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flightgear/src/Instrumentation/wxradar.cxx

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// Wx Radar background texture
//
// Written by Harald JOHNSEN, started May 2005.
// With major amendments by Vivian MEAZZA May 2007
// Ported to OSG by Tim Moore Jun 2007
//
//
// Copyright (C) 2005 Harald JOHNSEN
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <osg/Array>
#include <osg/Geometry>
#include <osg/Matrixf>
#include <osg/PrimitiveSet>
#include <osg/StateSet>
#include <osgDB/WriteFile>
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/hud.hxx>
#include <AIModel/AIBase.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/AIBallistic.hxx>
#include "instrument_mgr.hxx"
#include "od_gauge.hxx"
#include "wxradar.hxx"
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typedef list <SGSharedPtr<FGAIBase> > radar_list_type;
typedef radar_list_type::iterator radar_list_iterator;
typedef radar_list_type::const_iterator radar_list_const_iterator;
// texture name to use in 2D and 3D instruments
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static const char *ODGAUGE_NAME = "Aircraft/Instruments/Textures/od_wxradar.rgb";
static const float UNIT = 1.0f / 8.0f; // 8 symbols in a row/column in the texture
wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
_name(node->getStringValue("name", "radar")),
_num(node->getIntValue("number", 0)),
_interval(node->getDoubleValue("update-interval-sec", 1.0)),
_time( 0.0 ),
_last_switchKnob( "off" ),
_sim_init_done ( false ),
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_resultTexture( 0 ),
_wxEcho( 0 ),
_odg( 0 )
{
const char *tacan_source = node->getStringValue("tacan-source",
"/instrumentation/tacan");
_Tacan = fgGetNode(tacan_source, true);
}
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wxRadarBg::~wxRadarBg ()
{
}
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void
wxRadarBg::init ()
{
string branch;
branch = "/instrumentation/" + _name;
_Instrument = fgGetNode(branch.c_str(), _num, true );
_serviceable_node = _Instrument->getNode("serviceable", true);
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_resultTexture = FGTextureManager::createTexture( ODGAUGE_NAME );
SGPath tpath(globals->get_fg_root());
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string path = _Instrument->getStringValue("echo-texture-path",
"Aircraft/Instruments/Textures/wxecho.rgb");
tpath.append(path);
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
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_wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
_Instrument->setFloatValue("trk", 0.0);
_Instrument->setFloatValue("tilt", 0.0);
_Instrument->setStringValue("status","");
// those properties are used by a radar instrument of a MFD
// input switch = OFF | TST | STBY | ON
// input mode = WX | WXA | MAP
// output status = STBY | TEST | WX | WXA | MAP | blank
// input lightning = true | false
// input TRK = +/- n degrees
// input TILT = +/- n degree
// input autotilt = true | false
// input range = n nm (20/40/80)
// input display-mode = arc | rose | map | plan
FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
_odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
_odg->setSize(256);
_ai = (FGAIManager*)globals->get_subsystem("ai_model");
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_ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
_user_lat_node = fgGetNode("/position/latitude-deg", true);
_user_lon_node = fgGetNode("/position/longitude-deg", true);
_user_alt_node = fgGetNode("/position/altitude-ft", true);
_user_speed_east_fps_node = fgGetNode("/velocities/speed-east-fps", true);
_user_speed_north_fps_node = fgGetNode("/velocities/speed-north-fps", true);
_tacan_serviceable_node = _Tacan->getNode("serviceable", true);
_tacan_distance_node = _Tacan->getNode("indicated-distance-nm", true);
_tacan_name_node = _Tacan->getNode("name", true);
_tacan_bearing_node = _Tacan->getNode("indicated-bearing-true-deg", true);
_tacan_in_range_node = _Tacan->getNode("in-range", true);
_radar_mode_control_node = _Instrument->getNode("mode-control", true);
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_radar_coverage_node = _Instrument->getNode("limit-deg", true);
_radar_ref_rng_node = _Instrument->getNode("reference-range-nm", true);
SGPropertyNode *n = _Instrument->getNode("display-controls", true);
_radar_weather_node = n->getNode("WX", true);
_radar_position_node = n->getNode("pos", true);
_radar_data_node = n->getNode("data", true);
_radar_centre_node = n->getNode("centre", true);
_radar_centre_node->setBoolValue(false);
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if (_radar_coverage_node->getType() == SGPropertyNode::NONE)
_radar_coverage_node->setFloatValue(120);
if (_radar_ref_rng_node->getType() == SGPropertyNode::NONE)
_radar_ref_rng_node->setDoubleValue(35);
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_x_offset = 0;
_y_offset = 0;
// OSG geometry setup. The polygons for the radar returns will be
// stored in a single Geometry. The geometry will have several
// primitive sets so we can have different kinds of polys and
// choose a different overall color for each set.
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_radarGeode = new osg::Geode;
osg::StateSet* stateSet = _radarGeode->getOrCreateStateSet();
stateSet->setTextureAttributeAndModes(0, _wxEcho.get());
osg::Geometry* geom = new osg::Geometry;
geom->setUseDisplayList(false);
// Initially allocate space for 128 quads
osg::Vec2Array* vertices = new osg::Vec2Array;
vertices->setDataVariance(osg::Object::DYNAMIC);
vertices->reserve(128 * 4);
geom->setVertexArray(vertices);
osg::Vec2Array* texCoords = new osg::Vec2Array;
texCoords->setDataVariance(osg::Object::DYNAMIC);
texCoords->reserve(128 * 4);
geom->setTexCoordArray(0, texCoords);
osg::Vec3Array* colors = new osg::Vec3Array;
colors->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); // color of echos
colors->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); // arc mask
colors->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); // rest of mask
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
geom->setColorArray(colors);
osg::PrimitiveSet* pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
pset->setDataVariance(osg::Object::DYNAMIC);
geom->addPrimitiveSet(pset);
pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
pset->setDataVariance(osg::Object::DYNAMIC);
geom->addPrimitiveSet(pset);
pset = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
pset->setDataVariance(osg::Object::DYNAMIC);
geom->addPrimitiveSet(pset);
geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
osg::Vec3f(256.0f, 256.0f, 0.0f)));
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_radarGeode->addDrawable(geom);
_odg->allocRT();
// Texture in the 2D panel system
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FGTextureManager::addTexture(ODGAUGE_NAME, _odg->getTexture());
osg::Camera* camera = _odg->getCamera();
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camera->addChild(_radarGeode.get());
_geom = static_cast<osg::Geometry*>(_radarGeode->getDrawable(0));
_vertices = static_cast<osg::Vec2Array*>(_geom->getVertexArray());
_texCoords = static_cast<osg::Vec2Array*>(_geom->getTexCoordArray(0));
}
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// Local coordinates for each echo
const osg::Vec3f echoCoords[4] = {
osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
};
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const osg::Vec2f echoTexCoords[4] = {
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osg::Vec2f(0.0f, 0.0f), osg::Vec2f(UNIT, 0.0f),
osg::Vec2f(UNIT, UNIT), osg::Vec2f(0.0f, UNIT)
};
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// helper
static void
addQuad(osg::Vec2Array* vertices, osg::Vec2Array* texCoords,
const osg::Matrixf& transform, const osg::Vec2f& texBase)
{
for (int i = 0; i < 4; i++) {
const osg::Vec3f coords = transform.preMult(echoCoords[i]);
texCoords->push_back(texBase + echoTexCoords[i]);
vertices->push_back(osg::Vec2f(coords.x(), coords.y()));
}
}
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// Rotate by a heading value
static inline
osg::Matrixf wxRotate(float angle)
{
return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
}
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void
wxRadarBg::update (double delta_time_sec)
{
if ( ! _sim_init_done ) {
if ( ! fgGetBool("sim/sceneryloaded", false) )
return;
_sim_init_done = true;
}
if ( !_odg || ! _serviceable_node->getBoolValue() ) {
_Instrument->setStringValue("status","");
return;
}
_time += delta_time_sec;
if (_time < _interval)
return;
_time = 0.0;
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string mode = _Instrument->getStringValue("display-mode", "arc");
if (mode == "map") {
if (_display_mode != MAP) {
_display_mode = MAP;
center_map();
}
} else if (mode == "plan") {
_display_mode = PLAN;
} else {
_display_mode = ARC;
}
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string switchKnob = _Instrument->getStringValue("switch", "on");
if ( _last_switchKnob != switchKnob ) {
// since 3D models don't share textures with the rest of the world
// we must locate them and replace their handle by hand
// only do that when the instrument is turned on
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//if ( _last_switchKnob == "off" )
//_odg->set_texture( ODGAUGE_NAME, _resultTexture->getHandle());
_last_switchKnob = switchKnob;
}
if ( switchKnob == "off" ) {
_Instrument->setStringValue("status","");
} else if ( switchKnob == "stby" ) {
_Instrument->setStringValue("status","STBY");
} else if ( switchKnob == "tst" ) {
_Instrument->setStringValue("status","TST");
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// find something interesting to do...
} else {
float r = _Instrument->getFloatValue("range", 40.0);
if (r != _range_nm) {
center_map();
_range_nm = r;
}
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_radar_ref_rng = _radar_ref_rng_node->getDoubleValue();
_view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
_centerTrans.makeTranslate(0.0f, 0.0f, 0.0f);
_scale = 200.0 / _range_nm;
_angle_offset = 0;
if ( _display_mode == ARC ) {
_scale = 2*200.0f / _range_nm;
_angle_offset = -_view_heading;
_centerTrans.makeTranslate(0.0f, -200.0f, 0.0f);
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} else if ( _display_mode == MAP ) {
apply_map_offset();
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bool centre = _radar_centre_node->getBoolValue();
if (centre) {
center_map();
_radar_centre_node->setBoolValue(false);
}
//SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
// << _x_offset <<", "<<_y_offset
// << " user_speed_east_fps * SG_FPS_TO_KT "
// << user_speed_east_fps * SG_FPS_TO_KT
// << " user_speed_north_fps * SG_FPS_TO_KT "
// << user_speed_north_fps * SG_FPS_TO_KT
// << " dt " << delta_time_sec);
_centerTrans.makeTranslate(_x_offset, _y_offset, 0.0f);
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} else if ( _display_mode == PLAN ) {
// no sense I presume
} else {
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// rose
}
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_vertices->clear();
_texCoords->clear();
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update_weather();
osg::DrawArrays* quadPSet
= static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(0));
quadPSet->set(osg::PrimitiveSet::QUADS, 0, _vertices->size());
quadPSet->dirty();
// erase what is out of sight of antenna
/*
|\ /|
| \ / |
| \ / |
---------
| |
| |
---------
*/
osg::DrawArrays* maskPSet
= static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(1));
osg::DrawArrays* trimaskPSet
= static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(2));
if ( _display_mode == ARC ) {
float xOffset = 256.0f;
float yOffset = 200.0f;
int firstQuadVert = _vertices->size();
_texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
_vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
_texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
_vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
_texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
_vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
_texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
_vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
// The triangles aren't supposed to be textured, but there's
// no need to set up a different Geometry, switch modes,
// etc. I happen to know that there's a white pixel in the
// texture at 1.0, 0.0 :)
float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
const osg::Vec2f whiteSpot(1.0f, 0.0f);
_vertices->push_back(osg::Vec2f(0.0, 0.0));
_vertices->push_back(osg::Vec2f(-256.0, 0.0));
_vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
_vertices->push_back(osg::Vec2f(0.0, 0.0));
_vertices->push_back(osg::Vec2f(256.0, 0.0));
_vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
_vertices->push_back(osg::Vec2f(-256, 0.0));
_vertices->push_back(osg::Vec2f(256.0, 0.0));
_vertices->push_back(osg::Vec2f(-256.0, -256.0));
_vertices->push_back(osg::Vec2f(256, 0.0));
_vertices->push_back(osg::Vec2f(256.0, -256.0));
_vertices->push_back(osg::Vec2f(-256.0, -256.0));
for (int i = 0; i < 3 * 4; i++)
_texCoords->push_back(whiteSpot);
trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
3 * 4);
} else {
maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
}
maskPSet->dirty();
trimaskPSet->dirty();
// draw without mask
_vertices->clear();
_texCoords->clear();
update_aircraft();
update_tacan();
update_heading_marker();
quadPSet->set(osg::PrimitiveSet::QUADS, 0, _vertices->size());
quadPSet->dirty();
}
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}
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void
wxRadarBg::update_weather()
{
string modeButton = _Instrument->getStringValue("mode", "wx");
_radarEchoBuffer = *sgEnviro.get_radar_echo();
// pretend we have a scan angle bigger then the FOV
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
const float fovFactor = 1.45f;
_Instrument->setStringValue("status", modeButton.c_str());
list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
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list_of_SGWxRadarEcho::iterator iradarEcho, end = radarEcho->end();
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
// draw the cloud radar echo
bool drawClouds = _radar_weather_node->getBoolValue();
if (drawClouds) {
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// we do that in 3 passes, one for each color level
// this is to 'merge' same colors together
for (int level = 0; level <= 2; level++) {
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float col = level * UNIT;
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for (iradarEcho = radarEcho->begin(); iradarEcho != end; ++iradarEcho) {
int cloudId = iradarEcho->cloudId;
bool upgrade = (cloudId >> 5) & 1;
float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
// skip ns
if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
continue;
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if (iradarEcho->lightning || lwc < LWClevel[level])
continue;
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float radius = sgSqrt(iradarEcho->dist) * SG_METER_TO_NM * _scale;
float size = iradarEcho->radius * 2.0 * SG_METER_TO_NM * _scale;
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if (radius - size > 180)
continue;
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float angle = (iradarEcho->heading - _angle_offset) //* fovFactor
+ 0.5 * SG_PI;
// Rotate echo into position, and rotate echo to have
// a constant orientation towards the
// airplane. Compass headings increase in clockwise
// direction, while graphics rotations follow
// right-hand (counter-clockwise) rule.
const osg::Vec2f texBase(col, (UNIT * (float) (4 + (cloudId & 3))));
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* osg::Matrixf::translate(0.0f, radius, 0.0f)
* wxRotate(angle) * _centerTrans);
addQuad(_vertices, _texCoords, m, texBase);
//SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
// << " ID=" << cloudId
// << " x=" << x
// << " y="<< y
// << " radius=" << radius
// << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
// << " heading=" << iradarEcho->heading * SG_RADIANS_TO_DEGREES
// << " angle=" << angle * SG_RADIANS_TO_DEGREES);
}
}
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}
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// draw lightning echos
bool drawLightning = _Instrument->getBoolValue("lightning", true);
if ( drawLightning ) {
const osg::Vec2f texBase(3 * UNIT, 4 * UNIT);
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for (iradarEcho = radarEcho->begin(); iradarEcho != end; ++iradarEcho) {
if (!iradarEcho->lightning)
continue;
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float size = UNIT * 0.5f;
float radius = iradarEcho->dist * _scale;
float angle = iradarEcho->heading * SG_DEGREES_TO_RADIANS
- _angle_offset;
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osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* wxRotate(-angle)
* osg::Matrixf::translate(0.0f, radius, 0.0f)
* wxRotate(angle) * _centerTrans);
addQuad(_vertices, _texCoords, m, texBase);
}
}
}
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void
wxRadarBg::update_aircraft()
{
if (!_ai_enabled_node->getBoolValue())
return;
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bool draw_echoes = _radar_position_node->getBoolValue();
bool draw_symbols = _radar_data_node->getBoolValue();
if (!draw_echoes && !draw_symbols)
return;
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radar_list_type radar_list = _ai->get_ai_list();
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << radar_list.size());
if (radar_list.empty())
return;
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SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
const double echo_radii[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
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double user_lat = _user_lat_node->getDoubleValue();
double user_lon = _user_lon_node->getDoubleValue();
double user_alt = _user_alt_node->getDoubleValue();
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radar_list_iterator it = radar_list.begin();
radar_list_iterator end = radar_list.end();
for (; it != end; ++it) {
FGAIBase *ac = *it;
int type = ac->getType();
double lat = ac->_getLatitude();
double lon = ac->_getLongitude();
double alt = ac->_getAltitude();
double heading = ac->_getHeading();
double range, bearing;
calcRangeBearing(user_lat, user_lon, lat, lon, range, bearing);
//SG_LOG(SG_GENERAL, SG_DEBUG,
// "Radar: ID=" << ac->getID() << "(" << radar_list.size() << ")"
// << " type=" << type
// << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
// << " alt=" << alt
// << " heading=" << heading
// << " range=" << range
// << " bearing=" << bearing);
bool isVisible = withinRadarHorizon(user_alt, alt, range);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
if (!isVisible)
continue;
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if (!inRadarRange(type, range))
continue;
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bearing *= SG_DEGREES_TO_RADIANS;
heading *= SG_DEGREES_TO_RADIANS;
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float radius = range * _scale;
float angle = calcRelBearing(bearing, _view_heading);
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float limit = _radar_coverage_node->getFloatValue();
if (limit > 180)
limit = 180;
else if (limit < 0)
limit = 0;
limit *= SG_DEGREES_TO_RADIANS;
if (angle > limit || angle < -limit)
continue;
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bearing += _angle_offset;
heading += _angle_offset;
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// pos mode
if (draw_echoes) {
float echo_radius = echo_radii[type] * 120;
float size = echo_radius * UNIT;
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const osg::Vec2f texBase(3 * UNIT, 3 * UNIT);
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* osg::Matrixf::translate(0.0f, radius, 0.0f)
* wxRotate(bearing) * _centerTrans);
addQuad(_vertices, _texCoords, m, texBase);
//SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
// << " x=" << x << " y=" << y
// << " radius=" << radius
// << " angle=" << angle * SG_RADIANS_TO_DEGREES);
}
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// data mode
if (draw_symbols) {
const osg::Vec2f texBase(0, 3 * UNIT);
float size = 600 * UNIT;
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* wxRotate(heading - bearing)
* osg::Matrixf::translate(0.0f, radius, 0.0f)
* wxRotate(bearing) * _centerTrans);
addQuad(_vertices, _texCoords, m, texBase);
//SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
// << " x=" << x <<" y="<< y
// << " bearing=" << angle * SG_RADIANS_TO_DEGREES
// << " radius=" << radius);
}
}
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}
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void
wxRadarBg::update_tacan()
{
// draw TACAN symbol
int mode = _radar_mode_control_node->getIntValue();
bool inRange = _tacan_in_range_node->getBoolValue();
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if (mode != 1 || !inRange)
return;
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float size = 600 * UNIT;
float radius = _tacan_distance_node->getFloatValue() * _scale;
float angle = _tacan_bearing_node->getFloatValue() * SG_DEGREES_TO_RADIANS
+ _angle_offset;
const osg::Vec2f texBase(1 * UNIT, 3 * UNIT);
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* wxRotate(-angle)
* osg::Matrixf::translate(0.0f, radius, 0.0f)
* wxRotate(angle) * _centerTrans);
addQuad(_vertices, _texCoords, m, texBase);
//SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
// << " dist=" << radius
// << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
// << " bearing=" << angle * SG_RADIANS_TO_DEGREES
// << " x=" << x << " y="<< y
// << " size=" << size);
}
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void
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wxRadarBg::update_heading_marker()
{
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/*
float angle = _view_heading + _angle_offset;
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float x = sin(angle);
float y = cos(angle);
float s_rot_x = sin(angle + SGD_PI_4);
float s_rot_y = cos(angle + SGD_PI_4);
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float size = UNIT * 500;
*/
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const osg::Vec2f texBase(2 * UNIT, 3 * UNIT);
float size = 600 * UNIT;
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* wxRotate(_view_heading + _angle_offset));
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if (_display_mode == MAP) {
//cout << "Map Mode " << range << endl;
// m *= osg::Matrixf::translate(_scale, _scale, 0.0f);
}
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m *= _centerTrans;
addQuad(_vertices, _texCoords, m, texBase);
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//SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing heading marker"
// << " x,y " << x <<","<< y
// << " dist" << dist
// << " view_heading" << _view_heading * SG_RADIANS_TO_DEGREES
// << " heading " << iradarEcho->heading * SG_RADIANS_TO_DEGREES
// << " angle " << angle * SG_RADIANS_TO_DEGREES);
}
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void
wxRadarBg::center_map()
{
_lat = _user_lat_node->getDoubleValue();
_lon = _user_lon_node->getDoubleValue();
_x_offset = _y_offset = 0;
}
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void
wxRadarBg::apply_map_offset()
{
if (_display_mode != MAP)
return;
double lat = _user_lat_node->getDoubleValue();
double lon = _user_lon_node->getDoubleValue();
double bearing, distance, az2;
geo_inverse_wgs_84(_lat, _lon, lat, lon, &bearing, &az2, &distance);
distance *= SG_METER_TO_NM * _scale;
bearing *= SG_DEGREES_TO_RADIANS;
_x_offset += sin(bearing) * distance;
_y_offset += cos(bearing) * distance;
_lat = lat;
_lon = lon;
}
bool
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wxRadarBg::withinRadarHorizon(double user_alt, double alt, double range_nm)
{
// Radar Horizon = 1.23(ht^1/2 + hr^1/2),
//don't allow negative altitudes (an approximation - yes altitudes can be negative)
if (user_alt < 0)
user_alt = 0;
if (alt < 0)
alt = 0;
double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
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return radarhorizon >= range_nm;
}
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bool
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wxRadarBg::inRadarRange(int type, double range_nm)
{
//The Radar Equation:
//
// MaxRange^4 = (TxPower * AntGain^2 * lambda^2 * sigma)/((constant) * MDS)
//
// Where (constant) = (4*pi)3 and MDS is the Minimum Detectable Signal power.
//
// For a given radar we can assume that the only variable is sigma,
// the target radar cross section.
//
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// Here, we will use a normalised rcs (sigma) for a standard taget and assume that this
// will provide a maximum range of 35nm;
//
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// TODO - make the maximum range adjustable at runtime
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const double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
double constant = _radar_ref_rng;
if (constant <= 0)
constant = 35;
double maxrange = constant * pow(sigma[type], 0.25);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
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return maxrange >= range_nm;
}
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void
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wxRadarBg::calcRangeBearing(double lat, double lon, double lat2, double lon2,
double &range, double &bearing ) const
{
// calculate the bearing and range of the second pos from the first
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double az2, distance;
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
range = distance *= SG_METER_TO_NM;
}
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float
wxRadarBg::calcRelBearing(float bearing, float heading)
{
float angle = bearing - heading;
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if (angle >= SG_PI)
angle -= 2.0 * SG_PI;
if (angle < -SG_PI)
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angle += 2.0 * SG_PI;
return angle;
}