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flightgear/src/Main/fg_init.hxx

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//
// fg_init.hxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
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#ifndef _FG_INIT_HXX
#define _FG_INIT_HXX
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#include <string>
#include <simgear/misc/sg_path.hxx>
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// forward decls
class SGPropertyNode;
class SGPath;
// Return the current base package version
std::string fgBasePackageVersion(const SGPath& path);
SGPath fgHomePath();
enum InitHomeResult
{
InitHomeOkay,
InitHomeReadOnly,
InitHomeExplicitReadOnly,
InitHomeAbort
};
InitHomeResult fgInitHome();
void fgShutdownHome();
void fgDeleteLockFile();
// Read in configuration (file and command line)
int fgInitConfig ( int argc, char **argv, bool reinit );
void fgInitAircraftPaths(bool reinit);
/**
* @brief
*
* @param reinit : is this a second(+) call of the function, i.e after reset
* @param didUseLauncher : allow adjusting UI feedback if we used the launcher or not
* @return int : an Options result to indicate if we should continue, quit, etc
*/
int fgInitAircraft(bool reinit, bool didUseLauncher);
// log various settings / configuration state
void fgOutputSettings();
// Initialize the localization
SGPropertyNode *fgInitLocale(const char *language);
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// Init navaids and waypoints
bool fgInitNav ();
// General house keeping initializations
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bool fgInitGeneral ();
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// Create all the subsystems needed by the sim
void fgCreateSubsystems(bool duringReset);
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// called after the subsystems have been bound and initialised,
// to peform final init
void fgPostInitSubsystems();
// Re-position: when only location is changing, we can do considerably
// less work than a full re-init.
void fgStartReposition();
void fgStartNewReset();
// setup the package system including the global root
void fgInitPackageRoot();
// wipe FG_HOME. (The removing of the program data is assumed to be done
// by the real installer).
int fgUninstall();
#endif // _FG_INIT_HXX
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