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flightgear/src/ATC/AILocalTraffic.hxx

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// FGAILocalTraffic - AIEntity derived class with enough logic to
// fly and interact with the traffic pattern.
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AILocalTraffic_HXX
#define _FG_AILocalTraffic_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <Main/fg_props.hxx>
#include "tower.hxx"
#include "AIPlane.hxx"
#include "ATCProjection.hxx"
#include "ground.hxx"
#include <string>
SG_USING_STD(string);
enum TaxiState {
TD_INBOUND,
TD_OUTBOUND,
TD_NONE,
TD_LINING_UP
};
enum OperatingState {
IN_PATTERN,
TAXIING,
PARKED
};
struct StartOfDescent {
PatternLeg leg;
double x; // Runway aligned orthopos
double y; // ditto
};
class FGAILocalTraffic : public FGAIPlane {
public:
FGAILocalTraffic();
~FGAILocalTraffic();
// Initialise
bool Init(string ICAO, OperatingState initialState = PARKED, PatternLeg initialLeg = DOWNWIND);
// Run the internal calculations
void Update(double dt);
// Go out and practice circuits
void FlyCircuits(int numCircuits, bool tag);
2003-09-22 23:54:41 +00:00
// Return what type of landing we're doing on this circuit
LandingType GetLandingOption();
// TODO - this will get more complex and moved into the main class
// body eventually since the position approved to taxi to will have
// to be passed.
inline void ApproveTaxiRequest() {taxiRequestCleared = true;}
inline void DenyTaxiRequest() {taxiRequestCleared = false;}
void RegisterTransmission(int code);
// This is a hack and will probably go eventually
inline bool AtHoldShort() {return holdingShort;}
protected:
// Attempt to enter the traffic pattern in a reasonably intelligent manner
void EnterTrafficPattern(double dt);
// Do what is necessary to land and parkup at home airport
void ReturnToBase(double dt);
private:
FGATCMgr* ATC;
// This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!
// High-level stuff
OperatingState operatingState;
int circuitsToFly; //Number of circuits still to do in this session NOT INCLUDING THE CURRENT ONE
bool touchAndGo; //True if circuits should be flown touch and go, false for full stop
// Its possible that this might be moved out to the ground/airport class at some point.
FGATCAlignedProjection ortho; // Orthogonal mapping of the local area with the threshold at the origin
// and the runway aligned with the y axis.
// Airport/runway/pattern details
string airportID; // The ICAO code of the airport that we're operating around
double aptElev; // Airport elevation
FGGround* ground; // A pointer to the ground control.
FGTower* tower; // A pointer to the tower control.
RunwayDetails rwy;
double patternDirection; // 1 for right, -1 for left (This is double because we multiply/divide turn rates
// with it to get RH/LH turns - DON'T convert it to int under ANY circumstances!!
double glideAngle; // Assumed to be visual glidepath angle for FGAILocalTraffic - can be found at www.airnav.com
// Its conceivable that patternDirection and glidePath could be moved into the RunwayDetails structure.
// Performance characteristics of the plane in knots and ft/min - some of this might get moved out into FGAIPlane
double Vr;
double best_rate_of_climb_speed;
double best_rate_of_climb;
double nominal_climb_speed;
double nominal_climb_rate;
double nominal_circuit_speed;
double min_circuit_speed;
double max_circuit_speed;
double nominal_descent_rate;
double nominal_approach_speed;
double nominal_final_speed;
double stall_speed_landing_config;
double nominal_taxi_speed;
// Physical/rendering stuff
double wheelOffset; // Height above ground at which we need to render the plane whilst taxiing
bool elevInitGood; // We have had at least one good elev reading
bool inAir; // True when off the ground
// environment - some of this might get moved into FGAIPlane
SGPropertyNode* wind_from_hdg; //degrees
SGPropertyNode* wind_speed_knots; //knots
// Pattern details that (may) change
int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
int numAhead; // More importantly - how many of them are ahead of us?
double distToNext; // And even more importantly, how near are we getting to the one immediately ahead?
//PatternLeg leg; // Our current position in the pattern - now moved to FGAIPlane
StartOfDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
bool descending; // We're in the coming down phase of the pattern
double targetDescentRate; // m/s
// Taxiing details
// At the moment this assumes that all taxiing in is to gates (a loose term that includes
// any permitted parking spot) and that all taxiing out is to runways.
bool parked;
bool taxiing;
bool taxiRequestPending;
bool taxiRequestCleared;
TaxiState taxiState;
double desiredTaxiHeading;
double taxiTurnRadius;
double nominalTaxiSpeed;
Gate* ourGate;
ground_network_path_type path; // a path through the ground network for the plane to taxi
unsigned int taxiPathPos; // position of iterator in taxi path when applicable
node* nextTaxiNode; // next node in taxi path
node* holdShortNode;
//Runway out_dest; //FIXME - implement this
bool holdingShort;
bool reportReadyForDeparture; // set true when ATC has requested that the plane report when ready for departure
bool clearedToLineUp;
bool clearedToTakeOff;
bool liningUp; // Set true when the turn onto the runway heading is commenced when taxiing out
bool contactTower; // we have been told to contact tower
bool contactGround; // we have been told to contact ground
bool changeFreq; // true when we need to change frequency
atc_type changeFreqType; // the service we need to change to
double responseCounter; // timer in seconds to allow response to requests to be a little while after them
void FlyTrafficPattern(double dt);
// TODO - need to add something to define what option we are flying - Touch and go / Stop and go / Landing properly / others?
void TransmitPatternPositionReport();
void CalculateSoD(double base_leg_pos, double downwind_leg_pos, bool pattern_direction);
void ExitRunway(Point3D orthopos);
void StartTaxi();
void Taxi(double dt);
void GetNextTaxiNode();
void DoGroundElev();
void GetRwyDetails();
};
#endif // _FG_AILocalTraffic_HXX