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flightgear/Objects/obj.hxx

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1998-08-25 16:51:22 +00:00
// obj.hxx -- routines to handle WaveFront .obj-ish format files.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _OBJ_HXX
#define _OBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <Include/fg_types.h>
#include <Scenery/tile.hxx>
// Load a .obj file and build the GL fragment list
int fgObjLoad(char *path, fgTILE *tile);
#endif // _OBJ_HXX
// $Log$
// Revision 1.1 1998/08/25 16:51:26 curt
// Moved from ../Scenery
//
// Revision 1.4 1998/05/24 02:49:10 curt
// Implimented fragment level view frustum culling.
//
// Revision 1.3 1998/05/23 14:09:21 curt
// Added tile.cxx and tile.hxx.
// Working on rewriting the tile management system so a tile is just a list
// fragments, and the fragment record contains the display list for that
// fragment.
//
// Revision 1.2 1998/05/02 01:52:15 curt
// Playing around with texture coordinates.
//
// Revision 1.1 1998/04/30 12:35:29 curt
// Added a command line rendering option specify smooth/flat shading.
//
// Revision 1.11 1998/04/25 22:06:31 curt
// Edited cvs log messages in source files ... bad bad bad!
//
// Revision 1.10 1998/04/24 00:51:07 curt
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
// or "file.obz" (compressed.)
//
// Revision 1.9 1998/04/22 13:22:45 curt
// C++ - ifing the code a bit.
//
// Revision 1.8 1998/04/21 17:02:43 curt
// Prepairing for C++ integration.
//
// Revision 1.7 1998/04/03 22:11:37 curt
// Converting to Gnu autoconf system.
//
// Revision 1.6 1998/01/31 00:43:25 curt
// Added MetroWorks patches from Carmen Volpe.
//
// Revision 1.5 1998/01/27 00:48:03 curt
// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
// system and commandline/config file processing code.
//
// Revision 1.4 1998/01/22 02:59:41 curt
// Changed #ifdef FILE_H to #ifdef _FILE_H
//
// Revision 1.3 1998/01/19 19:27:17 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.2 1998/01/13 00:23:10 curt
// Initial changes to support loading and management of scenery tiles. Note,
// there's still a fair amount of work left to be done.
//
// Revision 1.1 1997/10/28 21:14:55 curt
// Initial revision.