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flightgear/src/Main/fg_init.hxx

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//
// fg_init.hxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifndef _FG_INIT_HXX
#define _FG_INIT_HXX
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#ifndef __cplusplus
# error This library requires C++
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#endif
#ifdef HAVE_CONFIG
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/timing/sg_time.hxx>
#include STL_STRING
#include <Airports/simple.hxx>
SG_USING_STD(string);
// Read in configuration (files and command line optoins) but only set
// fg_root
bool fgInitFGRoot ( int argc, char **argv );
// Return the current base package version
string fgBasePackageVersion();
// Read in configuration (file and command line)
bool fgInitConfig ( int argc, char **argv );
// Initialize the localization
SGPropertyNode *fgInitLocale(const char *language);
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// Init navaids and waypoints
bool fgInitNav ();
// General house keeping initializations
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bool fgInitGeneral ();
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// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
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bool fgInitSubsystems();
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// Reset
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void fgReInitSubsystems();
// Set the initial position based on presets (or defaults)
bool fgInitPosition();
// Initialize various time dependent systems (lighting, sun position, etc.)
// returns a new instance of the SGTime class
SGTime *fgInitTime();
// set up a time offset (aka warp) if one is specified
void fgInitTimeOffset();
#endif // _FG_INIT_HXX
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