1998-08-25 16:51:22 +00:00
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// obj.cxx -- routines to handle "sorta" WaveFront .obj format files.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1999-05-08 02:33:13 +00:00
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#ifdef FG_MATH_EXCEPTION_CLASH
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# include <math.h>
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#endif
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1998-08-25 16:51:22 +00:00
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#include <stdio.h>
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#include <string.h>
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1999-02-26 22:08:34 +00:00
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// #if defined ( __sun__ )
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// extern "C" void *memmove(void *, const void *, size_t);
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// extern "C" void *memset(void *, int, size_t);
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// #endif
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#include <Include/compiler.h>
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1998-08-25 16:51:22 +00:00
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1999-02-26 22:08:34 +00:00
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#include STL_STRING
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1999-06-28 00:02:52 +00:00
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#include <map> // STL
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#include <vector> // STL
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#include <ctype.h> // isdigit()
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1998-08-25 16:51:22 +00:00
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1998-11-06 21:17:31 +00:00
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#include <Debug/logstream.hxx>
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1999-02-26 22:08:34 +00:00
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#include <Misc/fgstream.hxx>
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1998-08-25 16:51:22 +00:00
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#include <Include/fg_constants.h>
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#include <Main/options.hxx>
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#include <Math/mat3.h>
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1999-08-31 23:23:04 +00:00
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#include <Math/fg_geodesy.hxx>
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1998-08-25 16:51:22 +00:00
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#include <Math/fg_random.h>
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1998-10-16 00:51:46 +00:00
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#include <Math/point3d.hxx>
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1998-08-25 16:51:22 +00:00
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#include <Math/polar3d.hxx>
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1998-09-01 19:02:53 +00:00
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#include <Misc/stopwatch.hxx>
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1999-06-12 21:11:21 +00:00
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#include <Scenery/tileentry.hxx>
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1999-10-22 00:27:49 +00:00
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#include <Clouds/cloudobj.hxx>
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1998-08-25 16:51:22 +00:00
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1999-05-12 04:24:55 +00:00
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#include "materialmgr.hxx"
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1998-08-25 16:51:22 +00:00
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#include "obj.hxx"
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1999-02-26 22:08:34 +00:00
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FG_USING_STD(string);
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1999-06-28 00:02:52 +00:00
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FG_USING_STD(vector);
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typedef vector < int > int_list;
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typedef int_list::iterator int_list_iterator;
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typedef int_list::const_iterator int_point_list_iterator;
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1999-03-02 01:02:31 +00:00
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1998-08-25 16:51:22 +00:00
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1999-05-03 11:41:09 +00:00
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static double normals[FG_MAX_NODES][3];
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1999-05-12 02:07:21 +00:00
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static double tex_coords[FG_MAX_NODES*3][3];
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1998-08-25 16:51:22 +00:00
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// given three points defining a triangle, calculate the normal
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1999-06-12 21:11:21 +00:00
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static void calc_normal(Point3D p1, Point3D p2,
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Point3D p3, double normal[3])
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1998-08-25 16:51:22 +00:00
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{
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double v1[3], v2[3];
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double temp;
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v1[0] = p2[0] - p1[0]; v1[1] = p2[1] - p1[1]; v1[2] = p2[2] - p1[2];
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v2[0] = p3[0] - p1[0]; v2[1] = p3[1] - p1[1]; v2[2] = p3[2] - p1[2];
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MAT3cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal,temp);
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// fgPrintf( FG_TERRAIN, FG_DEBUG, " Normal = %.2f %.2f %.2f\n",
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// normal[0], normal[1], normal[2]);
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}
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1998-10-20 18:33:55 +00:00
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#define FG_TEX_CONSTANT 69.0
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1998-08-25 16:51:22 +00:00
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// Calculate texture coordinates for a given point.
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1999-06-12 21:11:21 +00:00
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static Point3D calc_tex_coords(const Point3D& node, const Point3D& ref) {
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1998-10-16 00:51:46 +00:00
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Point3D cp;
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Point3D pp;
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1998-10-20 18:33:55 +00:00
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// double tmplon, tmplat;
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// cout << "-> " << node[0] << " " << node[1] << " " << node[2] << endl;
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// cout << "-> " << ref.x() << " " << ref.y() << " " << ref.z() << endl;
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1998-08-25 16:51:22 +00:00
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1998-10-18 01:17:16 +00:00
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cp = Point3D( node[0] + ref.x(),
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node[1] + ref.y(),
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node[2] + ref.z() );
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1998-08-25 16:51:22 +00:00
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pp = fgCartToPolar3d(cp);
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1998-10-20 18:33:55 +00:00
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// tmplon = pp.lon() * RAD_TO_DEG;
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// tmplat = pp.lat() * RAD_TO_DEG;
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// cout << tmplon << " " << tmplat << endl;
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1998-10-18 01:17:16 +00:00
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1998-10-20 18:33:55 +00:00
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pp.setx( fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.x(), 11.0) );
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pp.sety( fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.y(), 11.0) );
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1998-08-25 16:51:22 +00:00
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1998-10-16 00:51:46 +00:00
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if ( pp.x() < 0.0 ) {
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1998-10-20 18:33:55 +00:00
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pp.setx( pp.x() + 11.0 );
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1998-09-15 01:35:03 +00:00
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}
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1998-10-16 00:51:46 +00:00
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if ( pp.y() < 0.0 ) {
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1998-10-20 18:33:55 +00:00
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pp.sety( pp.y() + 11.0 );
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1998-09-15 01:35:03 +00:00
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}
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1998-10-20 18:33:55 +00:00
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// cout << pp << endl;
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1998-08-25 16:51:22 +00:00
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return(pp);
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}
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1999-08-31 23:23:04 +00:00
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// Generate a generic ocean tile on the fly
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ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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fgFRAGMENT fragment;
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fragment.init();
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fragment.tile_ptr = t;
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ssgSimpleState *state = NULL;
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ssgBranch *tile = new ssgBranch () ;
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tile -> setName ( (char *)path.c_str() ) ;
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// find Ocean material in the properties list
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if ( ! material_mgr.find( "Ocean", fragment.material_ptr )) {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"Ack! unknown usemtl name = " << "Ocean"
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<< " in " << path );
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}
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// set the texture width and height values for this
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// material
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FGMaterial m = fragment.material_ptr->get_m();
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1999-09-01 18:51:49 +00:00
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// double tex_width = m.get_xsize();
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// double tex_height = m.get_ysize();
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1999-08-31 23:23:04 +00:00
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// set ssgState
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state = fragment.material_ptr->get_state();
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// Calculate center point
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FGBucket b = t->tile_bucket;
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double clon = b.get_center_lon();
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double clat = b.get_center_lat();
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double height = b.get_height();
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double width = b.get_width();
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Point3D center = fgGeodToCart(Point3D(clon*DEG_TO_RAD,clat*DEG_TO_RAD,0.0));
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t->center = center;
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fragment.center = center;
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// cout << "center = " << center << endl;;
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// Caculate corner vertices
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Point3D geod[4];
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geod[0] = Point3D( clon - width/2.0, clat - height/2.0, 0.0 );
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geod[1] = Point3D( clon + width/2.0, clat - height/2.0, 0.0 );
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geod[2] = Point3D( clon + width/2.0, clat + height/2.0, 0.0 );
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geod[3] = Point3D( clon - width/2.0, clat + height/2.0, 0.0 );
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Point3D rad[4];
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1999-09-28 22:44:08 +00:00
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int i;
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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rad[i] = Point3D( geod[i].x() * DEG_TO_RAD, geod[i].y() * DEG_TO_RAD,
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geod[i].z() );
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}
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Point3D cart[4], rel[4];
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1999-09-01 18:51:49 +00:00
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t->nodes.clear();
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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cart[i] = fgGeodToCart(rad[i]);
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rel[i] = cart[i] - center;
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t->nodes.push_back( rel[i] );
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// cout << "corner " << i << " = " << cart[i] << endl;
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}
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t->ncount = 4;
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// Calculate bounding radius
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t->bounding_radius = center.distance3D( cart[0] );
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fragment.bounding_radius = t->bounding_radius;
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// cout << "bounding radius = " << t->bounding_radius << endl;
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// Calculate normals
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Point3D normals[4];
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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normals[i] = cart[i];
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double length = normals[i].distance3D( Point3D(0.0) );
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normals[i] /= length;
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// cout << "normal = " << normals[i] << endl;
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}
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// Calculate texture coordinates
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Point3D texs[4];
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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texs[i] = calc_tex_coords( rel[i], center );
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// cout << "texture coordinate = " << texs[i] << endl;
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}
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// Build flight gear structure
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1999-09-01 18:51:49 +00:00
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fragment.add_face(0, 1, 2);
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fragment.add_face(0, 2, 3);
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1999-08-31 23:23:04 +00:00
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t->fragment_list.push_back(fragment);
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// Build ssg structure
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t->vtlist = new sgVec3 [ 4 ];
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t->vnlist = new sgVec3 [ 4 ];
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t->tclist = new sgVec2 [ 4 ];
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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sgSetVec3( t->vtlist[i],
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rel[i].x(), rel[i].y(), rel[i].z() );
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sgSetVec3( t->vnlist[i],
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normals[i].x(), normals[i].y(), normals[i].z() );
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sgSetVec2( t->tclist[i], texs[i].x(), texs[i].y() );
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}
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unsigned short *vindex = new unsigned short [ 4 ];
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unsigned short *tindex = new unsigned short [ 4 ];
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1999-09-28 22:44:08 +00:00
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for ( i = 0; i < 4; ++i ) {
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1999-08-31 23:23:04 +00:00
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vindex[i] = i;
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tindex[i] = i;
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}
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ssgLeaf *leaf =
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new ssgVTable ( GL_TRIANGLE_FAN,
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4, vindex, t->vtlist,
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4, vindex, t->vnlist,
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4, tindex, t->tclist,
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0, NULL, NULL ) ;
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leaf->setState( state );
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tile->addKid( leaf );
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1999-10-22 00:27:49 +00:00
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if ( current_options.get_clouds() ) {
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fgGenCloudTile(path, t, tile);
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}
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1999-08-31 23:23:04 +00:00
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return tile;
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}
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1999-08-07 18:27:29 +00:00
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// Load a .obj file and build the fragment list
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1999-06-28 00:02:52 +00:00
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ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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1998-08-25 16:51:22 +00:00
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fgFRAGMENT fragment;
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1998-10-16 00:51:46 +00:00
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Point3D pp;
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1999-08-07 18:27:29 +00:00
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double approx_normal[3] /*, normal[3], scale = 0.0 */;
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1998-08-25 16:51:22 +00:00
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// double x, y, z, xmax, xmin, ymax, ymin, zmax, zmin;
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// GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
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1999-08-07 18:27:29 +00:00
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// GLint display_list = 0;
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1998-08-25 16:51:22 +00:00
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int shading;
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1999-06-28 00:02:52 +00:00
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bool in_fragment = false, in_faces = false;
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int vncount, vtcount;
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1999-03-30 23:48:24 +00:00
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int n1 = 0, n2 = 0, n3 = 0, n4 = 0;
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1999-05-12 02:07:21 +00:00
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int tex;
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1999-10-18 14:57:38 +00:00
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int last1 = 0, last2 = 0;
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bool odd = false;
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1999-06-12 21:11:21 +00:00
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point_list nodes;
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Point3D node;
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1998-10-16 00:51:46 +00:00
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Point3D center;
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1999-10-10 16:49:29 +00:00
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double scenery_version = 0.0;
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1999-05-13 02:24:55 +00:00
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double tex_width = 1000.0, tex_height = 1000.0;
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1999-06-28 00:02:52 +00:00
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bool shared_done = false;
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int_list fan_vertices;
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int_list fan_tex_coords;
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int i;
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ssgSimpleState *state = NULL;
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1998-08-25 16:51:22 +00:00
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1999-06-30 00:26:43 +00:00
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ssgBranch *tile = new ssgBranch () ;
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1999-08-12 21:08:37 +00:00
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tile -> setName ( (char *)path.c_str() ) ;
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1998-09-03 21:27:03 +00:00
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1998-09-01 19:02:53 +00:00
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// Attempt to open "path.gz" or "path"
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fg_gzifstream in( path );
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1999-06-02 22:22:47 +00:00
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if ( ! in.is_open() ) {
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1999-03-27 05:36:03 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT, "Cannot open file: " << path );
|
1999-08-31 23:23:04 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT, "default to ocean tile: " << path );
|
|
|
|
|
|
|
|
return fgGenTile( path, t );
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
shading = current_options.get_shading();
|
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
in_fragment = false;
|
1999-03-27 05:36:03 +00:00
|
|
|
t->ncount = 0;
|
|
|
|
vncount = 0;
|
1999-05-12 02:07:21 +00:00
|
|
|
vtcount = 0;
|
1998-08-25 16:51:22 +00:00
|
|
|
t->bounding_radius = 0.0;
|
1998-10-16 00:51:46 +00:00
|
|
|
center = t->center;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1998-09-01 19:02:53 +00:00
|
|
|
StopWatch stopwatch;
|
|
|
|
stopwatch.start();
|
1998-09-03 21:27:03 +00:00
|
|
|
|
|
|
|
// ignore initial comments and blank lines. (priming the pump)
|
1999-03-27 05:36:03 +00:00
|
|
|
// in >> skipcomment;
|
1999-08-07 18:24:49 +00:00
|
|
|
// string line;
|
1998-09-01 19:02:53 +00:00
|
|
|
|
1999-08-07 18:24:49 +00:00
|
|
|
string token;
|
|
|
|
char c;
|
|
|
|
|
|
|
|
#ifdef __MWERKS__
|
|
|
|
while ( in.get(c) && c != '\0' ) {
|
|
|
|
in.putback(c);
|
|
|
|
#else
|
1999-03-27 05:36:03 +00:00
|
|
|
while ( ! in.eof() ) {
|
1999-08-07 18:24:49 +00:00
|
|
|
#endif
|
1999-03-27 05:36:03 +00:00
|
|
|
|
1999-06-17 20:07:19 +00:00
|
|
|
#if defined( MACOS )
|
1999-06-02 22:22:47 +00:00
|
|
|
in >> ::skipws;
|
|
|
|
#else
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> skipws;
|
1999-06-02 22:22:47 +00:00
|
|
|
#endif
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
if ( in.get( c ) && c == '#' ) {
|
|
|
|
// process a comment line
|
|
|
|
|
|
|
|
// getline( in, line );
|
|
|
|
// cout << "comment = " << line << endl;
|
|
|
|
|
|
|
|
in >> token;
|
|
|
|
|
1999-10-10 17:08:46 +00:00
|
|
|
if ( token == "Version" ) {
|
1999-10-10 16:49:29 +00:00
|
|
|
// read scenery versions number
|
|
|
|
in >> scenery_version;
|
|
|
|
// cout << "scenery_version = " << scenery_version << endl;
|
|
|
|
} else if ( token == "gbs" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// reference point (center offset)
|
|
|
|
in >> t->center >> t->bounding_radius;
|
|
|
|
center = t->center;
|
|
|
|
// cout << "center = " << center
|
|
|
|
// << " radius = " << t->bounding_radius << endl;
|
|
|
|
} else if ( token == "bs" ) {
|
|
|
|
// reference point (center offset)
|
|
|
|
in >> fragment.center;
|
|
|
|
in >> fragment.bounding_radius;
|
|
|
|
|
|
|
|
// cout << "center = " << fragment.center
|
|
|
|
// << " radius = " << fragment.bounding_radius << endl;
|
|
|
|
} else if ( token == "usemtl" ) {
|
|
|
|
// material property specification
|
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
// if first usemtl with shared_done = false, then set
|
|
|
|
// shared_done true and build the ssg shared lists
|
|
|
|
if ( ! shared_done ) {
|
1999-07-03 04:03:59 +00:00
|
|
|
// sanity check
|
1999-08-07 18:27:29 +00:00
|
|
|
if ( (int)nodes.size() != vncount ) {
|
1999-07-03 04:03:59 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT,
|
|
|
|
"Tile has mismatched nodes and normals: "
|
|
|
|
<< path );
|
1999-07-04 07:33:29 +00:00
|
|
|
// exit(-1);
|
1999-07-03 04:03:59 +00:00
|
|
|
}
|
1999-06-28 00:02:52 +00:00
|
|
|
shared_done = true;
|
|
|
|
|
|
|
|
t->vtlist = new sgVec3 [ nodes.size() ];
|
|
|
|
t->vnlist = new sgVec3 [ vncount ];
|
|
|
|
t->tclist = new sgVec2 [ vtcount ];
|
|
|
|
|
|
|
|
for ( i = 0; i < (int)nodes.size(); ++i ) {
|
|
|
|
sgSetVec3( t->vtlist[i],
|
|
|
|
nodes[i][0], nodes[i][1], nodes[i][2] );
|
|
|
|
}
|
|
|
|
for ( i = 0; i < vncount; ++i ) {
|
|
|
|
sgSetVec3( t->vnlist[i],
|
|
|
|
normals[i][0],
|
|
|
|
normals[i][1],
|
|
|
|
normals[i][2] );
|
|
|
|
}
|
|
|
|
for ( i = 0; i < vtcount; ++i ) {
|
|
|
|
sgSetVec2( t->tclist[i],
|
1999-10-10 16:49:29 +00:00
|
|
|
tex_coords[i][0],
|
|
|
|
tex_coords[i][1] );
|
1999-06-28 00:02:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-03-30 23:48:24 +00:00
|
|
|
// series of individual triangles
|
1999-08-07 18:27:29 +00:00
|
|
|
// if ( in_faces ) {
|
|
|
|
// xglEnd();
|
|
|
|
// }
|
1999-03-30 23:48:24 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// this also signals the start of a new fragment
|
|
|
|
if ( in_fragment ) {
|
|
|
|
// close out the previous structure and start the next
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglEndList();
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("xglEnd(); xglEndList();\n");
|
|
|
|
|
|
|
|
// update fragment
|
1999-08-07 18:27:29 +00:00
|
|
|
// fragment.display_list = display_list;
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
// push this fragment onto the tile's object list
|
|
|
|
t->fragment_list.push_back(fragment);
|
|
|
|
} else {
|
1999-06-28 00:02:52 +00:00
|
|
|
in_fragment = true;
|
1999-03-27 05:36:03 +00:00
|
|
|
}
|
1998-09-03 21:27:03 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("start of fragment (usemtl)\n");
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// display_list = xglGenLists(1);
|
|
|
|
// xglNewList(display_list, GL_COMPILE);
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("xglGenLists(); xglNewList();\n");
|
1999-06-28 00:02:52 +00:00
|
|
|
in_faces = false;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// reset the existing face list
|
|
|
|
// printf("cleaning a fragment with %d faces\n",
|
|
|
|
// fragment.faces.size());
|
|
|
|
fragment.init();
|
|
|
|
|
|
|
|
// scan the material line
|
|
|
|
string material;
|
|
|
|
in >> material;
|
|
|
|
fragment.tile_ptr = t;
|
|
|
|
|
|
|
|
// find this material in the properties list
|
|
|
|
if ( ! material_mgr.find( material, fragment.material_ptr )) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT,
|
|
|
|
"Ack! unknown usemtl name = " << material
|
|
|
|
<< " in " << path );
|
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
|
|
|
|
// set the texture width and height values for this
|
|
|
|
// material
|
|
|
|
FGMaterial m = fragment.material_ptr->get_m();
|
|
|
|
tex_width = m.get_xsize();
|
|
|
|
tex_height = m.get_ysize();
|
1999-06-28 00:02:52 +00:00
|
|
|
state = fragment.material_ptr->get_state();
|
1999-05-13 19:01:29 +00:00
|
|
|
// cout << "(w) = " << tex_width << " (h) = "
|
|
|
|
// << tex_width << endl;
|
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// initialize the fragment transformation matrix
|
|
|
|
/*
|
|
|
|
for ( i = 0; i < 16; i++ ) {
|
|
|
|
fragment.matrix[i] = 0.0;
|
|
|
|
}
|
|
|
|
fragment.matrix[0] = fragment.matrix[5] =
|
|
|
|
fragment.matrix[10] = fragment.matrix[15] = 1.0;
|
|
|
|
*/
|
|
|
|
} else {
|
|
|
|
// unknown comment, just gobble the input untill the
|
|
|
|
// end of line
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> skipeol;
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
|
|
|
|
|
|
|
in >> token;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// cout << "token = " << token << endl;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( token == "vn" ) {
|
|
|
|
// vertex normal
|
1999-05-03 11:41:09 +00:00
|
|
|
if ( vncount < FG_MAX_NODES ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> normals[vncount][0]
|
|
|
|
>> normals[vncount][1]
|
|
|
|
>> normals[vncount][2];
|
|
|
|
vncount++;
|
|
|
|
} else {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT,
|
1999-05-19 20:01:15 +00:00
|
|
|
"Read too many vertex normals in " << path
|
|
|
|
<< " ... dying :-(" );
|
1999-03-27 05:36:03 +00:00
|
|
|
exit(-1);
|
|
|
|
}
|
1999-05-12 02:07:21 +00:00
|
|
|
} else if ( token == "vt" ) {
|
|
|
|
// vertex texture coordinate
|
|
|
|
if ( vtcount < FG_MAX_NODES*3 ) {
|
|
|
|
in >> tex_coords[vtcount][0]
|
|
|
|
>> tex_coords[vtcount][1];
|
|
|
|
vtcount++;
|
|
|
|
} else {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT,
|
1999-05-19 20:01:15 +00:00
|
|
|
"Read too many vertex texture coords in " << path
|
|
|
|
<< " ... dying :-("
|
1999-05-12 02:07:21 +00:00
|
|
|
);
|
|
|
|
exit(-1);
|
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
} else if ( token == "v" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// node (vertex)
|
1999-05-03 11:41:09 +00:00
|
|
|
if ( t->ncount < FG_MAX_NODES ) {
|
1999-06-12 21:11:21 +00:00
|
|
|
/* in >> nodes[t->ncount][0]
|
|
|
|
>> nodes[t->ncount][1]
|
|
|
|
>> nodes[t->ncount][2]; */
|
|
|
|
in >> node;
|
|
|
|
nodes.push_back(node);
|
1999-03-27 05:36:03 +00:00
|
|
|
t->ncount++;
|
|
|
|
} else {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_ALERT,
|
1999-05-19 20:01:15 +00:00
|
|
|
"Read too many nodes in " << path
|
|
|
|
<< " ... dying :-(");
|
1999-03-27 05:36:03 +00:00
|
|
|
exit(-1);
|
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
} else if ( token == "t" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// start a new triangle strip
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
n1 = n2 = n3 = n4 = 0;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG,
|
|
|
|
// " new tri strip = %s", line);
|
|
|
|
in >> n1 >> n2 >> n3;
|
|
|
|
fragment.add_face(n1, n2, n3);
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG, "(t) = ");
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglBegin(GL_TRIANGLE_STRIP);
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("xglBegin(tristrip) %d %d %d\n", n1, n2, n3);
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = true;
|
1999-03-30 23:48:24 +00:00
|
|
|
// scale = 1.0;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( shading ) {
|
|
|
|
// Shading model is "GL_SMOOTH" so use precalculated
|
|
|
|
// (averaged) normals
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, normals[n1], scale);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n1], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n1].get_n());
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, normals[n2], scale);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n2], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n2].get_n());
|
1999-03-27 05:36:03 +00:00
|
|
|
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, normals[n3], scale);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n3], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n3].get_n());
|
1998-08-25 16:51:22 +00:00
|
|
|
} else {
|
1999-03-27 05:36:03 +00:00
|
|
|
// Shading model is "GL_FLAT" so calculate per face
|
|
|
|
// normals on the fly.
|
|
|
|
if ( odd ) {
|
|
|
|
calc_normal(nodes[n1], nodes[n2],
|
|
|
|
nodes[n3], approx_normal);
|
|
|
|
} else {
|
|
|
|
calc_normal(nodes[n2], nodes[n1],
|
|
|
|
nodes[n3], approx_normal);
|
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, approx_normal, scale);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
pp = calc_tex_coords(nodes[n1], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n1].get_n());
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
pp = calc_tex_coords(nodes[n2], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n2].get_n());
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
pp = calc_tex_coords(nodes[n3], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n3].get_n());
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("some normals, texcoords, and vertices\n");
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = !odd;
|
1999-03-27 05:36:03 +00:00
|
|
|
last1 = n2;
|
|
|
|
last2 = n3;
|
|
|
|
|
|
|
|
// There can be three or four values
|
|
|
|
char c;
|
|
|
|
while ( in.get(c) ) {
|
|
|
|
if ( c == '\n' ) {
|
|
|
|
break; // only the one
|
|
|
|
}
|
|
|
|
if ( isdigit(c) ){
|
|
|
|
in.putback(c);
|
|
|
|
in >> n4;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( n4 > 0 ) {
|
|
|
|
fragment.add_face(n3, n2, n4);
|
1999-10-10 16:49:29 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( shading ) {
|
|
|
|
// Shading model is "GL_SMOOTH"
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, normals[n4], scale);
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
|
|
|
// Shading model is "GL_FLAT"
|
|
|
|
calc_normal(nodes[n3], nodes[n2], nodes[n4],
|
|
|
|
approx_normal);
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, approx_normal, scale);
|
1999-03-27 05:36:03 +00:00
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n4], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n4].get_n());
|
1999-03-27 05:36:03 +00:00
|
|
|
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = !odd;
|
1999-03-27 05:36:03 +00:00
|
|
|
last1 = n3;
|
|
|
|
last2 = n4;
|
|
|
|
// printf("a normal, texcoord, and vertex (4th)\n");
|
1998-09-03 21:27:03 +00:00
|
|
|
}
|
1999-10-18 04:55:58 +00:00
|
|
|
} else if ( (token == "tf") || (token == "ts") ) {
|
1999-03-30 23:48:24 +00:00
|
|
|
// triangle fan
|
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG, "new fan");
|
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.clear();
|
|
|
|
fan_tex_coords.clear();
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = true;
|
1999-06-28 00:02:52 +00:00
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglBegin(GL_TRIANGLE_FAN);
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
in >> n1;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.push_back( n1 );
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n1]);
|
1999-05-12 02:07:21 +00:00
|
|
|
if ( in.get( c ) && c == '/' ) {
|
|
|
|
in >> tex;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_tex_coords.push_back( tex );
|
1999-10-10 16:49:29 +00:00
|
|
|
if ( scenery_version >= 0.4 ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( tex_width > 0 ) {
|
|
|
|
t->tclist[tex][0] *= (1000.0 / tex_width);
|
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
|
|
|
t->tclist[tex][1] *= (1000.0 / tex_height);
|
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
|
|
|
|
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
|
1999-05-12 02:07:21 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
|
|
|
pp = calc_tex_coords(nodes[n1], center);
|
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.x(), pp.y());
|
|
|
|
// xglVertex3dv(nodes[n1].get_n());
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
in >> n2;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.push_back( n2 );
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n2]);
|
1999-05-12 02:07:21 +00:00
|
|
|
if ( in.get( c ) && c == '/' ) {
|
|
|
|
in >> tex;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_tex_coords.push_back( tex );
|
1999-10-10 16:49:29 +00:00
|
|
|
if ( scenery_version >= 0.4 ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( tex_width > 0 ) {
|
|
|
|
t->tclist[tex][0] *= (1000.0 / tex_width);
|
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
|
|
|
t->tclist[tex][1] *= (1000.0 / tex_height);
|
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
|
|
|
|
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
|
1999-05-12 02:07:21 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
|
|
|
pp = calc_tex_coords(nodes[n2], center);
|
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.x(), pp.y());
|
|
|
|
// xglVertex3dv(nodes[n2].get_n());
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
// read all subsequent numbers until next thing isn't a number
|
|
|
|
while ( true ) {
|
1999-06-02 22:22:47 +00:00
|
|
|
#if defined( MACOS )
|
|
|
|
in >> ::skipws;
|
|
|
|
#else
|
1999-03-30 23:48:24 +00:00
|
|
|
in >> skipws;
|
1999-06-02 22:22:47 +00:00
|
|
|
#endif
|
1999-03-30 23:48:24 +00:00
|
|
|
|
|
|
|
char c;
|
|
|
|
in.get(c);
|
|
|
|
in.putback(c);
|
|
|
|
if ( ! isdigit(c) || in.eof() ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
in >> n3;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_vertices.push_back( n3 );
|
1999-03-31 13:25:58 +00:00
|
|
|
// cout << " triangle = "
|
|
|
|
// << n1 << "," << n2 << "," << n3
|
|
|
|
// << endl;
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n3]);
|
1999-05-12 02:07:21 +00:00
|
|
|
if ( in.get( c ) && c == '/' ) {
|
|
|
|
in >> tex;
|
1999-06-28 00:02:52 +00:00
|
|
|
fan_tex_coords.push_back( tex );
|
1999-10-10 16:49:29 +00:00
|
|
|
if ( scenery_version >= 0.4 ) {
|
1999-10-18 04:55:58 +00:00
|
|
|
if ( tex_width > 0 ) {
|
|
|
|
t->tclist[tex][0] *= (1000.0 / tex_width);
|
|
|
|
}
|
|
|
|
if ( tex_height > 0 ) {
|
|
|
|
t->tclist[tex][1] *= (1000.0 / tex_height);
|
|
|
|
}
|
1999-10-10 16:49:29 +00:00
|
|
|
}
|
1999-05-13 02:24:55 +00:00
|
|
|
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
|
|
|
|
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
|
1999-05-12 02:07:21 +00:00
|
|
|
} else {
|
|
|
|
in.putback( c );
|
|
|
|
pp = calc_tex_coords(nodes[n3], center);
|
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.x(), pp.y());
|
|
|
|
// xglVertex3dv(nodes[n3].get_n());
|
1999-03-30 23:48:24 +00:00
|
|
|
|
1999-10-19 20:34:58 +00:00
|
|
|
if ( token == "tf" ) {
|
|
|
|
// triangle fan
|
1999-10-18 14:57:38 +00:00
|
|
|
fragment.add_face(n1, n2, n3);
|
1999-10-19 20:34:58 +00:00
|
|
|
n2 = n3;
|
1999-10-18 14:57:38 +00:00
|
|
|
} else {
|
1999-10-19 20:34:58 +00:00
|
|
|
// triangle strip
|
|
|
|
if ( odd ) {
|
|
|
|
fragment.add_face(n1, n2, n3);
|
|
|
|
} else {
|
|
|
|
fragment.add_face(n2, n1, n3);
|
|
|
|
}
|
|
|
|
odd = !odd;
|
|
|
|
n1 = n2;
|
|
|
|
n2 = n3;
|
1999-10-18 14:57:38 +00:00
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
}
|
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglEnd();
|
1999-06-28 00:02:52 +00:00
|
|
|
|
|
|
|
// build the ssg entity
|
|
|
|
unsigned short *vindex =
|
|
|
|
new unsigned short [ fan_vertices.size() ];
|
|
|
|
unsigned short *tindex =
|
|
|
|
new unsigned short [ fan_tex_coords.size() ];
|
|
|
|
for ( i = 0; i < (int)fan_vertices.size(); ++i ) {
|
|
|
|
vindex[i] = fan_vertices[i];
|
|
|
|
}
|
|
|
|
for ( i = 0; i < (int)fan_tex_coords.size(); ++i ) {
|
|
|
|
tindex[i] = fan_tex_coords[i];
|
|
|
|
}
|
1999-10-18 04:55:58 +00:00
|
|
|
ssgLeaf *leaf;
|
|
|
|
if ( token == "tf" ) {
|
|
|
|
// triangle fan
|
|
|
|
leaf =
|
|
|
|
new ssgVTable ( GL_TRIANGLE_FAN,
|
|
|
|
fan_vertices.size(), vindex, t->vtlist,
|
|
|
|
fan_vertices.size(), vindex, t->vnlist,
|
|
|
|
fan_tex_coords.size(), tindex,t->tclist,
|
|
|
|
0, NULL, NULL ) ;
|
|
|
|
} else {
|
|
|
|
// triangle strip
|
|
|
|
leaf =
|
|
|
|
new ssgVTable ( GL_TRIANGLE_STRIP,
|
|
|
|
fan_vertices.size(), vindex, t->vtlist,
|
|
|
|
fan_vertices.size(), vindex, t->vnlist,
|
|
|
|
fan_tex_coords.size(), tindex,t->tclist,
|
|
|
|
0, NULL, NULL ) ;
|
|
|
|
}
|
1999-06-28 00:02:52 +00:00
|
|
|
leaf->setState( state );
|
|
|
|
|
|
|
|
tile->addKid( leaf );
|
|
|
|
|
1999-03-30 23:48:24 +00:00
|
|
|
} else if ( token == "f" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// unoptimized face
|
1998-09-03 21:27:03 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( !in_faces ) {
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglBegin(GL_TRIANGLES);
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("xglBegin(triangles)\n");
|
1999-06-28 00:02:52 +00:00
|
|
|
in_faces = true;
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG, "new triangle = %s", line);*/
|
|
|
|
in >> n1 >> n2 >> n3;
|
|
|
|
fragment.add_face(n1, n2, n3);
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n1]);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n1], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n1].get_n());
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n2]);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n2], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n2].get_n());
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normals[n3]);
|
1999-03-27 05:36:03 +00:00
|
|
|
pp = calc_tex_coords(nodes[n3], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n3].get_n());
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("some normals, texcoords, and vertices (tris)\n");
|
1999-03-30 23:48:24 +00:00
|
|
|
} else if ( token == "q" ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
// continue a triangle strip
|
|
|
|
n1 = n2 = 0;
|
|
|
|
|
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG, "continued tri strip = %s ",
|
|
|
|
// line);
|
|
|
|
in >> n1;
|
|
|
|
|
|
|
|
// There can be one or two values
|
|
|
|
char c;
|
|
|
|
while ( in.get(c) ) {
|
|
|
|
if ( c == '\n' ) {
|
|
|
|
break; // only the one
|
|
|
|
}
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
if ( isdigit(c) ) {
|
|
|
|
in.putback(c);
|
|
|
|
in >> n2;
|
|
|
|
break;
|
|
|
|
}
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1999-03-27 05:36:03 +00:00
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG, "read %d %d\n", n1, n2);
|
1998-08-25 16:51:22 +00:00
|
|
|
|
|
|
|
if ( odd ) {
|
1999-03-27 05:36:03 +00:00
|
|
|
fragment.add_face(last1, last2, n1);
|
1998-08-25 16:51:22 +00:00
|
|
|
} else {
|
1999-03-27 05:36:03 +00:00
|
|
|
fragment.add_face(last2, last1, n1);
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ( shading ) {
|
|
|
|
// Shading model is "GL_SMOOTH"
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, normals[n1], scale);
|
1998-08-25 16:51:22 +00:00
|
|
|
} else {
|
|
|
|
// Shading model is "GL_FLAT"
|
|
|
|
if ( odd ) {
|
1999-06-12 21:11:21 +00:00
|
|
|
calc_normal(nodes[last1], nodes[last2],
|
|
|
|
nodes[n1], approx_normal);
|
1998-08-25 16:51:22 +00:00
|
|
|
} else {
|
1999-06-12 21:11:21 +00:00
|
|
|
calc_normal(nodes[last2], nodes[last1],
|
|
|
|
nodes[n1], approx_normal);
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, approx_normal, scale);
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
pp = calc_tex_coords(nodes[n1], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n1].get_n());
|
1998-09-03 21:27:03 +00:00
|
|
|
// printf("a normal, texcoord, and vertex (4th)\n");
|
1999-03-27 05:36:03 +00:00
|
|
|
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = !odd;
|
1998-08-25 16:51:22 +00:00
|
|
|
last1 = last2;
|
1999-03-27 05:36:03 +00:00
|
|
|
last2 = n1;
|
|
|
|
|
|
|
|
if ( n2 > 0 ) {
|
|
|
|
// fgPrintf( FG_TERRAIN, FG_DEBUG, " (cont)\n");
|
|
|
|
|
|
|
|
if ( odd ) {
|
|
|
|
fragment.add_face(last1, last2, n2);
|
|
|
|
} else {
|
|
|
|
fragment.add_face(last2, last1, n2);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( shading ) {
|
|
|
|
// Shading model is "GL_SMOOTH"
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, normals[n2], scale);
|
1999-03-27 05:36:03 +00:00
|
|
|
} else {
|
|
|
|
// Shading model is "GL_FLAT"
|
|
|
|
if ( odd ) {
|
|
|
|
calc_normal(nodes[last1], nodes[last2],
|
|
|
|
nodes[n2], approx_normal);
|
|
|
|
} else {
|
|
|
|
calc_normal(nodes[last2], nodes[last1],
|
|
|
|
nodes[n2], approx_normal);
|
|
|
|
}
|
1999-03-30 23:48:24 +00:00
|
|
|
// MAT3_SCALE_VEC(normal, approx_normal, scale);
|
1999-03-27 05:36:03 +00:00
|
|
|
}
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglNormal3dv(normal);
|
1999-03-27 05:36:03 +00:00
|
|
|
|
|
|
|
pp = calc_tex_coords(nodes[n2], center);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglTexCoord2f(pp.lon(), pp.lat());
|
|
|
|
// xglVertex3dv(nodes[n2].get_n());
|
1999-03-27 05:36:03 +00:00
|
|
|
// printf("a normal, texcoord, and vertex (4th)\n");
|
|
|
|
|
1999-10-18 14:57:38 +00:00
|
|
|
odd = !odd;
|
1999-03-27 05:36:03 +00:00
|
|
|
last1 = last2;
|
|
|
|
last2 = n2;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_WARN, "Unknown token in "
|
|
|
|
<< path << " = " << token );
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
1998-09-03 21:27:03 +00:00
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
// eat white space before start of while loop so if we are
|
|
|
|
// done with useful input it is noticed before hand.
|
1999-06-02 22:22:47 +00:00
|
|
|
#if defined( MACOS )
|
|
|
|
in >> ::skipws;
|
|
|
|
#else
|
1999-03-27 05:36:03 +00:00
|
|
|
in >> skipws;
|
1999-06-02 22:22:47 +00:00
|
|
|
#endif
|
1999-03-27 05:36:03 +00:00
|
|
|
}
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ( in_fragment ) {
|
|
|
|
// close out the previous structure and start the next
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglEnd();
|
|
|
|
// xglEndList();
|
1998-09-03 21:27:03 +00:00
|
|
|
// printf("xglEnd(); xglEndList();\n");
|
1999-03-27 05:36:03 +00:00
|
|
|
|
1998-08-25 16:51:22 +00:00
|
|
|
// update fragment
|
1999-08-07 18:27:29 +00:00
|
|
|
// fragment.display_list = display_list;
|
1998-08-25 16:51:22 +00:00
|
|
|
|
|
|
|
// push this fragment onto the tile's object list
|
|
|
|
t->fragment_list.push_back(fragment);
|
|
|
|
}
|
|
|
|
|
1999-03-27 05:36:03 +00:00
|
|
|
#if 0
|
1998-08-25 16:51:22 +00:00
|
|
|
// Draw normal vectors (for visually verifying normals)
|
|
|
|
xglBegin(GL_LINES);
|
|
|
|
xglColor3f(0.0, 0.0, 0.0);
|
|
|
|
for ( i = 0; i < t->ncount; i++ ) {
|
1999-06-12 21:11:21 +00:00
|
|
|
xglVertex3d(nodes[i][0],
|
|
|
|
nodes[i][1] ,
|
|
|
|
nodes[i][2]);
|
|
|
|
xglVertex3d(nodes[i][0] + 500*normals[i][0],
|
|
|
|
nodes[i][1] + 500*normals[i][1],
|
|
|
|
nodes[i][2] + 500*normals[i][2]);
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
xglEnd();
|
1999-03-27 05:36:03 +00:00
|
|
|
#endif
|
1998-08-25 16:51:22 +00:00
|
|
|
|
1999-06-12 21:11:21 +00:00
|
|
|
t->nodes = nodes;
|
|
|
|
|
1998-09-03 21:27:03 +00:00
|
|
|
stopwatch.stop();
|
1999-09-28 22:44:08 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
1998-11-06 21:17:31 +00:00
|
|
|
"Loaded " << path << " in "
|
|
|
|
<< stopwatch.elapsedSeconds() << " seconds" );
|
1999-10-22 00:27:49 +00:00
|
|
|
|
|
|
|
// Generate a cloud layer above the tiles
|
|
|
|
if ( current_options.get_clouds() ) {
|
|
|
|
fgGenCloudTile(path, t, tile);
|
|
|
|
}
|
1999-06-28 00:02:52 +00:00
|
|
|
return tile;
|
1998-08-25 16:51:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|