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// FGAILocalTraffic - AIEntity derived class with enough logic to
// fly and interact with the traffic pattern.
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
/*****************************************************************
*
* WARNING - Curt has some ideas about AI traffic so anything in here
* may get rewritten or scrapped . Contact Curt curt @ flightgear . org
* before spending any time or effort on this code ! ! !
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifndef _FG_AILocalTraffic_HXX
# define _FG_AILocalTraffic_HXX
# include <plib/sg.h>
# include <plib/ssg.h>
# include <simgear/math/point3d.hxx>
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# include <Main/fg_props.hxx>
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# include "tower.hxx"
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# include "AIPlane.hxx"
# include "ATCProjection.hxx"
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# include "ground.hxx"
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typedef enum PatternLeg {
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TAKEOFF_ROLL ,
CLIMBOUT ,
TURN1 ,
CROSSWIND ,
TURN2 ,
DOWNWIND ,
TURN3 ,
BASE ,
TURN4 ,
FINAL ,
LANDING_ROLL
} ;
typedef enum TaxiState {
TD_INBOUND ,
TD_OUTBOUND ,
TD_NONE
} ;
typedef enum OperatingState {
IN_PATTERN ,
TAXIING ,
PARKED
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} ;
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// perhaps we could use an FGRunway instead of this
typedef struct RunwayDetails {
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Point3D threshold_pos ;
Point3D end1ortho ; // ortho projection end1 (the threshold ATM)
Point3D end2ortho ; // ortho projection end2 (the take off end in the current hardwired scheme)
double mag_hdg ;
double mag_var ;
double hdg ; // true runway heading
int ID ; // 1 -> 36
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} ;
typedef struct StartofDescent {
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PatternLeg leg ;
double orthopos_x ;
double orthopos_y ;
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} ;
class FGAILocalTraffic : public FGAIPlane {
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public :
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FGAILocalTraffic ( ) ;
~ FGAILocalTraffic ( ) ;
// Initialise
void Init ( ) ;
// Run the internal calculations
void Update ( double dt ) ;
// Go out and practice circuits
void FlyCircuits ( int numCircuits , bool tag ) ;
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protected :
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// Attempt to enter the traffic pattern in a reasonably intelligent manner
void EnterTrafficPattern ( double dt ) ;
// Do what is necessary to land and parkup at home airport
void ReturnToBase ( double dt ) ;
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private :
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// High-level stuff
OperatingState operatingState ;
int circuitsToFly ; //Number of circuits still to do in this session NOT INCLUDING THE CURRENT ONE
bool touchAndGo ; //True if circuits should be flown touch and go, false for full stop
// Its possible that this might be moved out to the ground/airport class at some point.
FGATCAlignedProjection ortho ; // Orthogonal mapping of the local area with the threshold at the origin
// and the runway aligned with the y axis.
// Airport/runway/pattern details
char * airportID ; // The ICAO code of the airport that we're operating around
FGGround airport ; // FIXME FIXME FIXME This is a complete hardwired cop-out at the moment - we need to connect to the correct ground in the same way we do to the tower.
FGTower * tower ; // A pointer to the tower control.
RunwayDetails rwy ;
double patternDirection ; // 1 for right, -1 for left (This is double because we multiply/divide turn rates
// with it to get RH/LH turns - DON'T convert it to int under ANY circumstances!!
double glideAngle ; // Assumed to be visual glidepath angle for FGAILocalTraffic - can be found at www.airnav.com
// Its conceivable that patternDirection and glidePath could be moved into the RunwayDetails structure.
// Performance characteristics of the plane in knots and ft/min - some of this might get moved out into FGAIPlane
double Vr ;
double best_rate_of_climb_speed ;
double best_rate_of_climb ;
double nominal_climb_speed ;
double nominal_climb_rate ;
double nominal_circuit_speed ;
double min_circuit_speed ;
double max_circuit_speed ;
double nominal_descent_rate ;
double nominal_approach_speed ;
double nominal_final_speed ;
double stall_speed_landing_config ;
double nominal_taxi_speed ;
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// Physical/rendering stuff
double wheelOffset ; // Height above ground at which we need to render the plane whilst taxiing
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// environment - some of this might get moved into FGAIPlane
SGPropertyNode * wind_from_hdg ; //degrees
SGPropertyNode * wind_speed_knots ; //knots
// Pattern details that (may) change
int numInPattern ; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
int numAhead ; // More importantly - how many of them are ahead of us?
double distToNext ; // And even more importantly, how near are we getting to the one immediately ahead?
PatternLeg leg ; // Out current position in the pattern
StartofDescent SoD ; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
// Taxiing details
// At the moment this assumes that all taxiing in is to gates (a loose term that includes
// any permitted parking spot) and that all taxiing out is to runways.
bool parked ;
bool taxiing ;
TaxiState taxiState ;
double desiredTaxiHeading ;
double taxiTurnRadius ;
double nominalTaxiSpeed ;
Gate * in_dest ;
ground_network_path_type path ; // a path through the ground network for the plane to taxi
int taxiPathPos ; // position of iterator in taxi path when applicable
node * nextTaxiNode ; // next node in taxi path
//Runway out_dest; //FIXME - implement this
void FlyTrafficPattern ( double dt ) ;
// TODO - need to add something to define what option we are flying - Touch and go / Stop and go / Landing properly / others?
void TransmitPatternPositionReport ( ) ;
void CalculateStartofDescent ( ) ;
void ExitRunway ( Point3D orthopos ) ;
void StartTaxi ( ) ;
void Taxi ( double dt ) ;
void GetNextTaxiNode ( ) ;
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void DoGroundElev ( ) ;
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} ;
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# endif // _FG_AILocalTraffic_HXX