1998-08-25 16:51:22 +00:00
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// obj.hxx -- routines to handle WaveFront .obj-ish format files.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _OBJ_HXX
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#define _OBJ_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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2000-02-15 03:30:01 +00:00
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#include <simgear/compiler.h>
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1999-06-28 00:02:52 +00:00
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1999-08-07 18:27:29 +00:00
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// #ifdef HAVE_WINDOWS_H
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// # include <windows.h>
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// #endif
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1998-08-25 16:51:22 +00:00
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1999-08-07 18:27:29 +00:00
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// #include <GL/glut.h>
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1998-08-25 16:51:22 +00:00
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1999-06-28 00:02:52 +00:00
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#include STL_STRING
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2000-02-04 22:50:04 +00:00
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#include <plib/ssg.h> // plib include
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1998-09-01 19:02:53 +00:00
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2001-07-12 15:03:09 +00:00
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#include <simgear/math/sg_types.hxx>
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1999-06-12 21:11:21 +00:00
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#include <Scenery/tileentry.hxx>
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1998-08-25 16:51:22 +00:00
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2001-03-23 22:59:18 +00:00
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SG_USING_STD(string);
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1999-06-28 00:02:52 +00:00
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1998-08-25 16:51:22 +00:00
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2000-02-15 03:30:01 +00:00
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// duplicated from the TerraGear tools
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2000-11-23 15:48:21 +00:00
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#define FG_MAX_NODES 4000
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2000-02-15 03:30:01 +00:00
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2002-03-03 20:29:31 +00:00
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// Load an Binary obj file
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bool fgBinObjLoad( const string& path, const bool is_base,
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Point3D *center,
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double *bounding_radius,
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ssgBranch* geometry,
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ssgBranch* rwy_lights,
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ssgVertexArray *ground_lights );
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1998-08-25 16:51:22 +00:00
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2001-03-29 01:42:31 +00:00
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// Load an ascii object file
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ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
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ssgVertexArray *lights, const bool is_base);
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1998-08-25 16:51:22 +00:00
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2001-03-29 01:42:31 +00:00
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// Generate an ocean tile
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2002-03-03 20:29:31 +00:00
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bool fgGenTile( const string& path, SGBucket b,
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Point3D *center,
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double *bounding_radius,
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ssgBranch* geometry );
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1998-08-25 16:51:22 +00:00
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2001-07-12 15:03:09 +00:00
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// Create an ssg leaf
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ssgLeaf *gen_leaf( const string& path,
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const GLenum ty, const string& material,
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const point_list& nodes, const point_list& normals,
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const point_list& texcoords,
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const int_list node_index,
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2002-03-13 06:03:37 +00:00
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const int_list normal_index,
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2001-07-12 15:03:09 +00:00
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const int_list& tex_index,
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const bool calc_lights, ssgVertexArray *lights );
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2001-05-19 16:59:43 +00:00
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2001-03-29 01:42:31 +00:00
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#endif // _OBJ_HXX
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