Increased FG_MAX_NODES to 4000
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2 changed files with 3 additions and 2 deletions
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@ -383,7 +383,8 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t, const bool is_base) {
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// sanity check
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if ( (int)nodes.size() != vncount ) {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"Tile has mismatched nodes and normals: "
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"Tile has mismatched nodes = " << nodes.size()
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<< " and normals = " << vncount << " : "
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<< path );
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// exit(-1);
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}
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@ -52,7 +52,7 @@ FG_USING_STD(string);
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// duplicated from the TerraGear tools
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#define FG_MAX_NODES 2000
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#define FG_MAX_NODES 4000
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// Load a .obj file
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