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Restructured code a bit to split out the bits that create objects on the

fly.  More work needs to be done.
Added apt_signs.[ch]xx
This commit is contained in:
curt 2001-07-12 15:03:09 +00:00
parent 7b917bbd5c
commit 2cb51a228b
5 changed files with 227 additions and 141 deletions

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@ -1,6 +1,7 @@
noinst_LIBRARIES = libObjects.a
libObjects_a_SOURCES = \
apt_signs.cxx apt_signs.hxx \
newmat.cxx newmat.hxx \
matlib.cxx matlib.hxx \
obj.cxx obj.hxx \

155
src/Objects/apt_signs.cxx Normal file
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@ -0,0 +1,155 @@
// apt_signs.cxx -- build airport signs on the fly
//
// Written by Curtis Olson, started July 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/math/sg_types.hxx>
#include "apt_signs.hxx"
#include "obj.hxx"
ssgBranch *gen_taxi_sign( const string path, const string content ) {
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
ssgBranch *object = new ssgBranch();
object->setName( (char *)content.c_str() );
double offset = content.length() / 2.0;
for ( unsigned int i = 0; i < content.length(); ++i ) {
string material;
char item = content[i];
if ( item == '<' ) {
material = "ArrowL.rgb";
} else if ( item == '>' ) {
material = "ArrowR.rgb";
} else if ( item >= 'A' && item <= 'Z' ) {
material = "Letter";
material += item;
material += ".rgb";
} else if ( item >= 'a' && item <= 'z' ) {
int tmp = item - 'a';
char c = 'A' + tmp;
material = "Black";
material += c;
material += ".rgb";
} else {
cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
return NULL;
}
point_list nodes; nodes.clear();
point_list normals; normals.clear();
point_list texcoords; texcoords.clear();
int_list vertex_index; vertex_index.clear();
int_list tex_index; tex_index.clear();
nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
texcoords.push_back( Point3D( 0, 0, 0 ) );
texcoords.push_back( Point3D( 1, 0, 0 ) );
texcoords.push_back( Point3D( 0, 1, 0 ) );
texcoords.push_back( Point3D( 1, 1, 0 ) );
vertex_index.push_back( 0 );
vertex_index.push_back( 1 );
vertex_index.push_back( 2 );
vertex_index.push_back( 3 );
tex_index.push_back( 0 );
tex_index.push_back( 1 );
tex_index.push_back( 2 );
tex_index.push_back( 3 );
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
nodes, normals, texcoords,
vertex_index, tex_index,
false, NULL );
object->addKid( leaf );
}
return object;
}
ssgBranch *gen_runway_sign( const string path, const string name ) {
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
ssgBranch *object = new ssgBranch();
object->setName( (char *)name.c_str() );
double width = name.length() / 3.0;
string material = name + ".rgb";
point_list nodes; nodes.clear();
point_list normals; normals.clear();
point_list texcoords; texcoords.clear();
int_list vertex_index; vertex_index.clear();
int_list tex_index; tex_index.clear();
nodes.push_back( Point3D( -width, 0, 0.25 ) );
nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
nodes.push_back( Point3D( -width, 0, 1.25 ) );
nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
texcoords.push_back( Point3D( 0, 0, 0 ) );
texcoords.push_back( Point3D( 1, 0, 0 ) );
texcoords.push_back( Point3D( 0, 1, 0 ) );
texcoords.push_back( Point3D( 1, 1, 0 ) );
vertex_index.push_back( 0 );
vertex_index.push_back( 1 );
vertex_index.push_back( 2 );
vertex_index.push_back( 3 );
tex_index.push_back( 0 );
tex_index.push_back( 1 );
tex_index.push_back( 2 );
tex_index.push_back( 3 );
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
nodes, normals, texcoords,
vertex_index, tex_index,
false, NULL );
object->addKid( leaf );
return object;
}

54
src/Objects/apt_signs.hxx Normal file
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@ -0,0 +1,54 @@
// apt_signs.hxx -- build airport signs on the fly
//
// Written by Curtis Olson, started July 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _APT_SIGNS_HXX
#define _APT_SIGNS_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <plib/ssg.h> // plib include
SG_USING_STD(string);
// Generate a taxi sign
ssgBranch *gen_taxi_sign( const string path, const string content );
// Generate a runway sign
ssgBranch *gen_runway_sign( const string path, const string name );
#endif // _APT_SIGNS_HXX

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@ -761,13 +761,13 @@ ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
}
static ssgLeaf *gen_leaf( const string& path,
const GLenum ty, const string& material,
const point_list& nodes, const point_list& normals,
const point_list& texcoords,
const int_list node_index,
const int_list& tex_index,
const bool calc_lights, ssgVertexArray *lights )
ssgLeaf *gen_leaf( const string& path,
const GLenum ty, const string& material,
const point_list& nodes, const point_list& normals,
const point_list& texcoords,
const int_list node_index,
const int_list& tex_index,
const bool calc_lights, ssgVertexArray *lights )
{
double tex_width = 1000.0, tex_height = 1000.0;
ssgSimpleState *state = NULL;
@ -965,131 +965,3 @@ ssgBranch *fgBinObjLoad( const string& path, FGTileEntry *t,
return object;
}
ssgBranch *gen_taxi_sign( const string path, const string content ) {
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
ssgBranch *object = new ssgBranch();
object->setName( (char *)content.c_str() );
double offset = content.length() / 2.0;
for ( unsigned int i = 0; i < content.length(); ++i ) {
string material;
char item = content[i];
if ( item == '<' ) {
material = "ArrowL.rgb";
} else if ( item == '>' ) {
material = "ArrowR.rgb";
} else if ( item >= 'A' && item <= 'Z' ) {
material = "Letter";
material += item;
material += ".rgb";
} else if ( item >= 'a' && item <= 'z' ) {
int tmp = item - 'a';
char c = 'A' + tmp;
material = "Black";
material += c;
material += ".rgb";
} else {
cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
return NULL;
}
point_list nodes; nodes.clear();
point_list normals; normals.clear();
point_list texcoords; texcoords.clear();
int_list vertex_index; vertex_index.clear();
int_list tex_index; tex_index.clear();
nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
texcoords.push_back( Point3D( 0, 0, 0 ) );
texcoords.push_back( Point3D( 1, 0, 0 ) );
texcoords.push_back( Point3D( 0, 1, 0 ) );
texcoords.push_back( Point3D( 1, 1, 0 ) );
vertex_index.push_back( 0 );
vertex_index.push_back( 1 );
vertex_index.push_back( 2 );
vertex_index.push_back( 3 );
tex_index.push_back( 0 );
tex_index.push_back( 1 );
tex_index.push_back( 2 );
tex_index.push_back( 3 );
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
nodes, normals, texcoords,
vertex_index, tex_index,
false, NULL );
object->addKid( leaf );
}
return object;
}
ssgBranch *gen_runway_sign( const string path, const string name ) {
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
ssgBranch *object = new ssgBranch();
object->setName( (char *)name.c_str() );
double width = name.length() / 3.0;
string material = name + ".rgb";
point_list nodes; nodes.clear();
point_list normals; normals.clear();
point_list texcoords; texcoords.clear();
int_list vertex_index; vertex_index.clear();
int_list tex_index; tex_index.clear();
nodes.push_back( Point3D( -width, 0, 0.25 ) );
nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
nodes.push_back( Point3D( -width, 0, 1.25 ) );
nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
texcoords.push_back( Point3D( 0, 0, 0 ) );
texcoords.push_back( Point3D( 1, 0, 0 ) );
texcoords.push_back( Point3D( 0, 1, 0 ) );
texcoords.push_back( Point3D( 1, 1, 0 ) );
vertex_index.push_back( 0 );
vertex_index.push_back( 1 );
vertex_index.push_back( 2 );
vertex_index.push_back( 3 );
tex_index.push_back( 0 );
tex_index.push_back( 1 );
tex_index.push_back( 2 );
tex_index.push_back( 3 );
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
nodes, normals, texcoords,
vertex_index, tex_index,
false, NULL );
object->addKid( leaf );
return object;
}

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@ -46,6 +46,8 @@
#include <plib/ssg.h> // plib include
#include <simgear/math/sg_types.hxx>
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
@ -67,12 +69,14 @@ ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
// Generate a taxi sign
ssgBranch *gen_taxi_sign( const string path, const string content );
// Generate a runway sign
ssgBranch *gen_runway_sign( const string path, const string name );
// Create an ssg leaf
ssgLeaf *gen_leaf( const string& path,
const GLenum ty, const string& material,
const point_list& nodes, const point_list& normals,
const point_list& texcoords,
const int_list node_index,
const int_list& tex_index,
const bool calc_lights, ssgVertexArray *lights );
#endif // _OBJ_HXX