Removed FGControls.{cpp,h}
This commit is contained in:
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3 changed files with 0 additions and 418 deletions
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@ -1,136 +0,0 @@
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// controls.cxx -- defines a standard interface to all flight sim controls
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include "FGControls.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = "ID_CONTROLS";
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FGControls controls;
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// Constructor
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FGControls::FGControls() :
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aileron( 0.0 ),
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elevator( 0.0 ),
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elevator_trim( 1.969572E-03 ),
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rudder( 0.0 )
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{
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for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
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throttle[engine] = 0.0;
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}
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for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
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brake[wheel] = 0.0;
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}
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}
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// Destructor
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FGControls::~FGControls() {
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}
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// $Log$
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// Revision 1.26 2001/06/05 18:58:49 curt
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// Synced with latest JSBSim as of June 5, 2001.
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//
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// Revision 1.7 2001/03/22 14:10:24 jberndt
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// Fixed ID comment
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//
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// Revision 1.6 2001/02/04 13:16:13 jsb
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// ** JSB ** Got rid of extra carriage return in code
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//
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// Revision 1.5 2001/02/02 01:16:57 jsb
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// ** JSB ** trim, prop, gear changes
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//
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// Revision 1.4 2000/10/13 19:21:02 jsb
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// ** JSB ** Added version identifiers for all files
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//
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// Revision 1.3 2000/04/26 10:55:57 jsb
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// Made changes as required by Curt to install JSBSim into FGFS
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//
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// Revision 1.8 2000/04/24 21:49:06 curt
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// Updated JSBsim code.
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//
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// Revision 1.2 2000/04/15 13:16:54 jsb
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// In good shape, now, changes to Coefficient and aircraft, mostly, with new commands added and inputs and outputs separated.
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//
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// Revision 1.7 1999/12/30 17:01:59 curt
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// Here is a wrap-up of the latest changes to JSBSim. It still is flaky, but
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// much less so due to returning the aero reference point stuff to the config
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// files. Don't know what happened there ...
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//
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// Additionally, I have added a new field to the config file: CFG_VERSION. A
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// version number, currently 1.1, is assigned to the config file and a matching
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// definition is found in FGDefs.h. The two need to match. Tony has also added
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// code into FGAircraft.cpp to handle if aero reference point is not specified.
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//
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// Revision 1.6 1999/09/07 21:15:45 curt
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// Updates to get engine working.
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//
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// Revision 1.1 1999/02/13 01:12:03 curt
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// Initial Revision.
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//
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// Revision 1.1 1999/02/09 04:51:32 jon
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// Initial revision
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//
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// Revision 1.3 1998/12/05 16:13:12 curt
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// Renamed class fgCONTROLS to class FGControls.
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//
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// Revision 1.2 1998/10/25 14:08:41 curt
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// Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
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//
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// Revision 1.1 1998/10/18 01:51:05 curt
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// c++-ifying ...
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//
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// Revision 1.8 1998/09/29 02:01:31 curt
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// Added a brake.
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//
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// Revision 1.7 1998/02/07 15:29:36 curt
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// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
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// <chotchkiss@namg.us.anritsu.com>
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//
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// Revision 1.6 1998/01/19 19:27:02 curt
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// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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// This should simplify things tremendously.
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//
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// Revision 1.5 1998/01/19 18:40:22 curt
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// Tons of little changes to clean up the code and to remove fatal errors
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// when building with the c++ compiler.
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//
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// Revision 1.4 1997/12/10 22:37:41 curt
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// Prepended "fg" on the name of all global structures that didn't have it yet.
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// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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//
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// Revision 1.3 1997/08/27 03:30:01 curt
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// Changed naming scheme of basic shared structures.
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//
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// Revision 1.2 1997/06/21 17:12:48 curt
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// Capitalized subdirectory names.
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//
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// Revision 1.1 1997/05/31 19:24:04 curt
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// Initial revision.
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//
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@ -1,281 +0,0 @@
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// controls.hxx -- defines a standard interface to all flight sim controls
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _CONTROLS_HXX
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#define _CONTROLS_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#define ID_CONTROLS "$Id"
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// Define a structure containing the control parameters
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class FGControls {
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public:
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enum {
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ALL_ENGINES = -1,
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MAX_ENGINES = 10,
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ALL_WHEELS = -1,
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MAX_WHEELS = 3
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};
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private:
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double aileron;
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double elevator;
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double elevator_trim;
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double rudder;
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double throttle[MAX_ENGINES];
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double brake[MAX_WHEELS];
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public:
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FGControls();
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~FGControls();
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// Query functions
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inline double get_aileron() const { return aileron; }
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inline double get_elevator() const { return elevator; }
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inline double get_elevator_trim() const { return elevator_trim; }
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inline double get_rudder() const { return rudder; }
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inline double get_throttle(int engine) const { return throttle[engine]; }
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inline double get_brake(int wheel) const { return brake[wheel]; }
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// Update functions
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inline void set_aileron( double pos ) {
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aileron = pos;
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if ( aileron < -1.0 ) aileron = -1.0;
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if ( aileron > 1.0 ) aileron = 1.0;
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}
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inline void move_aileron( double amt ) {
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aileron += amt;
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if ( aileron < -1.0 ) aileron = -1.0;
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if ( aileron > 1.0 ) aileron = 1.0;
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}
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inline void set_elevator( double pos ) {
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elevator = pos;
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if ( elevator < -1.0 ) elevator = -1.0;
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if ( elevator > 1.0 ) elevator = 1.0;
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}
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inline void move_elevator( double amt ) {
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elevator += amt;
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if ( elevator < -1.0 ) elevator = -1.0;
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if ( elevator > 1.0 ) elevator = 1.0;
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}
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inline void set_elevator_trim( double pos ) {
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elevator_trim = pos;
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if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
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if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
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}
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inline void move_elevator_trim( double amt ) {
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elevator_trim += amt;
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if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
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if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
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}
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inline void set_rudder( double pos ) {
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rudder = pos;
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if ( rudder < -1.0 ) rudder = -1.0;
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if ( rudder > 1.0 ) rudder = 1.0;
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}
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inline void move_rudder( double amt ) {
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rudder += amt;
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if ( rudder < -1.0 ) rudder = -1.0;
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if ( rudder > 1.0 ) rudder = 1.0;
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}
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inline void set_throttle( int engine, double pos ) {
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if ( engine == ALL_ENGINES ) {
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for ( int i = 0; i < MAX_ENGINES; i++ ) {
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throttle[i] = pos;
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if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
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if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
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}
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} else {
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if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
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throttle[engine] = pos;
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if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
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if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
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}
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}
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}
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inline void move_throttle( int engine, double amt ) {
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if ( engine == ALL_ENGINES ) {
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for ( int i = 0; i < MAX_ENGINES; i++ ) {
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throttle[i] += amt;
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if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
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if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
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}
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} else {
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if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
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throttle[engine] += amt;
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if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
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if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
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}
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}
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}
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inline void set_brake( int wheel, double pos ) {
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if ( wheel == ALL_WHEELS ) {
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for ( int i = 0; i < MAX_WHEELS; i++ ) {
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brake[i] = pos;
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if ( brake[i] < 0.0 ) brake[i] = 0.0;
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if ( brake[i] > 1.0 ) brake[i] = 1.0;
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}
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} else {
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if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
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brake[wheel] = pos;
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if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
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if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
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}
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}
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}
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inline void move_brake( int wheel, double amt ) {
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if ( wheel == ALL_WHEELS ) {
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for ( int i = 0; i < MAX_WHEELS; i++ ) {
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brake[i] += amt;
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if ( brake[i] < 0.0 ) brake[i] = 0.0;
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if ( brake[i] > 1.0 ) brake[i] = 1.0;
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}
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} else {
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if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
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brake[wheel] += amt;
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if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
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if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
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}
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}
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}
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};
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extern FGControls controls;
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#endif // _CONTROLS_HXX
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// $Log$
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// Revision 1.25 2001/06/05 18:58:49 curt
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// Synced with latest JSBSim as of June 5, 2001.
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//
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// Revision 1.10 2001/03/22 14:10:24 jberndt
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// Fixed ID comment
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//
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// Revision 1.9 2001/02/04 13:16:13 jsb
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// ** JSB ** Got rid of extra carriage return in code
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//
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// Revision 1.8 2001/02/02 01:16:57 jsb
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// ** JSB ** trim, prop, gear changes
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//
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// Revision 1.7 2000/10/13 19:21:02 jsb
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// ** JSB ** Added version identifiers for all files
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//
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// Revision 1.6 2000/06/03 13:59:52 jsb
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// Changes for compatibility with MSVC
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//
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// Revision 1.5 2000/05/12 22:45:35 jsb
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// Removed extraneous namespace identifiers and header files
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//
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// Revision 1.4 2000/04/26 10:55:57 jsb
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// Made changes as required by Curt to install JSBSim into FGFS
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//
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// Revision 1.7 2000/04/24 21:49:07 curt
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// Updated JSBsim code.
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//
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// Revision 1.3 2000/04/15 13:16:54 jsb
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// In good shape, now, changes to Coefficient and aircraft, mostly, with new commands added and inputs and outputs separated.
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//
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// Revision 1.6 1999/09/07 21:15:45 curt
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// Updates to get engine working.
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//
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// Revision 1.1 1999/02/13 01:12:03 curt
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// Initial Revision.
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//
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// Revision 1.3 1998/12/05 16:13:13 curt
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// Renamed class fgCONTROLS to class FGControls.
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//
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// Revision 1.2 1998/10/25 14:08:42 curt
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// Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
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//
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// Revision 1.1 1998/10/18 01:51:07 curt
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// c++-ifying ...
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//
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// Revision 1.17 1998/09/29 14:57:00 curt
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// c++-ified some comments.
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//
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// Revision 1.16 1998/09/29 02:01:32 curt
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// Added a brake.
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//
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// Revision 1.15 1998/04/25 22:06:27 curt
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// Edited cvs log messages in source files ... bad bad bad!
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//
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// Revision 1.14 1998/04/22 13:26:19 curt
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// C++ - ifing the code a bit.
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//
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// Revision 1.13 1998/04/21 17:02:35 curt
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// Prepairing for C++ integration.
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//
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// Revision 1.12 1998/02/09 22:56:48 curt
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// Removed "depend" files from cvs control. Other minor make tweaks.
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//
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// Revision 1.11 1998/02/07 15:29:36 curt
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// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
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// <chotchkiss@namg.us.anritsu.com>
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//
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// Revision 1.10 1998/01/27 00:47:52 curt
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// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
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// system and commandline/config file processing code.
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//
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// Revision 1.9 1998/01/22 02:59:31 curt
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// Changed #ifdef FILE_H to #ifdef _FILE_H
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//
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// Revision 1.8 1998/01/19 18:40:22 curt
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// Tons of little changes to clean up the code and to remove fatal errors
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// when building with the c++ compiler.
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//
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// Revision 1.7 1997/12/15 23:54:36 curt
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// Add xgl wrappers for debugging.
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// Generate terrain normals on the fly.
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//
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// Revision 1.6 1997/12/10 22:37:41 curt
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// Prepended "fg" on the name of all global structures that didn't have it yet.
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// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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//
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// Revision 1.5 1997/08/27 03:30:02 curt
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// Changed naming scheme of basic shared structures.
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//
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// Revision 1.4 1997/07/23 21:52:18 curt
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// Put comments around the text after an #endif for increased portability.
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//
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// Revision 1.3 1997/05/31 19:16:27 curt
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// Elevator trim added.
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//
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// Revision 1.2 1997/05/23 15:40:33 curt
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// Added GNU copyright headers.
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//
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// Revision 1.1 1997/05/16 15:59:48 curt
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// Initial revision.
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//
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@ -18,7 +18,6 @@ libJSBSim_a_SOURCES = \
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FGAuxiliary.cpp FGAuxiliary.h \
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FGCoefficient.cpp FGCoefficient.h \
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FGConfigFile.cpp FGConfigFile.h \
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FGControls.cpp FGControls.h \
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FGDefs.h \
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FGFCS.cpp FGFCS.h \
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FGFDMExec.cpp FGFDMExec.h \
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