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flightgear/src/FDM/JSBSim/FGScript.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGScript.h
Author: Jon Berndt
Date started: 12/21/2001
------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
12/21/01 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGSCRIPT_HEADER_H
#define FGSCRIPT_HEADER_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGJSBBase.h"
#include "FGState.h"
#include "FGFDMExec.h"
#include <vector>
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FGSCRIPT "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Encapsulates the JSBSim scripting capability.
@author Jon S. Berndt
@version $Id$
@see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGScript.h?rev=HEAD&content-type=text/vnd.viewcvs-markup">
Header File </a>
@see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGScript.cpp?rev=HEAD&content-type=text/vnd.viewcvs-markup">
Source File </a>
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<h4>Scripting support provided via FGScript.</h4>
<p>There is simple scripting support provided in the FGScript
class. Commands are specified using the <u>Simple Scripting
Directives for JSBSim</u> (SSDJ). The script file is in XML
format. A test condition (or conditions) can be set up in the
script and when the condition evaluates to true, the specified
action[s] is/are taken. A test condition can be <em>persistent</em>,
meaning that if a test condition evaluates to true, then passes
and evaluates to false, the condition is reset and may again be
triggered. When the set of tests evaluates to true for a given
condition, an item may be set to another value. This value might
be a boolean, a value, or a delta value, and the change from the
current value to the new value can be either via a step function,
a ramp, or an exponential approach. The speed of a ramp or
approach is specified via the time constant. Here is the format
of the script file:</p>
<pre><strong>&lt;?xml version=&quot;1.0&quot;?&gt;
&lt;runscript name=&quot;C172-01A&quot;&gt;
&lt;!--
This run is for testing C172 runs
--&gt;
&lt;use aircraft=&quot;c172&quot;&gt;
&lt;use initialize=&quot;reset00&quot;&gt;
&lt;run start=&quot;0.0&quot; end=&quot;4.5&quot; dt=&quot;0.05&quot;&gt;
&lt;when&gt;
&lt;parameter name=&quot;FG_TIME&quot; comparison=&quot;ge&quot; value=&quot;0.25&quot;&gt;
&lt;parameter name=&quot;FG_TIME&quot; comparison=&quot;le&quot; value=&quot;0.50&quot;&gt;
&lt;set name=&quot;FG_AILERON_CMD&quot; type=&quot;FG_VALUE&quot; value=&quot;0.25&quot;
action=&quot;FG_STEP&quot; persistent=&quot;false&quot; tc =&quot;0.25&quot;&gt;
&lt;/when&gt;
&lt;when&gt;
&lt;parameter name=&quot;FG_TIME&quot; comparison=&quot;ge&quot; value=&quot;0.5&quot;&gt;
&lt;parameter name=&quot;FG_TIME&quot; comparison=&quot;le&quot; value=&quot;1.5&quot;&gt;
&lt;set name=&quot;FG_AILERON_CMD&quot; type=&quot;FG_DELTA&quot; value=&quot;0.5&quot;
action=&quot;FG_EXP&quot; persistent=&quot;false&quot; tc =&quot;0.5&quot;&gt;
&lt;/when&gt;
&lt;when&gt;
&lt;parameter name=&quot;FG_TIME&quot; comparison=&quot;ge&quot; value=&quot;1.5&quot;&gt;
&lt;parameter name=&quot;FG_TIME&quot; comparison=&quot;le&quot; value=&quot;2.5&quot;&gt;
&lt;set name=&quot;FG_RUDDER_CMD&quot; type=&quot;FG_DELTA&quot; value=&quot;0.5&quot;
action=&quot;FG_RAMP&quot; persistent=&quot;false&quot; tc =&quot;0.5&quot;&gt;
&lt;/when&gt;
&lt;/run&gt;
&lt;/runscript&gt;</strong></pre>
<p>The first line must always be present. The second line
identifies this file as a script file, and gives a descriptive
name to the script file. Comments are next, delineated by the
&lt;!-- and --&gt; symbols. The aircraft and initialization files
to be used are specified in the &quot;use&quot; lines. Next,
comes the &quot;run&quot; section, where the conditions are
described in &quot;when&quot; clauses.</p>
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGScript : public FGJSBBase
{
public:
/// Default constructor
FGScript(FGFDMExec* exec);
/// Default destructor
~FGScript();
/** Loads a script to drive JSBSim (usually in standalone mode).
The language is the Simple Script Directives for JSBSim (SSDJ).
@param script the filename (including path name, if any) for the script.
@return true if successful */
bool LoadScript(string script);
/** This function is called each pass through the executive Run() method IF
scripting is enabled.
@return false if script should exit (i.e. if time limits are violated */
bool RunScript(void);
private:
enum eAction {
FG_RAMP = 1,
FG_STEP = 2,
FG_EXP = 3
};
enum eType {
FG_VALUE = 1,
FG_DELTA = 2,
FG_BOOL = 3
};
struct condition {
vector <FGPropertyManager*> TestParam;
vector <FGPropertyManager*> SetParam;
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vector <double> TestValue;
vector <double> SetValue;
vector <string> Comparison;
vector <double> TC;
vector <bool> Persistent;
vector <eAction> Action;
vector <eType> Type;
vector <bool> Triggered;
vector <double> newValue;
vector <double> OriginalValue;
vector <double> StartTime;
vector <double> EndTime;
condition() {
}
};
bool Scripted;
string ScriptName;
double StartTime;
double EndTime;
vector <struct condition> Conditions;
FGFDMExec* FDMExec;
FGState* State;
FGPropertyManager* PropertyManager;
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void Debug(int from);
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif