20155df3f6
Only worry about mis-config which occur when using the launcher, since basically all non-launcher ones look to be user errors.
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
//
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// fg_init.hxx -- Flight Gear top level initialization routines
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//
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// Written by Curtis Olson, started August 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _FG_INIT_HXX
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#define _FG_INIT_HXX
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#include <string>
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#include <simgear/misc/sg_path.hxx>
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// forward decls
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class SGPropertyNode;
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class SGPath;
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// Return the current base package version
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std::string fgBasePackageVersion(const SGPath& path);
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SGPath fgHomePath();
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enum InitHomeResult
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{
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InitHomeOkay,
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InitHomeReadOnly,
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InitHomeExplicitReadOnly,
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InitHomeAbort
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};
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InitHomeResult fgInitHome();
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void fgShutdownHome();
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void fgDeleteLockFile();
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// Read in configuration (file and command line)
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int fgInitConfig ( int argc, char **argv, bool reinit );
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void fgInitAircraftPaths(bool reinit);
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/**
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* @brief
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*
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* @param reinit : is this a second(+) call of the function, i.e after reset
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* @param didUseLauncher : allow adjusting UI feedback if we used the launcher or not
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* @return int : an Options result to indicate if we should continue, quit, etc
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*/
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int fgInitAircraft(bool reinit, bool didUseLauncher);
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// log various settings / configuration state
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void fgOutputSettings();
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// Initialize the localization
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SGPropertyNode *fgInitLocale(const char *language);
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// Init navaids and waypoints
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bool fgInitNav ();
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// General house keeping initializations
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bool fgInitGeneral ();
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// Create all the subsystems needed by the sim
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void fgCreateSubsystems(bool duringReset);
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// called after the subsystems have been bound and initialised,
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// to peform final init
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void fgPostInitSubsystems();
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// Re-position: when only location is changing, we can do considerably
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// less work than a full re-init.
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void fgStartReposition();
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void fgStartNewReset();
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// setup the package system including the global root
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void fgInitPackageRoot();
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// wipe FG_HOME. (The removing of the program data is assumed to be done
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// by the real installer).
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int fgUninstall();
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#endif // _FG_INIT_HXX
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