Restructured code a bit to split out the bits that create objects on the
fly. More work needs to be done. Added apt_signs.[ch]xx
This commit is contained in:
parent
7b917bbd5c
commit
2cb51a228b
5 changed files with 227 additions and 141 deletions
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@ -1,6 +1,7 @@
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noinst_LIBRARIES = libObjects.a
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libObjects_a_SOURCES = \
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apt_signs.cxx apt_signs.hxx \
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newmat.cxx newmat.hxx \
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matlib.cxx matlib.hxx \
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obj.cxx obj.hxx \
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155
src/Objects/apt_signs.cxx
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155
src/Objects/apt_signs.cxx
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// apt_signs.cxx -- build airport signs on the fly
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//
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// Written by Curtis Olson, started July 2001.
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//
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// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <simgear/math/sg_types.hxx>
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#include "apt_signs.hxx"
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#include "obj.hxx"
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ssgBranch *gen_taxi_sign( const string path, const string content ) {
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// for demo purposes we assume each element (letter) is 1x1 meter.
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// Sign is placed 0.25 meters above the ground
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ssgBranch *object = new ssgBranch();
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object->setName( (char *)content.c_str() );
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double offset = content.length() / 2.0;
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for ( unsigned int i = 0; i < content.length(); ++i ) {
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string material;
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char item = content[i];
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if ( item == '<' ) {
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material = "ArrowL.rgb";
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} else if ( item == '>' ) {
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material = "ArrowR.rgb";
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} else if ( item >= 'A' && item <= 'Z' ) {
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material = "Letter";
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material += item;
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material += ".rgb";
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} else if ( item >= 'a' && item <= 'z' ) {
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int tmp = item - 'a';
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char c = 'A' + tmp;
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material = "Black";
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material += c;
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material += ".rgb";
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} else {
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cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
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return NULL;
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}
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point_list nodes; nodes.clear();
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point_list normals; normals.clear();
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point_list texcoords; texcoords.clear();
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int_list vertex_index; vertex_index.clear();
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int_list tex_index; tex_index.clear();
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nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
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nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
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nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
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nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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texcoords.push_back( Point3D( 0, 0, 0 ) );
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texcoords.push_back( Point3D( 1, 0, 0 ) );
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texcoords.push_back( Point3D( 0, 1, 0 ) );
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texcoords.push_back( Point3D( 1, 1, 0 ) );
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vertex_index.push_back( 0 );
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vertex_index.push_back( 1 );
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vertex_index.push_back( 2 );
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vertex_index.push_back( 3 );
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tex_index.push_back( 0 );
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tex_index.push_back( 1 );
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tex_index.push_back( 2 );
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tex_index.push_back( 3 );
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ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
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nodes, normals, texcoords,
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vertex_index, tex_index,
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false, NULL );
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object->addKid( leaf );
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}
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return object;
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}
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ssgBranch *gen_runway_sign( const string path, const string name ) {
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// for demo purposes we assume each element (letter) is 1x1 meter.
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// Sign is placed 0.25 meters above the ground
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ssgBranch *object = new ssgBranch();
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object->setName( (char *)name.c_str() );
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double width = name.length() / 3.0;
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string material = name + ".rgb";
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point_list nodes; nodes.clear();
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point_list normals; normals.clear();
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point_list texcoords; texcoords.clear();
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int_list vertex_index; vertex_index.clear();
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int_list tex_index; tex_index.clear();
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nodes.push_back( Point3D( -width, 0, 0.25 ) );
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nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
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nodes.push_back( Point3D( -width, 0, 1.25 ) );
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nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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texcoords.push_back( Point3D( 0, 0, 0 ) );
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texcoords.push_back( Point3D( 1, 0, 0 ) );
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texcoords.push_back( Point3D( 0, 1, 0 ) );
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texcoords.push_back( Point3D( 1, 1, 0 ) );
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vertex_index.push_back( 0 );
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vertex_index.push_back( 1 );
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vertex_index.push_back( 2 );
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vertex_index.push_back( 3 );
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tex_index.push_back( 0 );
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tex_index.push_back( 1 );
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tex_index.push_back( 2 );
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tex_index.push_back( 3 );
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ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
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nodes, normals, texcoords,
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vertex_index, tex_index,
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false, NULL );
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object->addKid( leaf );
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return object;
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}
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54
src/Objects/apt_signs.hxx
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54
src/Objects/apt_signs.hxx
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// apt_signs.hxx -- build airport signs on the fly
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//
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// Written by Curtis Olson, started July 2001.
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//
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// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _APT_SIGNS_HXX
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#define _APT_SIGNS_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include STL_STRING
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#include <plib/ssg.h> // plib include
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SG_USING_STD(string);
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// Generate a taxi sign
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ssgBranch *gen_taxi_sign( const string path, const string content );
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// Generate a runway sign
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ssgBranch *gen_runway_sign( const string path, const string name );
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#endif // _APT_SIGNS_HXX
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@ -761,13 +761,13 @@ ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
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}
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static ssgLeaf *gen_leaf( const string& path,
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const GLenum ty, const string& material,
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const point_list& nodes, const point_list& normals,
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const point_list& texcoords,
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const int_list node_index,
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const int_list& tex_index,
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const bool calc_lights, ssgVertexArray *lights )
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ssgLeaf *gen_leaf( const string& path,
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const GLenum ty, const string& material,
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const point_list& nodes, const point_list& normals,
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const point_list& texcoords,
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const int_list node_index,
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const int_list& tex_index,
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const bool calc_lights, ssgVertexArray *lights )
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{
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double tex_width = 1000.0, tex_height = 1000.0;
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ssgSimpleState *state = NULL;
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return object;
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}
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ssgBranch *gen_taxi_sign( const string path, const string content ) {
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// for demo purposes we assume each element (letter) is 1x1 meter.
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// Sign is placed 0.25 meters above the ground
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ssgBranch *object = new ssgBranch();
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object->setName( (char *)content.c_str() );
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double offset = content.length() / 2.0;
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for ( unsigned int i = 0; i < content.length(); ++i ) {
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string material;
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char item = content[i];
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if ( item == '<' ) {
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material = "ArrowL.rgb";
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} else if ( item == '>' ) {
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material = "ArrowR.rgb";
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} else if ( item >= 'A' && item <= 'Z' ) {
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material = "Letter";
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material += item;
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material += ".rgb";
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} else if ( item >= 'a' && item <= 'z' ) {
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int tmp = item - 'a';
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char c = 'A' + tmp;
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material = "Black";
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material += c;
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material += ".rgb";
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} else {
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cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
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return NULL;
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}
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point_list nodes; nodes.clear();
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point_list normals; normals.clear();
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point_list texcoords; texcoords.clear();
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int_list vertex_index; vertex_index.clear();
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int_list tex_index; tex_index.clear();
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nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
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nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
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nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
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nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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texcoords.push_back( Point3D( 0, 0, 0 ) );
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texcoords.push_back( Point3D( 1, 0, 0 ) );
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texcoords.push_back( Point3D( 0, 1, 0 ) );
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texcoords.push_back( Point3D( 1, 1, 0 ) );
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vertex_index.push_back( 0 );
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vertex_index.push_back( 1 );
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vertex_index.push_back( 2 );
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vertex_index.push_back( 3 );
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tex_index.push_back( 0 );
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tex_index.push_back( 1 );
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tex_index.push_back( 2 );
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tex_index.push_back( 3 );
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ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
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nodes, normals, texcoords,
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vertex_index, tex_index,
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false, NULL );
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object->addKid( leaf );
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}
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return object;
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}
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ssgBranch *gen_runway_sign( const string path, const string name ) {
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// for demo purposes we assume each element (letter) is 1x1 meter.
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// Sign is placed 0.25 meters above the ground
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ssgBranch *object = new ssgBranch();
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object->setName( (char *)name.c_str() );
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double width = name.length() / 3.0;
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string material = name + ".rgb";
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point_list nodes; nodes.clear();
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point_list normals; normals.clear();
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point_list texcoords; texcoords.clear();
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int_list vertex_index; vertex_index.clear();
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int_list tex_index; tex_index.clear();
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nodes.push_back( Point3D( -width, 0, 0.25 ) );
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nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
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nodes.push_back( Point3D( -width, 0, 1.25 ) );
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nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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normals.push_back( Point3D( 0, -1, 0 ) );
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texcoords.push_back( Point3D( 0, 0, 0 ) );
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texcoords.push_back( Point3D( 1, 0, 0 ) );
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texcoords.push_back( Point3D( 0, 1, 0 ) );
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texcoords.push_back( Point3D( 1, 1, 0 ) );
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vertex_index.push_back( 0 );
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vertex_index.push_back( 1 );
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vertex_index.push_back( 2 );
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vertex_index.push_back( 3 );
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tex_index.push_back( 0 );
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tex_index.push_back( 1 );
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tex_index.push_back( 2 );
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tex_index.push_back( 3 );
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ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
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nodes, normals, texcoords,
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vertex_index, tex_index,
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false, NULL );
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object->addKid( leaf );
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return object;
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}
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@ -46,6 +46,8 @@
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#include <plib/ssg.h> // plib include
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#include <simgear/math/sg_types.hxx>
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#include <Scenery/tileentry.hxx>
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SG_USING_STD(string);
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ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
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// Generate a taxi sign
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ssgBranch *gen_taxi_sign( const string path, const string content );
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// Generate a runway sign
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ssgBranch *gen_runway_sign( const string path, const string name );
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// Create an ssg leaf
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ssgLeaf *gen_leaf( const string& path,
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const GLenum ty, const string& material,
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const point_list& nodes, const point_list& normals,
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const point_list& texcoords,
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const int_list node_index,
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const int_list& tex_index,
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const bool calc_lights, ssgVertexArray *lights );
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#endif // _OBJ_HXX
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