1
0
Fork 0
flightgear/src/Objects/obj.hxx
curt 0a01e563f4 Better support of the newer more flexible object file format. This
includes the ability to specify per vertex normals rather than depending
the normals list being the same as the vertices list.  (Support for
previous binary file format scenery is maintained.)
2002-03-13 06:03:37 +00:00

90 lines
2.3 KiB
C++

// obj.hxx -- routines to handle WaveFront .obj-ish format files.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _OBJ_HXX
#define _OBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
// #ifdef HAVE_WINDOWS_H
// # include <windows.h>
// #endif
// #include <GL/glut.h>
#include STL_STRING
#include <plib/ssg.h> // plib include
#include <simgear/math/sg_types.hxx>
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
// duplicated from the TerraGear tools
#define FG_MAX_NODES 4000
// Load an Binary obj file
bool fgBinObjLoad( const string& path, const bool is_base,
Point3D *center,
double *bounding_radius,
ssgBranch* geometry,
ssgBranch* rwy_lights,
ssgVertexArray *ground_lights );
// Load an ascii object file
ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
ssgVertexArray *lights, const bool is_base);
// Generate an ocean tile
bool fgGenTile( const string& path, SGBucket b,
Point3D *center,
double *bounding_radius,
ssgBranch* geometry );
// Create an ssg leaf
ssgLeaf *gen_leaf( const string& path,
const GLenum ty, const string& material,
const point_list& nodes, const point_list& normals,
const point_list& texcoords,
const int_list node_index,
const int_list normal_index,
const int_list& tex_index,
const bool calc_lights, ssgVertexArray *lights );
#endif // _OBJ_HXX