1998-08-25 16:51:22 +00:00
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// obj.cxx -- routines to handle "sorta" WaveFront .obj format files.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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2001-03-23 22:42:49 +00:00
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#ifdef SG_MATH_EXCEPTION_CLASH
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1999-05-08 02:33:13 +00:00
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# include <math.h>
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#endif
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1998-08-25 16:51:22 +00:00
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#include <stdio.h>
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#include <string.h>
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2000-02-15 03:30:01 +00:00
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#include <simgear/compiler.h>
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2001-01-05 01:07:10 +00:00
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#include <simgear/io/sg_binobj.hxx>
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1998-08-25 16:51:22 +00:00
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1999-02-26 22:08:34 +00:00
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#include STL_STRING
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1999-06-28 00:02:52 +00:00
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#include <map> // STL
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#include <vector> // STL
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#include <ctype.h> // isdigit()
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1998-08-25 16:51:22 +00:00
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2000-02-15 03:30:01 +00:00
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#include <simgear/constants.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/polar3d.hxx>
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2000-09-27 20:16:22 +00:00
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#include <simgear/math/sg_geodesy.hxx>
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2000-12-04 05:23:06 +00:00
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#include <simgear/math/sg_random.h>
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2001-03-25 14:20:12 +00:00
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#include <simgear/misc/sgstream.hxx>
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2000-02-16 23:01:03 +00:00
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#include <simgear/misc/stopwatch.hxx>
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#include <simgear/misc/texcoord.hxx>
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2000-02-15 03:30:01 +00:00
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2000-10-19 21:24:43 +00:00
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#include <Main/globals.hxx>
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2001-01-13 22:06:39 +00:00
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#include <Main/fg_props.hxx>
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1999-06-12 21:11:21 +00:00
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#include <Scenery/tileentry.hxx>
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1998-08-25 16:51:22 +00:00
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2000-06-23 00:30:04 +00:00
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#include "matlib.hxx"
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1998-08-25 16:51:22 +00:00
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#include "obj.hxx"
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2001-03-23 22:59:18 +00:00
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SG_USING_STD(string);
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SG_USING_STD(vector);
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1999-06-28 00:02:52 +00:00
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typedef vector < int > int_list;
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typedef int_list::iterator int_list_iterator;
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typedef int_list::const_iterator int_point_list_iterator;
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1999-03-02 01:02:31 +00:00
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1998-08-25 16:51:22 +00:00
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1999-05-03 11:41:09 +00:00
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static double normals[FG_MAX_NODES][3];
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1999-05-12 02:07:21 +00:00
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static double tex_coords[FG_MAX_NODES*3][3];
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1998-08-25 16:51:22 +00:00
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1998-10-20 18:33:55 +00:00
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#define FG_TEX_CONSTANT 69.0
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1998-08-25 16:51:22 +00:00
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// Calculate texture coordinates for a given point.
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1999-10-27 00:51:42 +00:00
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static Point3D local_calc_tex_coords(const Point3D& node, const Point3D& ref) {
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1998-10-16 00:51:46 +00:00
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Point3D cp;
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Point3D pp;
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1998-10-20 18:33:55 +00:00
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// double tmplon, tmplat;
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// cout << "-> " << node[0] << " " << node[1] << " " << node[2] << endl;
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// cout << "-> " << ref.x() << " " << ref.y() << " " << ref.z() << endl;
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1998-08-25 16:51:22 +00:00
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1998-10-18 01:17:16 +00:00
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cp = Point3D( node[0] + ref.x(),
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node[1] + ref.y(),
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node[2] + ref.z() );
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1998-08-25 16:51:22 +00:00
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2000-09-27 20:16:22 +00:00
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pp = sgCartToPolar3d(cp);
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1998-08-25 16:51:22 +00:00
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2001-03-24 04:48:44 +00:00
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// tmplon = pp.lon() * SGD_RADIANS_TO_DEGREES;
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// tmplat = pp.lat() * SGD_RADIANS_TO_DEGREES;
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1998-10-20 18:33:55 +00:00
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// cout << tmplon << " " << tmplat << endl;
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1998-10-18 01:17:16 +00:00
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2001-03-24 04:48:44 +00:00
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pp.setx( fmod(SGD_RADIANS_TO_DEGREES * FG_TEX_CONSTANT * pp.x(), 11.0) );
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pp.sety( fmod(SGD_RADIANS_TO_DEGREES * FG_TEX_CONSTANT * pp.y(), 11.0) );
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1998-08-25 16:51:22 +00:00
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1998-10-16 00:51:46 +00:00
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if ( pp.x() < 0.0 ) {
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1998-10-20 18:33:55 +00:00
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pp.setx( pp.x() + 11.0 );
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1998-09-15 01:35:03 +00:00
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}
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1998-10-16 00:51:46 +00:00
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if ( pp.y() < 0.0 ) {
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1998-10-20 18:33:55 +00:00
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pp.sety( pp.y() + 11.0 );
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1998-09-15 01:35:03 +00:00
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}
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1998-10-20 18:33:55 +00:00
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// cout << pp << endl;
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1998-08-25 16:51:22 +00:00
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return(pp);
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}
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1999-08-31 23:23:04 +00:00
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// Generate a generic ocean tile on the fly
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ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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2000-06-23 00:30:04 +00:00
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FGNewMat *newmat;
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1999-08-31 23:23:04 +00:00
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ssgSimpleState *state = NULL;
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ssgBranch *tile = new ssgBranch () ;
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tile -> setName ( (char *)path.c_str() ) ;
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2000-06-23 00:30:04 +00:00
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double tex_width = 1000.0;
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// double tex_height;
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1999-08-31 23:23:04 +00:00
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// find Ocean material in the properties list
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2000-06-23 00:30:04 +00:00
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newmat = material_lib.find( "Ocean" );
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if ( newmat != NULL ) {
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// set the texture width and height values for this
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// material
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tex_width = newmat->get_xsize();
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// tex_height = newmat->get_ysize();
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// set ssgState
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state = newmat->get_state();
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} else {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_ALERT,
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1999-08-31 23:23:04 +00:00
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"Ack! unknown usemtl name = " << "Ocean"
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<< " in " << path );
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}
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// Calculate center point
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2000-12-13 20:36:04 +00:00
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SGBucket b = t->tile_bucket;
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1999-08-31 23:23:04 +00:00
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double clon = b.get_center_lon();
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double clat = b.get_center_lat();
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double height = b.get_height();
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double width = b.get_width();
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2001-03-24 04:48:44 +00:00
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Point3D center = sgGeodToCart(Point3D(clon*SGD_DEGREES_TO_RADIANS,clat*SGD_DEGREES_TO_RADIANS,0.0));
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1999-08-31 23:23:04 +00:00
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t->center = center;
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// cout << "center = " << center << endl;;
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// Caculate corner vertices
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Point3D geod[4];
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geod[0] = Point3D( clon - width/2.0, clat - height/2.0, 0.0 );
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geod[1] = Point3D( clon + width/2.0, clat - height/2.0, 0.0 );
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geod[2] = Point3D( clon + width/2.0, clat + height/2.0, 0.0 );
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geod[3] = Point3D( clon - width/2.0, clat + height/2.0, 0.0 );
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Point3D rad[4];
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1999-09-28 22:44:08 +00:00
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int i;
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for ( i = 0; i < 4; ++i ) {
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2001-03-24 04:48:44 +00:00
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rad[i] = Point3D( geod[i].x() * SGD_DEGREES_TO_RADIANS, geod[i].y() * SGD_DEGREES_TO_RADIANS,
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1999-08-31 23:23:04 +00:00
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geod[i].z() );
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}
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Point3D cart[4], rel[4];
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1999-09-01 18:51:49 +00:00
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t->nodes.clear();
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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2000-09-27 20:16:22 +00:00
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cart[i] = sgGeodToCart(rad[i]);
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1999-08-31 23:23:04 +00:00
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rel[i] = cart[i] - center;
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t->nodes.push_back( rel[i] );
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// cout << "corner " << i << " = " << cart[i] << endl;
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}
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t->ncount = 4;
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// Calculate bounding radius
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t->bounding_radius = center.distance3D( cart[0] );
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// cout << "bounding radius = " << t->bounding_radius << endl;
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// Calculate normals
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Point3D normals[4];
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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normals[i] = cart[i];
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double length = normals[i].distance3D( Point3D(0.0) );
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normals[i] /= length;
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// cout << "normal = " << normals[i] << endl;
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}
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// Calculate texture coordinates
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1999-10-27 00:51:42 +00:00
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point_list geod_nodes;
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geod_nodes.clear();
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for ( i = 0; i < 4; ++i ) {
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geod_nodes.push_back( geod[i] );
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}
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int_list rectangle;
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rectangle.clear();
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-10-27 00:51:42 +00:00
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rectangle.push_back( i );
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1999-08-31 23:23:04 +00:00
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}
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1999-10-27 00:51:42 +00:00
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point_list texs = calc_tex_coords( b, geod_nodes, rectangle,
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1000.0 / tex_width );
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1999-08-31 23:23:04 +00:00
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1999-10-27 00:51:42 +00:00
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// Allocate ssg structure
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2000-02-20 05:19:15 +00:00
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ssgVertexArray *vl = new ssgVertexArray( 4 );
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ssgNormalArray *nl = new ssgNormalArray( 4 );
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ssgTexCoordArray *tl = new ssgTexCoordArray( 4 );
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2000-03-17 06:16:15 +00:00
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ssgColourArray *cl = new ssgColourArray( 1 );
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sgVec4 color;
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sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
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cl->add( color );
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2000-02-20 05:19:15 +00:00
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// sgVec3 *vtlist = new sgVec3 [ 4 ];
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// t->vec3_ptrs.push_back( vtlist );
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// sgVec3 *vnlist = new sgVec3 [ 4 ];
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// t->vec3_ptrs.push_back( vnlist );
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// sgVec2 *tclist = new sgVec2 [ 4 ];
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// t->vec2_ptrs.push_back( tclist );
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sgVec2 tmp2;
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sgVec3 tmp3;
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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2000-02-20 05:19:15 +00:00
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sgSetVec3( tmp3,
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1999-08-31 23:23:04 +00:00
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rel[i].x(), rel[i].y(), rel[i].z() );
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2000-02-20 05:19:15 +00:00
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vl->add( tmp3 );
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sgSetVec3( tmp3,
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1999-08-31 23:23:04 +00:00
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normals[i].x(), normals[i].y(), normals[i].z() );
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2000-02-20 05:19:15 +00:00
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nl->add( tmp3 );
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sgSetVec2( tmp2, texs[i].x(), texs[i].y());
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tl->add( tmp2 );
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1999-08-31 23:23:04 +00:00
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}
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ssgLeaf *leaf =
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2000-03-17 06:16:15 +00:00
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new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, cl );
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2000-02-20 05:19:15 +00:00
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1999-08-31 23:23:04 +00:00
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leaf->setState( state );
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tile->addKid( leaf );
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return tile;
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}
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2001-03-14 23:38:34 +00:00
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#if defined ( PLIB_1_2_X )
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2000-12-13 17:56:43 +00:00
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static float fgTriArea( sgVec3 p0, sgVec3 p1, sgVec3 p2 ) {
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2000-12-05 20:20:57 +00:00
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/*
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From comp.graph.algorithms FAQ
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2A(P) = abs(N.(sum_{i=0}^{n-1}(v_i x v_{i+1})))
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*/
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sgVec3 sum;
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sgZeroVec3( sum );
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sgVec3 norm;
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sgMakeNormal( norm, p0, p1, p2 );
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float *vv[3];
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vv[0] = p0;
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vv[1] = p1;
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vv[2] = p2;
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for( int i=0; i<3; i++ ) {
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int ii = (i+1) % 3;
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sum[0] += (vv[i][1] * vv[ii][2] - vv[i][2] * vv[ii][1]) ;
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sum[1] += (vv[i][2] * vv[ii][0] - vv[i][0] * vv[ii][2]) ;
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sum[2] += (vv[i][0] * vv[ii][1] - vv[i][1] * vv[ii][0]) ;
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}
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return( sgAbs(sgScalarProductVec3( norm, sum )) * SG_HALF );
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}
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2001-03-14 23:38:34 +00:00
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#else
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# define fgTriArea(p0,p1,p2) sgTriArea(p0,p1,p2)
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#endif
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2000-12-05 20:20:57 +00:00
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2000-12-04 22:35:38 +00:00
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static void random_pt_inside_tri( float *res,
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float *n1, float *n2, float *n3 )
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{
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2000-12-04 05:23:06 +00:00
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sgVec3 p1, p2, p3;
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2000-12-04 22:35:38 +00:00
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double a = sg_random();
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double b = sg_random();
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if ( a + b > 1.0 ) {
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a = 1.0 - a;
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b = 1.0 - b;
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}
|
|
|
|
double c = 1 - a - b;
|
2000-12-04 05:23:06 +00:00
|
|
|
|
2000-12-04 22:35:38 +00:00
|
|
|
sgScaleVec3( p1, n1, a );
|
|
|
|
sgScaleVec3( p2, n2, b );
|
|
|
|
sgScaleVec3( p3, n3, c );
|
|
|
|
|
|
|
|
sgAddVec3( res, p1, p2 );
|
|
|
|
sgAddVec3( res, p3 );
|
|
|
|
}
|
2000-12-04 05:23:06 +00:00
|
|
|
|
|
|
|
|
2000-12-04 22:35:38 +00:00
|
|
|
static void gen_random_surface_points( ssgLeaf *leaf, ssgVertexArray *lights,
|
|
|
|
double factor ) {
|
|
|
|
int num = leaf->getNumTriangles();
|
2000-12-06 22:16:12 +00:00
|
|
|
if ( num > 0 ) {
|
|
|
|
short int n1, n2, n3;
|
|
|
|
float *p1, *p2, *p3;
|
|
|
|
sgVec3 result;
|
|
|
|
|
|
|
|
// generate a repeatable random seed
|
|
|
|
p1 = leaf->getVertex( 0 );
|
|
|
|
unsigned int *seed = (unsigned int *)p1;
|
|
|
|
sg_srandom( *seed );
|
|
|
|
|
|
|
|
for ( int i = 0; i < num; ++i ) {
|
|
|
|
leaf->getTriangle( i, &n1, &n2, &n3 );
|
|
|
|
p1 = leaf->getVertex(n1);
|
|
|
|
p2 = leaf->getVertex(n2);
|
|
|
|
p3 = leaf->getVertex(n3);
|
2000-12-13 17:56:43 +00:00
|
|
|
double area = fgTriArea( p1, p2, p3 );
|
2000-12-06 22:16:12 +00:00
|
|
|
double num = area / factor;
|
|
|
|
|
|
|
|
// generate a light point for each unit of area
|
|
|
|
while ( num > 1.0 ) {
|
2000-12-04 22:35:38 +00:00
|
|
|
random_pt_inside_tri( result, p1, p2, p3 );
|
|
|
|
lights->add( result );
|
2000-12-06 22:16:12 +00:00
|
|
|
num -= 1.0;
|
|
|
|
}
|
|
|
|
// for partial units of area, use a zombie door method to
|
|
|
|
// create the proper random chance of a light being created
|
|
|
|
// for this triangle
|
|
|
|
if ( num > 0.0 ) {
|
|
|
|
if ( sg_random() <= num ) {
|
|
|
|
// a zombie made it through our door
|
|
|
|
random_pt_inside_tri( result, p1, p2, p3 );
|
|
|
|
lights->add( result );
|
|
|
|
}
|
2000-12-04 22:35:38 +00:00
|
|
|
}
|
|
|
|
}
|
2000-12-04 05:23:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2001-01-05 01:07:10 +00:00
|
|
|
// Load an Ascii obj file
|
2001-03-29 01:42:31 +00:00
|
|
|
ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
|
2001-01-05 01:07:10 +00:00
|
|
|
ssgVertexArray *lights, const bool is_base)
|
2000-12-04 22:35:38 +00:00
|
|
|
{
|
2000-12-05 20:53:14 +00:00
|
|
|
FGNewMat *newmat = NULL;
|
2000-12-04 22:35:38 +00:00
|
|
|
string material;
|
2000-12-05 20:53:14 +00:00
|
|
|
float coverage = -1;
|
1998-10-16 00:51:46 +00:00
|
|
|
Point3D pp;
|
2000-06-23 00:30:04 +00:00
|
|
|
// sgVec3 approx_normal;
|
2000-02-19 14:29:27 +00:00
|
|
|
// double normal[3], scale = 0.0;
|
1998-08-25 16:51:22 +00:00
|
|
|
// double x, y, z, xmax, xmin, ymax, ymin, zmax, zmin;
|
|
|
|
// GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
|
1999-08-07 18:27:29 +00:00
|
|
|
// GLint display_list = 0;
|
1998-08-25 16:51:22 +00:00
|
|
|
int shading;
|
2000-06-23 00:30:04 +00:00
|
|
|
bool in_faces = false;
|
1999-06-28 00:02:52 +00:00
|
|
|
int vncount, vtcount;
|
2000-06-23 00:30:04 +00:00
|
|
|
int n1 = 0, n2 = 0, n3 = 0;
|
1999-05-12 02:07:21 +00:00
|
|
|
int tex;
|
2000-06-23 00:30:04 +00:00
|
|
|
// int last1 = 0, last2 = 0;
|
1999-10-18 14:57:38 +00:00
|
|
|
bool odd = false;
|
1999-06-12 21:11:21 +00:00
|
|
|
point_list nodes;
|
|
|
|
Point3D node;
|
1998-10-16 00:51:46 +00:00
|
|
|
Point3D center;
|
1999-10-10 16:49:29 +00:00
|
|
|
double scenery_version = 0.0;
|
1999-05-13 02:24:55 +00:00
|
|
|
double tex_width = 1000.0, tex_height = 1000.0;
|
1999-06-28 00:02:52 +00:00
|
|
|
bool shared_done = false;
|
|
|
|
int_list fan_vertices;
|
|
|
|
int_list fan_tex_coords;
|
|
|
|
int i;
|
|
|
|
ssgSimpleState *state = NULL;
|
1999-10-27 00:51:42 +00:00
|
|
|
sgVec3 *vtlist, *vnlist;
|
|
|
|
sgVec2 *tclist;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-06-30 00:26:43 +00:00
|
|
|
ssgBranch *tile = new ssgBranch () ;
|
1999-10-26 03:45:33 +00:00
|
|
|
|
1999-08-12 21:08:37 +00:00
|
|
|
tile -> setName ( (char *)path.c_str() ) ;
|
1998-09-03 21:27:03 +00:00
|
|
|
|
1998-09-01 19:02:53 +00:00
|
|
|
// Attempt to open "path.gz" or "path"
|
2001-03-25 14:20:12 +00:00
|
|
|
sg_gzifstream in( path );
|
1999-06-02 22:22:47 +00:00
|
|
|
if ( ! in.is_open() ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG, "Cannot open file: " << path );
|
|
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG, "default to ocean tile: " << path );
|
1999-08-31 23:23:04 +00:00
|
|
|
|
2001-01-05 01:07:10 +00:00
|
|
|
return NULL;
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
2001-01-13 22:06:39 +00:00
|
|
|
shading = fgGetBool("/sim/rendering/shading");
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-11-03 20:59:34 +00:00
|
|
|
if ( is_base ) {
|
|
|
|
t->ncount = 0;
|
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
vncount = 0;
|
1999-05-12 02:07:21 +00:00
|
|
|
vtcount = 0;
|
1999-11-03 20:59:34 +00:00
|
|
|
if ( is_base ) {
|
|
|
|
t->bounding_radius = 0.0;
|
|
|
|
}
|
1998-10-16 00:51:46 +00:00
|
|
|
center = t->center;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1998-09-01 19:02:53 +00:00
|
|
|
StopWatch stopwatch;
|
|
|
|
stopwatch.start();
|
1998-09-03 21:27:03 +00:00
|
|
|
|
|
|
|
// ignore initial comments and blank lines. (priming the pump)
|
1999-03-27 05:36:03 +00:00
|
|
|
// in >> skipcomment;
|
1999-08-07 18:24:49 +00:00
|
|
|
// string line;
|
1998-09-01 19:02:53 +00:00
|
|
|
|
1999-08-07 18:24:49 +00:00
|
|
|
string token;
|
|
|
|
char c;
|
|
|
|
|
|
|
|
#ifdef __MWERKS__
|
|
|
|
while ( in.get(c) && c != '\0' ) {
|
|
|
|
in.putback(c);
|
|
|
|
#else
|
1999-03-27 05:36:03 +00:00
|
|
|
while ( ! in.eof() ) {
|
1999-08-07 18:24:49 +00:00
|
|
|
#endif
|
1999-03-27 05:36:03 +00:00
|
|
|
|
2000-09-21 22:59:27 +00:00
|
|
|
#if defined( macintosh ) || defined( _MSC_VER )
|
1999-06-02 22:22:47 +00:00
|
|
|
in >> ::skipws;
|
|
|
|
#else
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> skipws;
|
1999-06-02 22:22:47 +00:00
|
|
|
#endif
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
if ( in.get( c ) && c == '#' ) {
|
|
|
|
// process a comment line
|
|
|
|
|
|
|
|
// getline( in, line );
|
|
|
|
// cout << "comment = " << line << endl;
|
|
|
|
|
|
|
|
in >> token;
|
|
|
|
|
1999-10-10 17:08:46 +00:00
|
|
|
if ( token == "Version" ) {
|
1999-10-10 16:49:29 +00:00
|
|
|
// read scenery versions number
|
|
|
|
in >> scenery_version;
|
|
|
|
// cout << "scenery_version = " << scenery_version << endl;
|
2001-01-03 19:00:55 +00:00
|
|
|
if ( scenery_version > 0.4 ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
2001-01-03 19:00:55 +00:00
|
|
|
"\nYou are attempting to load a tile format that\n"
|
|
|
|
<< "is newer than this version of flightgear can\n"
|
|
|
|
<< "handle. You should upgrade your copy of\n"
|
|
|
|
<< "FlightGear to the newest version. For\n"
|
|
|
|
<< "details, please see:\n"
|
|
|
|
<< "\n http://www.flightgear.org\n" );
|
|
|
|
exit(-1);
|
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
} else if ( token == "gbs" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// reference point (center offset)
|
1999-11-03 20:59:34 +00:00
|
|
|
if ( is_base ) {
|
|
|
|
in >> t->center >> t->bounding_radius;
|
|
|
|
} else {
|
|
|
|
Point3D junk1;
|
|
|
|
double junk2;
|
|
|
|
in >> junk1 >> junk2;
|
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
center = t->center;
|
|
|
|
// cout << "center = " << center
|
|
|
|
// << " radius = " << t->bounding_radius << endl;
|
|
|
|
} else if ( token == "bs" ) {
|
|
|
|
// reference point (center offset)
|
2000-06-23 00:30:04 +00:00
|
|
|
// (skip past this)
|
|
|
|
Point3D junk1;
|
|
|
|
double junk2;
|
|
|
|
in >> junk1 >> junk2;
|
1999-03-27 05:36:03 +00:00
|
|
|
} else if ( token == "usemtl" ) {
|
|
|
|
// material property specification
|
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
// if first usemtl with shared_done = false, then set
|
|
|
|
// shared_done true and build the ssg shared lists
|
|
|
|
if ( ! shared_done ) {
|
1999-07-03 04:03:59 +00:00
|
|
|
// sanity check
|
1999-08-07 18:27:29 +00:00
|
|
|
if ( (int)nodes.size() != vncount ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
2000-11-23 15:48:21 +00:00
|
|
|
"Tile has mismatched nodes = " << nodes.size()
|
|
|
|
<< " and normals = " << vncount << " : "
|
1999-07-03 04:03:59 +00:00
|
|
|
<< path );
|
1999-07-04 07:33:29 +00:00
|
|
|
// exit(-1);
|
1999-07-03 04:03:59 +00:00
|
|
|
}
|
1999-06-28 00:02:52 +00:00
|
|
|
shared_done = true;
|
|
|
|
|
1999-10-27 00:51:42 +00:00
|
|
|
vtlist = new sgVec3 [ nodes.size() ];
|
|
|
|
t->vec3_ptrs.push_back( vtlist );
|
|
|
|
vnlist = new sgVec3 [ vncount ];
|
|
|
|
t->vec3_ptrs.push_back( vnlist );
|
|
|
|
tclist = new sgVec2 [ vtcount ];
|
|
|
|
t->vec2_ptrs.push_back( tclist );
|
1999-06-28 00:02:52 +00:00
|
|
|
|
|
|
|
for ( i = 0; i < (int)nodes.size(); ++i ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
sgSetVec3( vtlist[i],
|
1999-06-28 00:02:52 +00:00
|
|
|
nodes[i][0], nodes[i][1], nodes[i][2] );
|
|
|
|
}
|
|
|
|
for ( i = 0; i < vncount; ++i ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
sgSetVec3( vnlist[i],
|
1999-06-28 00:02:52 +00:00
|
|
|
normals[i][0],
|
|
|
|
normals[i][1],
|
|
|
|
normals[i][2] );
|
|
|
|
}
|
|
|
|
for ( i = 0; i < vtcount; ++i ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
sgSetVec2( tclist[i],
|
1999-10-10 16:49:29 +00:00
|
|
|
tex_coords[i][0],
|
|
|
|
tex_coords[i][1] );
|
1999-06-28 00:02:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// display_list = xglGenLists(1);
|
|
|
|
// xglNewList(display_list, GL_COMPILE);
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("xglGenLists(); xglNewList();\n");
|
1999-06-28 00:02:52 +00:00
|
|
|
in_faces = false;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// scan the material line
|
|
|
|
in >> material;
|
|
|
|
|
|
|
|
// find this material in the properties list
|
2000-06-23 00:30:04 +00:00
|
|
|
|
|
|
|
newmat = material_lib.find( material );
|
|
|
|
if ( newmat == NULL ) {
|
2000-06-02 23:37:40 +00:00
|
|
|
// see if this is an on the fly texture
|
|
|
|
string file = path;
|
|
|
|
int pos = file.rfind( "/" );
|
|
|
|
file = file.substr( 0, pos );
|
|
|
|
cout << "current file = " << file << endl;
|
|
|
|
file += "/";
|
|
|
|
file += material;
|
|
|
|
cout << "current file = " << file << endl;
|
2000-06-23 00:30:04 +00:00
|
|
|
if ( ! material_lib.add_item( file ) ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
2000-06-02 23:37:40 +00:00
|
|
|
"Ack! unknown usemtl name = " << material
|
|
|
|
<< " in " << path );
|
|
|
|
} else {
|
|
|
|
// locate our newly created material
|
2000-06-23 00:30:04 +00:00
|
|
|
newmat = material_lib.find( material );
|
|
|
|
if ( newmat == NULL ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
2000-06-02 23:37:40 +00:00
|
|
|
"Ack! bad on the fly materia create = "
|
|
|
|
<< material << " in " << path );
|
|
|
|
}
|
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
|
2000-06-23 00:30:04 +00:00
|
|
|
if ( newmat != NULL ) {
|
|
|
|
// set the texture width and height values for this
|
|
|
|
// material
|
|
|
|
tex_width = newmat->get_xsize();
|
|
|
|
tex_height = newmat->get_ysize();
|
|
|
|
state = newmat->get_state();
|
2000-12-05 20:53:14 +00:00
|
|
|
coverage = newmat->get_light_coverage();
|
2000-06-23 00:30:04 +00:00
|
|
|
// cout << "(w) = " << tex_width << " (h) = "
|
|
|
|
// << tex_width << endl;
|
2000-12-05 20:53:14 +00:00
|
|
|
} else {
|
|
|
|
coverage = -1;
|
2000-06-23 00:30:04 +00:00
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
2000-12-05 20:53:14 +00:00
|
|
|
// unknown comment, just gobble the input until the
|
1999-03-27 05:36:03 +00:00
|
|
|
// end of line
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> skipeol;
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
|
|
|
|
|
|
|
in >> token;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// cout << "token = " << token << endl;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( token == "vn" ) {
|
|
|
|
// vertex normal
|
1999-05-03 11:41:09 +00:00
|
|
|
if ( vncount < FG_MAX_NODES ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> normals[vncount][0]
|
|
|
|
>> normals[vncount][1]
|
|
|
|
>> normals[vncount][2];
|
|
|
|
vncount++;
|
|
|
|
} else {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
1999-05-19 20:01:15 +00:00
|
|
|
"Read too many vertex normals in " << path
|
|
|
|
<< " ... dying :-(" );
|
1999-03-27 05:36:03 +00:00
|
|
|
exit(-1);
|
|
|
|
}
|
1999-05-12 02:07:21 +00:00
|
|
|
} else if ( token == "vt" ) {
|
|
|
|
// vertex texture coordinate
|
|
|
|
if ( vtcount < FG_MAX_NODES*3 ) {
|
|
|
|
in >> tex_coords[vtcount][0]
|
|
|
|
>> tex_coords[vtcount][1];
|
|
|
|
vtcount++;
|
|
|
|
} else {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
1999-05-19 20:01:15 +00:00
|
|
|
"Read too many vertex texture coords in " << path
|
|
|
|
<< " ... dying :-("
|
1999-05-12 02:07:21 +00:00
|
|
|
);
|
|
|
|
exit(-1);
|
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
} else if ( token == "v" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// node (vertex)
|
1999-05-03 11:41:09 +00:00
|
|
|
if ( t->ncount < FG_MAX_NODES ) {
|
1999-06-12 21:11:21 +00:00
|
|
|
/* in >> nodes[t->ncount][0]
|
|
|
|
>> nodes[t->ncount][1]
|
|
|
|
>> nodes[t->ncount][2]; */
|
|
|
|
in >> node;
|
|
|
|
nodes.push_back(node);
|
1999-11-03 20:59:34 +00:00
|
|
|
if ( is_base ) {
|
|
|
|
t->ncount++;
|
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
1999-05-19 20:01:15 +00:00
|
|
|
"Read too many nodes in " << path
|
|
|
|
<< " ... dying :-(");
|
1999-03-27 05:36:03 +00:00
|
|
|
exit(-1);
|
|
|
|
}
|
2000-06-06 00:33:30 +00:00
|
|
|
} else if ( (token == "tf") || (token == "ts") || (token == "f") ) {
|
|
|
|
// triangle fan, strip, or individual face
|
2001-03-24 06:03:11 +00:00
|
|
|
// SG_LOG( SG_TERRAIN, SG_INFO, "new fan or strip");
|
1999-03-30 23:48:24 +00:00
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.clear();
|
|
|
|
fan_tex_coords.clear();
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = true;
|
1999-06-28 00:02:52 +00:00
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglBegin(GL_TRIANGLE_FAN);
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
in >> n1;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.push_back( n1 );
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n1]);
|
1999-05-12 02:07:21 +00:00
|
|
|
if ( in.get( c ) && c == '/' ) {
|
|
|
|
in >> tex;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_tex_coords.push_back( tex );
|
1999-10-10 16:49:29 +00:00
|
|
|
if ( scenery_version >= 0.4 ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( tex_width > 0 ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
tclist[tex][0] *= (1000.0 / tex_width);
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
tclist[tex][1] *= (1000.0 / tex_height);
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
|
|
|
|
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
|
1999-05-12 02:07:21 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
1999-10-27 00:51:42 +00:00
|
|
|
pp = local_calc_tex_coords(nodes[n1], center);
|
1999-05-12 02:07:21 +00:00
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.x(), pp.y());
|
|
|
|
// xglVertex3dv(nodes[n1].get_n());
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
in >> n2;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.push_back( n2 );
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n2]);
|
1999-05-12 02:07:21 +00:00
|
|
|
if ( in.get( c ) && c == '/' ) {
|
|
|
|
in >> tex;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_tex_coords.push_back( tex );
|
1999-10-10 16:49:29 +00:00
|
|
|
if ( scenery_version >= 0.4 ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( tex_width > 0 ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
tclist[tex][0] *= (1000.0 / tex_width);
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
tclist[tex][1] *= (1000.0 / tex_height);
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
|
|
|
|
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
|
1999-05-12 02:07:21 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
1999-10-27 00:51:42 +00:00
|
|
|
pp = local_calc_tex_coords(nodes[n2], center);
|
1999-05-12 02:07:21 +00:00
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.x(), pp.y());
|
|
|
|
// xglVertex3dv(nodes[n2].get_n());
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
// read all subsequent numbers until next thing isn't a number
|
|
|
|
while ( true ) {
|
2000-09-21 22:59:27 +00:00
|
|
|
#if defined( macintosh ) || defined( _MSC_VER )
|
1999-06-02 22:22:47 +00:00
|
|
|
in >> ::skipws;
|
|
|
|
#else
|
1999-03-30 23:48:24 +00:00
|
|
|
in >> skipws;
|
1999-06-02 22:22:47 +00:00
|
|
|
#endif
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
char c;
|
|
|
|
in.get(c);
|
|
|
|
in.putback(c);
|
|
|
|
if ( ! isdigit(c) || in.eof() ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
in >> n3;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.push_back( n3 );
|
1999-03-31 13:25:58 +00:00
|
|
|
// cout << " triangle = "
|
|
|
|
// << n1 << "," << n2 << "," << n3
|
|
|
|
// << endl;
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n3]);
|
1999-05-12 02:07:21 +00:00
|
|
|
if ( in.get( c ) && c == '/' ) {
|
|
|
|
in >> tex;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_tex_coords.push_back( tex );
|
1999-10-10 16:49:29 +00:00
|
|
|
if ( scenery_version >= 0.4 ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( tex_width > 0 ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
tclist[tex][0] *= (1000.0 / tex_width);
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
1999-10-27 00:51:42 +00:00
|
|
|
tclist[tex][1] *= (1000.0 / tex_height);
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
|
|
|
|
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
|
1999-05-12 02:07:21 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
1999-10-27 00:51:42 +00:00
|
|
|
pp = local_calc_tex_coords(nodes[n3], center);
|
1999-05-12 02:07:21 +00:00
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.x(), pp.y());
|
|
|
|
// xglVertex3dv(nodes[n3].get_n());
|
1999-03-30 23:48:24 +00:00
|
|
|
|
2000-06-06 00:33:30 +00:00
|
|
|
if ( (token == "tf") || (token == "f") ) {
|
1999-10-19 20:34:58 +00:00
|
|
|
// triangle fan
|
|
|
|
n2 = n3;
|
1999-10-18 14:57:38 +00:00
|
|
|
} else {
|
1999-10-19 20:34:58 +00:00
|
|
|
// triangle strip
|
|
|
|
odd = !odd;
|
|
|
|
n1 = n2;
|
|
|
|
n2 = n3;
|
1999-10-18 14:57:38 +00:00
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
}
|
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglEnd();
|
1999-06-28 00:02:52 +00:00
|
|
|
|
|
|
|
// build the ssg entity
|
2000-02-20 05:19:15 +00:00
|
|
|
int size = (int)fan_vertices.size();
|
|
|
|
ssgVertexArray *vl = new ssgVertexArray( size );
|
|
|
|
ssgNormalArray *nl = new ssgNormalArray( size );
|
|
|
|
ssgTexCoordArray *tl = new ssgTexCoordArray( size );
|
2000-03-17 06:16:15 +00:00
|
|
|
ssgColourArray *cl = new ssgColourArray( 1 );
|
|
|
|
|
|
|
|
sgVec4 color;
|
|
|
|
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
cl->add( color );
|
2000-02-20 05:19:15 +00:00
|
|
|
|
|
|
|
sgVec2 tmp2;
|
|
|
|
sgVec3 tmp3;
|
|
|
|
for ( i = 0; i < size; ++i ) {
|
|
|
|
sgCopyVec3( tmp3, vtlist[ fan_vertices[i] ] );
|
|
|
|
vl -> add( tmp3 );
|
|
|
|
|
|
|
|
sgCopyVec3( tmp3, vnlist[ fan_vertices[i] ] );
|
|
|
|
nl -> add( tmp3 );
|
|
|
|
|
|
|
|
sgCopyVec2( tmp2, tclist[ fan_tex_coords[i] ] );
|
|
|
|
tl -> add( tmp2 );
|
1999-06-28 00:02:52 +00:00
|
|
|
}
|
2000-02-20 05:19:15 +00:00
|
|
|
|
2000-06-06 00:33:30 +00:00
|
|
|
ssgLeaf *leaf = NULL;
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( token == "tf" ) {
|
|
|
|
// triangle fan
|
|
|
|
leaf =
|
2000-03-17 06:16:15 +00:00
|
|
|
new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, cl );
|
2000-06-06 00:33:30 +00:00
|
|
|
} else if ( token == "ts" ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
// triangle strip
|
|
|
|
leaf =
|
2000-03-17 06:16:15 +00:00
|
|
|
new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
|
2000-06-06 00:33:30 +00:00
|
|
|
} else if ( token == "f" ) {
|
|
|
|
// triangle
|
|
|
|
leaf =
|
|
|
|
new ssgVtxTable ( GL_TRIANGLES, vl, nl, tl, cl );
|
1999-10-18 04:55:58 +00:00
|
|
|
}
|
1999-11-24 14:15:10 +00:00
|
|
|
// leaf->makeDList();
|
1999-06-28 00:02:52 +00:00
|
|
|
leaf->setState( state );
|
|
|
|
|
|
|
|
tile->addKid( leaf );
|
2000-12-04 05:23:06 +00:00
|
|
|
|
|
|
|
if ( is_base ) {
|
2000-12-05 20:53:14 +00:00
|
|
|
if ( coverage > 0.0 ) {
|
|
|
|
if ( coverage < 10000.0 ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG(SG_INPUT, SG_ALERT, "Light coverage is "
|
2000-12-05 20:53:14 +00:00
|
|
|
<< coverage << ", pushing up to 10000");
|
|
|
|
coverage = 10000;
|
|
|
|
}
|
|
|
|
gen_random_surface_points(leaf, lights, coverage);
|
2000-12-04 22:35:38 +00:00
|
|
|
}
|
2000-12-04 05:23:06 +00:00
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_WARN, "Unknown token in "
|
1999-03-27 05:36:03 +00:00
|
|
|
<< path << " = " << token );
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1998-09-03 21:27:03 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// eat white space before start of while loop so if we are
|
|
|
|
// done with useful input it is noticed before hand.
|
2000-09-21 22:59:27 +00:00
|
|
|
#if defined( macintosh ) || defined( _MSC_VER )
|
1999-06-02 22:22:47 +00:00
|
|
|
in >> ::skipws;
|
|
|
|
#else
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> skipws;
|
1999-06-02 22:22:47 +00:00
|
|
|
#endif
|
1999-03-27 05:36:03 +00:00
|
|
|
}
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
1999-11-03 20:59:34 +00:00
|
|
|
if ( is_base ) {
|
|
|
|
t->nodes = nodes;
|
|
|
|
}
|
1999-06-12 21:11:21 +00:00
|
|
|
|
1998-09-03 21:27:03 +00:00
|
|
|
stopwatch.stop();
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
1998-11-06 21:17:31 +00:00
|
|
|
"Loaded " << path << " in "
|
|
|
|
<< stopwatch.elapsedSeconds() << " seconds" );
|
1999-10-22 00:27:49 +00:00
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
return tile;
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2001-01-05 01:07:10 +00:00
|
|
|
static ssgLeaf *gen_leaf( const string& path,
|
|
|
|
const GLenum ty, const string& material,
|
|
|
|
const point_list& nodes, const point_list& normals,
|
|
|
|
const point_list& texcoords,
|
2001-01-12 22:47:41 +00:00
|
|
|
const int_list node_index,
|
2001-01-05 01:07:10 +00:00
|
|
|
const int_list& tex_index,
|
|
|
|
const bool calc_lights, ssgVertexArray *lights )
|
|
|
|
{
|
|
|
|
double tex_width = 1000.0, tex_height = 1000.0;
|
|
|
|
ssgSimpleState *state = NULL;
|
|
|
|
float coverage = -1;
|
|
|
|
|
|
|
|
FGNewMat *newmat = material_lib.find( material );
|
|
|
|
if ( newmat == NULL ) {
|
|
|
|
// see if this is an on the fly texture
|
|
|
|
string file = path;
|
|
|
|
int pos = file.rfind( "/" );
|
|
|
|
file = file.substr( 0, pos );
|
|
|
|
cout << "current file = " << file << endl;
|
|
|
|
file += "/";
|
|
|
|
file += material;
|
|
|
|
cout << "current file = " << file << endl;
|
|
|
|
if ( ! material_lib.add_item( file ) ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
2001-01-05 01:07:10 +00:00
|
|
|
"Ack! unknown usemtl name = " << material
|
|
|
|
<< " in " << path );
|
|
|
|
} else {
|
|
|
|
// locate our newly created material
|
|
|
|
newmat = material_lib.find( material );
|
|
|
|
if ( newmat == NULL ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_ALERT,
|
2001-05-19 16:59:43 +00:00
|
|
|
"Ack! bad on the fly material create = "
|
2001-01-05 01:07:10 +00:00
|
|
|
<< material << " in " << path );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( newmat != NULL ) {
|
|
|
|
// set the texture width and height values for this
|
|
|
|
// material
|
|
|
|
tex_width = newmat->get_xsize();
|
|
|
|
tex_height = newmat->get_ysize();
|
|
|
|
state = newmat->get_state();
|
|
|
|
coverage = newmat->get_light_coverage();
|
|
|
|
// cout << "(w) = " << tex_width << " (h) = "
|
|
|
|
// << tex_width << endl;
|
|
|
|
} else {
|
|
|
|
coverage = -1;
|
|
|
|
}
|
|
|
|
|
2001-01-29 04:36:46 +00:00
|
|
|
int size = node_index.size();
|
|
|
|
ssgVertexArray *vl = new ssgVertexArray( size );
|
|
|
|
ssgNormalArray *nl = new ssgNormalArray( size );
|
|
|
|
ssgTexCoordArray *tl = new ssgTexCoordArray( size );
|
|
|
|
ssgColourArray *cl = new ssgColourArray( 1 );
|
|
|
|
|
|
|
|
sgVec4 color;
|
|
|
|
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
cl->add( color );
|
|
|
|
|
|
|
|
sgVec2 tmp2;
|
|
|
|
sgVec3 tmp3;
|
|
|
|
int i;
|
|
|
|
for ( i = 0; i < size; ++i ) {
|
|
|
|
Point3D node = nodes[ node_index[i] ];
|
|
|
|
sgSetVec3( tmp3, node[0], node[1], node[2] );
|
|
|
|
vl -> add( tmp3 );
|
|
|
|
|
|
|
|
Point3D normal = normals[ node_index[i] ];
|
|
|
|
sgSetVec3( tmp3, normal[0], normal[1], normal[2] );
|
|
|
|
nl -> add( tmp3 );
|
|
|
|
|
|
|
|
Point3D texcoord = texcoords[ tex_index[i] ];
|
|
|
|
sgSetVec2( tmp2, texcoord[0], texcoord[1] );
|
|
|
|
if ( tex_width > 0 ) {
|
|
|
|
tmp2[0] *= (1000.0 / tex_width);
|
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
|
|
|
tmp2[1] *= (1000.0 / tex_height);
|
|
|
|
}
|
|
|
|
tl -> add( tmp2 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// cout << "before leaf create" << endl;
|
|
|
|
ssgLeaf *leaf = new ssgVtxTable ( ty, vl, nl, tl, cl );
|
|
|
|
// cout << "after leaf create" << endl;
|
|
|
|
|
|
|
|
// lookup the state record
|
|
|
|
// cout << "looking up material = " << endl;
|
|
|
|
// cout << material << endl;
|
|
|
|
// cout << "'" << endl;
|
|
|
|
|
2001-01-05 01:07:10 +00:00
|
|
|
leaf->setState( state );
|
|
|
|
|
|
|
|
if ( calc_lights ) {
|
|
|
|
if ( coverage > 0.0 ) {
|
|
|
|
if ( coverage < 10000.0 ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG(SG_INPUT, SG_ALERT, "Light coverage is "
|
2001-01-05 01:07:10 +00:00
|
|
|
<< coverage << ", pushing up to 10000");
|
|
|
|
coverage = 10000;
|
|
|
|
}
|
|
|
|
gen_random_surface_points(leaf, lights, coverage);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return leaf;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Load an Binary obj file
|
2001-03-29 01:42:31 +00:00
|
|
|
ssgBranch *fgBinObjLoad( const string& path, FGTileEntry *t,
|
2001-01-05 01:07:10 +00:00
|
|
|
ssgVertexArray *lights, const bool is_base)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
2001-01-06 05:09:40 +00:00
|
|
|
SGBinObject obj;
|
2001-01-06 05:31:45 +00:00
|
|
|
bool result = obj.read_bin( path );
|
2001-01-05 01:07:10 +00:00
|
|
|
|
|
|
|
if ( !result ) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2001-01-12 22:47:41 +00:00
|
|
|
// cout << "fans size = " << obj.get_fans_v().size()
|
|
|
|
// << " fan_mats size = " << obj.get_fan_materials().size() << endl;
|
2001-01-05 01:07:10 +00:00
|
|
|
|
|
|
|
ssgBranch *object = new ssgBranch();
|
|
|
|
object->setName( (char *)path.c_str() );
|
|
|
|
|
|
|
|
if ( is_base && t != NULL ) {
|
|
|
|
// reference point (center offset/bounding sphere)
|
2001-01-06 05:09:40 +00:00
|
|
|
t->center = obj.get_gbs_center();
|
|
|
|
t->bounding_radius = obj.get_gbs_radius();
|
2001-01-05 01:07:10 +00:00
|
|
|
}
|
|
|
|
|
2001-01-06 05:09:40 +00:00
|
|
|
point_list nodes = obj.get_wgs84_nodes();
|
|
|
|
point_list normals = obj.get_normals();
|
|
|
|
point_list texcoords = obj.get_texcoords();
|
|
|
|
|
|
|
|
string material;
|
|
|
|
int_list vertex_index;
|
|
|
|
int_list tex_index;
|
|
|
|
|
2001-01-05 01:07:10 +00:00
|
|
|
// generate triangles
|
2001-01-12 22:47:41 +00:00
|
|
|
string_list tri_materials = obj.get_tri_materials();
|
|
|
|
group_list tris_v = obj.get_tris_v();
|
|
|
|
group_list tris_tc = obj.get_tris_tc();
|
|
|
|
for ( i = 0; i < (int)tris_v.size(); ++i ) {
|
|
|
|
material = tri_materials[i];
|
|
|
|
vertex_index = tris_v[i];
|
|
|
|
tex_index = tris_tc[i];
|
2001-01-06 05:09:40 +00:00
|
|
|
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLES, material,
|
|
|
|
nodes, normals, texcoords,
|
|
|
|
vertex_index, tex_index,
|
2001-01-05 01:07:10 +00:00
|
|
|
is_base, lights );
|
|
|
|
|
|
|
|
object->addKid( leaf );
|
|
|
|
}
|
|
|
|
|
|
|
|
// generate strips
|
2001-01-12 22:47:41 +00:00
|
|
|
string_list strip_materials = obj.get_strip_materials();
|
|
|
|
group_list strips_v = obj.get_strips_v();
|
|
|
|
group_list strips_tc = obj.get_strips_tc();
|
|
|
|
for ( i = 0; i < (int)strips_v.size(); ++i ) {
|
|
|
|
material = strip_materials[i];
|
|
|
|
vertex_index = strips_v[i];
|
|
|
|
tex_index = strips_tc[i];
|
2001-01-06 05:09:40 +00:00
|
|
|
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
|
|
|
|
nodes, normals, texcoords,
|
|
|
|
vertex_index, tex_index,
|
2001-01-05 01:07:10 +00:00
|
|
|
is_base, lights );
|
|
|
|
|
|
|
|
object->addKid( leaf );
|
|
|
|
}
|
|
|
|
|
|
|
|
// generate fans
|
2001-01-12 22:47:41 +00:00
|
|
|
string_list fan_materials = obj.get_fan_materials();
|
|
|
|
group_list fans_v = obj.get_fans_v();
|
|
|
|
group_list fans_tc = obj.get_fans_tc();
|
|
|
|
for ( i = 0; i < (int)fans_v.size(); ++i ) {
|
|
|
|
material = fan_materials[i];
|
|
|
|
vertex_index = fans_v[i];
|
|
|
|
tex_index = fans_tc[i];
|
2001-01-06 05:09:40 +00:00
|
|
|
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_FAN, material,
|
|
|
|
nodes, normals, texcoords,
|
|
|
|
vertex_index, tex_index,
|
2001-01-05 01:07:10 +00:00
|
|
|
is_base, lights );
|
|
|
|
|
|
|
|
object->addKid( leaf );
|
|
|
|
}
|
|
|
|
|
|
|
|
return object;
|
|
|
|
}
|
2001-05-19 16:59:43 +00:00
|
|
|
|
|
|
|
|
|
|
|
ssgBranch *gen_taxi_sign( const string path, const string content ) {
|
|
|
|
// for demo purposes we assume each element (letter) is 1x1 meter.
|
|
|
|
// Sign is placed 0.25 meters above the ground
|
|
|
|
|
|
|
|
ssgBranch *object = new ssgBranch();
|
|
|
|
object->setName( (char *)content.c_str() );
|
|
|
|
|
|
|
|
double offset = content.length() / 2.0;
|
|
|
|
|
|
|
|
for ( unsigned int i = 0; i < content.length(); ++i ) {
|
|
|
|
string material;
|
|
|
|
|
|
|
|
char item = content[i];
|
|
|
|
if ( item == '<' ) {
|
|
|
|
material = "ArrowL.rgb";
|
|
|
|
} else if ( item == '>' ) {
|
|
|
|
material = "ArrowR.rgb";
|
|
|
|
} else if ( item >= 'A' && item <= 'Z' ) {
|
|
|
|
material = "Letter";
|
|
|
|
material += item;
|
|
|
|
material += ".rgb";
|
|
|
|
} else if ( item >= 'a' && item <= 'z' ) {
|
|
|
|
int tmp = item - 'a';
|
|
|
|
char c = 'A' + tmp;
|
|
|
|
material = "Black";
|
|
|
|
material += c;
|
|
|
|
material += ".rgb";
|
|
|
|
} else {
|
|
|
|
cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
point_list nodes; nodes.clear();
|
|
|
|
point_list normals; normals.clear();
|
|
|
|
point_list texcoords; texcoords.clear();
|
|
|
|
int_list vertex_index; vertex_index.clear();
|
|
|
|
int_list tex_index; tex_index.clear();
|
|
|
|
|
|
|
|
nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
|
|
|
|
nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
|
|
|
|
nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
|
|
|
|
nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
|
|
|
|
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
|
|
|
|
texcoords.push_back( Point3D( 0, 0, 0 ) );
|
|
|
|
texcoords.push_back( Point3D( 1, 0, 0 ) );
|
|
|
|
texcoords.push_back( Point3D( 0, 1, 0 ) );
|
|
|
|
texcoords.push_back( Point3D( 1, 1, 0 ) );
|
|
|
|
|
|
|
|
vertex_index.push_back( 0 );
|
|
|
|
vertex_index.push_back( 1 );
|
|
|
|
vertex_index.push_back( 2 );
|
|
|
|
vertex_index.push_back( 3 );
|
|
|
|
|
|
|
|
tex_index.push_back( 0 );
|
|
|
|
tex_index.push_back( 1 );
|
|
|
|
tex_index.push_back( 2 );
|
|
|
|
tex_index.push_back( 3 );
|
|
|
|
|
|
|
|
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
|
|
|
|
nodes, normals, texcoords,
|
|
|
|
vertex_index, tex_index,
|
|
|
|
false, NULL );
|
|
|
|
|
|
|
|
object->addKid( leaf );
|
|
|
|
}
|
|
|
|
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ssgBranch *gen_runway_sign( const string path, const string name ) {
|
|
|
|
// for demo purposes we assume each element (letter) is 1x1 meter.
|
|
|
|
// Sign is placed 0.25 meters above the ground
|
|
|
|
|
|
|
|
ssgBranch *object = new ssgBranch();
|
|
|
|
object->setName( (char *)name.c_str() );
|
|
|
|
|
|
|
|
double offset = name.length() / 2.0;
|
|
|
|
|
|
|
|
string material = name + ".rgb";
|
|
|
|
|
|
|
|
point_list nodes; nodes.clear();
|
|
|
|
point_list normals; normals.clear();
|
|
|
|
point_list texcoords; texcoords.clear();
|
|
|
|
int_list vertex_index; vertex_index.clear();
|
|
|
|
int_list tex_index; tex_index.clear();
|
|
|
|
|
|
|
|
nodes.push_back( Point3D( -offset, 0, 0.25 ) );
|
|
|
|
nodes.push_back( Point3D( offset + 1, 0, 0.25 ) );
|
|
|
|
nodes.push_back( Point3D( -offset, 0, 1.25 ) );
|
|
|
|
nodes.push_back( Point3D( offset + 1, 0, 1.25 ) );
|
|
|
|
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
normals.push_back( Point3D( 0, -1, 0 ) );
|
|
|
|
|
|
|
|
texcoords.push_back( Point3D( 0, 0, 0 ) );
|
|
|
|
texcoords.push_back( Point3D( 1, 0, 0 ) );
|
|
|
|
texcoords.push_back( Point3D( 0, 1, 0 ) );
|
|
|
|
texcoords.push_back( Point3D( 1, 1, 0 ) );
|
|
|
|
|
|
|
|
vertex_index.push_back( 0 );
|
|
|
|
vertex_index.push_back( 1 );
|
|
|
|
vertex_index.push_back( 2 );
|
|
|
|
vertex_index.push_back( 3 );
|
|
|
|
|
|
|
|
tex_index.push_back( 0 );
|
|
|
|
tex_index.push_back( 1 );
|
|
|
|
tex_index.push_back( 2 );
|
|
|
|
tex_index.push_back( 3 );
|
|
|
|
|
|
|
|
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
|
|
|
|
nodes, normals, texcoords,
|
|
|
|
vertex_index, tex_index,
|
|
|
|
false, NULL );
|
|
|
|
|
|
|
|
object->addKid( leaf );
|
|
|
|
|
|
|
|
return object;
|
|
|
|
}
|