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// main.cxx -- top level sim routines
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//
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// Written by Curtis Olson, started May 1997.
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//
// Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <simgear/compiler.h>
#include <simgear/props/props_io.hxx>
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#include <iostream>
#include <osg/Camera>
#include <osg/GraphicsContext>
#include <osgDB/Registry>
#if defined(HAVE_CRASHRPT)
#include <CrashRpt.h>
// defined in bootstrap.cxx
extern bool global_crashRptEnabled;
#endif
// Class references
#include <simgear/canvas/VGInitOperation.hxx>
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#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/Effect.hxx>
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
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#include <simgear/io/raw_socket.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/misc/strutils.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/emesary/emesary.hxx>
#include <simgear/emesary/notifications.hxx>
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Improved infrastructure for add-ons: C++ classes, metadata file, Nasal interface This commit adds C++ classes for add-on management, most notably AddonManager, Addon and AddonVersion. The AddonManager is used to register add-ons. It relies on an std::map<std::string, AddonRef> to hold the metadata of each registered add-on (keys of the std::map are add-on identifiers, and AddonRef is currently SGSharedPtr<Addon>). Accessor methods are available for: - retrieving the list of registered or loaded add-ons (terminology explained in $FG_ROOT/Docs/README.add-ons); - checking if a particular add-on has already been registered or loaded; - for each add-on, obtaining an Addon instance which can be queried for its name, id, version, base path, the minimum and maximum FlightGear versions it requires, its base node in the Property Tree, its order in the load sequence, short and long description strings, home page, etc. The most important metadata is made accessible in the Property Tree under /addons/by-id/<addon-id> and the property /addons/by-id/<addon-id>/loaded can be checked or listened to, in order to determine when a particular add-on is loaded. There is also a Nasal interface to access add-on metadata in a convenient way. In order to provide this metadata, each add-on must from now on have in its base directory a file called 'addon-metadata.xml'. All this is documented in much more detail in $FG_ROOT/Docs/README.add-ons. Mailing-list discussion: https://sourceforge.net/p/flightgear/mailman/message/36146017/
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#include <Add-ons/AddonManager.hxx>
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
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#include <Main/locale.hxx>
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#include <Model/panelnode.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/soundmanager.hxx>
#include <Time/TimeManager.hxx>
#include <GUI/gui.h>
#include <GUI/MessageBox.hxx>
#include <Viewer/splash.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/WindowSystemAdapter.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Include/version.h>
#include <Include/build.h>
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#include "fg_commands.hxx"
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#include "fg_io.hxx"
#include "main.hxx"
#include "util.hxx"
#include "fg_init.hxx"
#include "fg_os.hxx"
#include "fg_props.hxx"
#include "positioninit.hxx"
#include "screensaver_control.hxx"
#include "subsystemFactory.hxx"
#include "options.hxx"
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
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#include <simgear/embedded_resources/EmbeddedResourceManager.hxx>
#include <EmbeddedResources/FlightGear-resources.hxx>
#if defined(HAVE_QT)
#include <GUI/QtLauncher.hxx>
#endif
using namespace flightgear;
using std::cerr;
using std::vector;
// The atexit() function handler should know when the graphical subsystem
// is initialized.
extern int _bootstrap_OSInit;
static SGPropertyNode_ptr frame_signal;
static SGPropertyNode_ptr nasal_gc_threaded;
static SGPropertyNode_ptr nasal_gc_threaded_wait;
#ifdef NASAL_BACKGROUND_GC_THREAD
extern "C" {
extern void startNasalBackgroundGarbageCollection();
extern void stopNasalBackgroundGarbageCollection();
extern void performNasalBackgroundGarbageCollection();
extern void awaitNasalGarbageCollectionComplete(bool can_wait);
}
#endif
static simgear::Notifications::MainLoopNotification mln_begin(simgear::Notifications::MainLoopNotification::Type::Begin);
static simgear::Notifications::MainLoopNotification mln_end(simgear::Notifications::MainLoopNotification::Type::End);
static simgear::Notifications::MainLoopNotification mln_started(simgear::Notifications::MainLoopNotification::Type::Started);
static simgear::Notifications::MainLoopNotification mln_stopped(simgear::Notifications::MainLoopNotification::Type::Stopped);
static simgear::Notifications::NasalGarbageCollectionConfigurationNotification *ngccn = nullptr;
// This method is usually called after OSG has finished rendering a frame in what OSG calls an idle handler and
// is reposonsible for invoking all of the relevant per frame processing; most of which is handled by subsystems.
static void fgMainLoop( void )
{
//
// the Nasal GC will automatically run when (during allocation) it discovers that more space is needed.
// This has a cost of between 5ms and 50ms (depending on the amount of currently active Nasal).
// The result is unscheduled and unpredictable pauses during normal operation when the garbage collector
// runs; which typically occurs at intervals between 1sec and 20sec.
//
// The solution to this, which overall increases CPU load, is to use a thread to do this; as Nasal is thread safe
// so what we do is to launch the garbage collection at the end of the main loop and then wait for completion at the start of the
// next main loop.
// So although the overall CPU is increased it has little effect on the frame rate; if anything it is an overall benefit
// as there are no unscheduled long duration frames.
//
// The implementation appears to work fine without waiting for completion at the start of the frame - so
// this wait at the start can be disabled by setting the property /sim/nasal-gc-threaded-wait to false.
// first we see if the config has changed. The notification will return true from SetActive/SetWait when the
// value has been changed - and thus we notify the Nasal system that it should configure itself accordingly.
auto use_threaded_gc = nasal_gc_threaded->getBoolValue();
auto threaded_wait = nasal_gc_threaded_wait->getBoolValue();
bool notify_gc_config = false;
notify_gc_config = ngccn->SetActive(use_threaded_gc);
notify_gc_config |= ngccn->SetWait(threaded_wait);
if (notify_gc_config)
simgear::Emesary::GlobalTransmitter::instance()->NotifyAll(*ngccn);
simgear::Emesary::GlobalTransmitter::instance()->NotifyAll(mln_begin);
if (sglog().has_popup()) {
std::string s = sglog().get_popup();
flightgear::modalMessageBox("Alert", s, "");
}
frame_signal->fireValueChanged();
auto timeManager = globals->get_subsystem<TimeManager>();
// compute simulated time (allowing for pause, warp, etc) and
// real elapsed time
double sim_dt, real_dt;
timeManager->computeTimeDeltas(sim_dt, real_dt);
// update all subsystems
globals->get_subsystem_mgr()->update(sim_dt);
// flush commands waiting in the queue
SGCommandMgr::instance()->executedQueuedCommands();
simgear::AtomicChangeListener::fireChangeListeners();
simgear::Emesary::GlobalTransmitter::instance()->NotifyAll(mln_end);
}
static void initTerrasync()
{
// add the terrasync root as a data path so data can be retrieved from it
// (even if we are in read-only mode)
SGPath terraSyncDir(globals->get_terrasync_dir());
globals->append_data_path(terraSyncDir);
if (fgGetBool("/sim/fghome-readonly", false)) {
return;
}
// start TerraSync up now, so it can be synchronizing shared models
// and airports data in parallel with a nav-cache rebuild.
SGPath tsyncCache(terraSyncDir);
tsyncCache.append("terrasync-cache.xml");
// wipe the cache file if requested
if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
tsyncCache);
if (tsyncCache.exists()) {
tsyncCache.remove();
}
}
fgSetString("/sim/terrasync/cache-path", tsyncCache.utf8Str());
// make fg-root dir available so existing Scenery data can be copied, and
// hence not downloaded again.
fgSetString("/sim/terrasync/installation-dir", (globals->get_fg_root() / "Scenery").utf8Str());
simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
terra_sync->setRoot(globals->get_props());
globals->add_subsystem("terrasync", terra_sync);
terra_sync->bind();
terra_sync->init();
}
static void fgSetVideoOptions()
{
std::string vendor = fgGetString("/sim/rendering/gl-vendor");
SGPath path(globals->get_fg_root());
path.append("Video");
path.append(vendor);
if (path.exists())
{
std::string renderer = fgGetString("/sim/rendering/gl-renderer");
size_t pos = renderer.find("x86/");
if (pos == std::string::npos) {
pos = renderer.find('/');
}
if (pos == std::string::npos) {
pos = renderer.find(" (");
}
if (pos != std::string::npos) {
renderer = renderer.substr(0, pos);
}
path.append(renderer+".xml");
if (path.exists()) {
SG_LOG(SG_INPUT, SG_INFO, "Reading video settings from " << path);
try {
SGPropertyNode *r_prop = fgGetNode("/sim/rendering");
readProperties(path, r_prop);
} catch (sg_exception& e) {
SG_LOG(SG_INPUT, SG_WARN, "failed to read video settings:" << e.getMessage()
<< "(from " << e.getOrigin() << ")");
}
flightgear::Options* options = flightgear::Options::sharedInstance();
if (!options->isOptionSet("ignore-autosave")) {
globals->loadUserSettings();
}
}
}
}
static void checkOpenGLVersion()
{
#if defined(SG_MAC)
// Mac users can't upgrade their drivers, so complaining about
// versions doesn't help them much
return;
#endif
// format of these strings is not standardised, so be careful about
// parsing them.
std::string versionString(fgGetString("/sim/rendering/gl-version"));
string_list parts = simgear::strutils::split(versionString);
if (parts.size() == 3) {
if (parts[1].find("NVIDIA") != std::string::npos) {
// driver version number, dot-seperared
string_list driverVersion = simgear::strutils::split(parts[2], ".");
if (!driverVersion.empty()) {
int majorDriverVersion = simgear::strutils::to_int(driverVersion[0]);
if (majorDriverVersion < 300) {
std::ostringstream ss;
ss << "Please upgrade to at least version 300 of the nVidia drivers (installed version is " << parts[2] << ")";
flightgear::modalMessageBox("Outdated graphics drivers",
"FlightGear has detected outdated drivers for your graphics card.",
ss.str());
}
}
} // of NVIDIA-style version string
} // of three parts
}
static void registerMainLoop()
{
// stash current frame signal property
frame_signal = fgGetNode("/sim/signals/frame", true);
nasal_gc_threaded = fgGetNode("/sim/nasal-gc-threaded", true);
nasal_gc_threaded_wait = fgGetNode("/sim/nasal-gc-threaded-wait", true);
fgRegisterIdleHandler( fgMainLoop );
}
// This is the top level master main function that is registered as
// our idle function
// The first few passes take care of initialization things (a couple
// per pass) and once everything has been initialized fgMainLoop from
// then on.
static int idle_state = 0;
static void fgIdleFunction ( void ) {
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// Specify our current idle function state. This is used to run all
// our initializations out of the idle callback so that we can get a
// splash screen up and running right away.
if ( idle_state == 0 ) {
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if (guiInit())
{
checkOpenGLVersion();
fgSetVideoOptions();
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idle_state+=2;
fgSplashProgress("loading-aircraft-list");
fgSetBool("/sim/rendering/initialized", true);
}
} else if ( idle_state == 2 ) {
initTerrasync();
idle_state++;
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fgSplashProgress("loading-nav-dat");
} else if ( idle_state == 3 ) {
bool done = fgInitNav();
if (done) {
++idle_state;
fgSplashProgress("init-scenery");
}
} else if ( idle_state == 4 ) {
idle_state++;
globals->add_new_subsystem<TimeManager>(SGSubsystemMgr::INIT);
// Do some quick general initializations
if( !fgInitGeneral()) {
throw sg_exception("General initialization failed");
}
////////////////////////////////////////////////////////////////////
// Initialize the property-based built-in commands
////////////////////////////////////////////////////////////////////
fgInitCommands();
fgInitSceneCommands();
flightgear::registerSubsystemCommands(globals->get_commands());
////////////////////////////////////////////////////////////////////
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
} else if (( idle_state == 5 ) || (idle_state == 2005)) {
idle_state+=2;
flightgear::initPosition();
flightgear::initTowerLocationListener();
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simgear::SGModelLib::init(globals->get_fg_root().local8BitStr(), globals->get_props());
auto timeManager = globals->get_subsystem<TimeManager>();
timeManager->init();
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
globals->get_scenery()->init();
globals->get_scenery()->bind();
fgSplashProgress("creating-subsystems");
} else if (( idle_state == 7 ) || (idle_state == 2007)) {
bool isReset = (idle_state == 2007);
idle_state = 8; // from the next state on, reset & startup are identical
SGTimeStamp st;
st.stamp();
fgCreateSubsystems(isReset);
SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
fgSplashProgress("binding-subsystems");
} else if ( idle_state == 8 ) {
idle_state++;
SGTimeStamp st;
st.stamp();
globals->get_subsystem_mgr()->bind();
SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
fgSplashProgress("init-subsystems");
} else if ( idle_state == 9 ) {
SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
if ( status == SGSubsystem::INIT_DONE) {
++idle_state;
fgSplashProgress("finishing-subsystems");
} else {
fgSplashProgress("init-subsystems");
}
} else if ( idle_state == 10 ) {
idle_state = 900;
fgPostInitSubsystems();
fgSplashProgress("finalize-position");
} else if ( idle_state == 900 ) {
idle_state = 1000;
// setup OpenGL view parameters
globals->get_renderer()->setupView();
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
WindowSystemAdapter::getWSA()->windows[0]->gc->add(
new simgear::canvas::VGInitOperation()
);
int session = fgGetInt("/sim/session",0);
session++;
fgSetInt("/sim/session",session);
}
if ( idle_state == 1000 ) {
sglog().setStartupLoggingEnabled(false);
// We've finished all our initialization steps, from now on we
// run the main loop.
fgSetBool("sim/sceneryloaded", false);
registerMainLoop();
ngccn = new simgear::Notifications::NasalGarbageCollectionConfigurationNotification(nasal_gc_threaded->getBoolValue(), nasal_gc_threaded_wait->getBoolValue());
simgear::Emesary::GlobalTransmitter::instance()->NotifyAll(*ngccn);
simgear::Emesary::GlobalTransmitter::instance()->NotifyAll(mln_started);
}
if ( idle_state == 2000 ) {
fgStartNewReset();
idle_state = 2005;
}
}
void fgResetIdleState()
{
idle_state = 2000;
fgRegisterIdleHandler( &fgIdleFunction );
}
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void fgInitSecureMode()
{
bool secureMode = true;
if (Options::sharedInstance()->isOptionSet("allow-nasal-from-sockets")) {
SG_LOG(SG_GENERAL, SG_ALERT, "\n!! Network connections allowed to use Nasal !!\n"
"Network connections will be allowed full access to the simulator \n"
"including running arbitrary scripts. Ensure you have adequate security\n"
"(such as a firewall which blocks external connections).\n");
secureMode = false;
}
// it's by design that we overwrite any existing property tree value
// here - this prevents an aircraft or add-on setting the property
// value underneath us, eg in their -set.xml
SGPropertyNode_ptr secureFlag = fgGetNode("/sim/secure-flag", true);
secureFlag->setBoolValue(secureMode);
secureFlag->setAttributes(SGPropertyNode::READ |
SGPropertyNode::PRESERVE |
SGPropertyNode::PROTECTED);
}
static void upper_case_property(const char *name)
{
using namespace simgear;
SGPropertyNode *p = fgGetNode(name, false);
if (!p) {
p = fgGetNode(name, true);
p->setStringValue("");
} else {
props::Type t = p->getType();
if (t == props::NONE || t == props::UNSPECIFIED)
p->setStringValue("");
else
assert(t == props::STRING);
}
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SGPropertyChangeListener* muc = new FGMakeUpperCase;
globals->addListenerToCleanup(muc);
p->addChangeListener(muc);
}
// this hack is needed to avoid weird viewport sizing within OSG on Windows.
// still required as of March 2017, sad times.
// see for example https://sourceforge.net/p/flightgear/codetickets/1958/
static void ATIScreenSizeHack()
{
osg::ref_ptr<osg::Camera> hackCam = new osg::Camera;
hackCam->setRenderOrder(osg::Camera::PRE_RENDER);
int prettyMuchAnyInt = 1;
hackCam->setViewport(0, 0, prettyMuchAnyInt, prettyMuchAnyInt);
globals->get_renderer()->addCamera(hackCam, false);
}
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// Propose NVIDIA Optimus / AMD Xpress to use high-end GPU
#if defined(SG_WINDOWS)
extern "C" {
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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_declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void logToHome()
{
SGPath logPath = globals->get_fg_home();
logPath.append("fgfs.log");
if (logPath.exists()) {
SGPath prevLogPath = globals->get_fg_home();
prevLogPath.append("fgfs_0.log");
logPath.rename(prevLogPath);
// bit strange, we need to restore the correct value of logPath now
logPath = globals->get_fg_home();
logPath.append("fgfs.log");
}
sglog().logToFile(logPath, SG_ALL, SG_INFO);
#if defined(HAVE_CRASHRPT)
if (global_crashRptEnabled) {
crAddFile2(logPath.c_str(), NULL, "FlightGear Log File", CR_AF_MAKE_FILE_COPY);
SG_LOG( SG_GENERAL, SG_INFO, "CrashRpt enabled");
} else {
SG_LOG(SG_GENERAL, SG_WARN, "CrashRpt enabled at compile time but failed to install");
}
#endif
}
// Main top level initialization
int fgMainInit( int argc, char **argv )
{
// set default log level to 'info' for startup, we will revert to a lower
// level once startup is done.
sglog().setLogLevels( SG_ALL, SG_INFO );
sglog().setStartupLoggingEnabled(true);
globals = new FGGlobals;
if (!fgInitHome()) {
return EXIT_FAILURE;
}
const bool readOnlyFGHome = fgGetBool("/sim/fghome-readonly");
if (!readOnlyFGHome) {
// now home is initialised, we can log to a file inside it
logToHome();
}
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std::string version(FLIGHTGEAR_VERSION);
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SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version " << version );
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Build Type " << FG_BUILD_TYPE );
SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR);
SG_LOG( SG_GENERAL, SG_INFO, "Jenkins number/ID " << JENKINS_BUILD_NUMBER << ":"
<< JENKINS_BUILD_ID);
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#if OSG_VERSION_LESS_THAN(3,4,1)
SG_LOG(SG_GENERAL, SG_ALERT, "Minimum supported OpenScenegraph is V3.4.1 - currently using " << osgGetVersion() << " This can cause fatal OSG 'final reference count' errors at runtime");
#endif
// seed the random number generator
sg_srandom_time();
string_list *col = new string_list;
globals->set_channel_options_list( col );
fgValidatePath(globals->get_fg_home(), false); // initialize static variables
upper_case_property("/sim/presets/airport-id");
upper_case_property("/sim/presets/runway");
upper_case_property("/sim/tower/airport-id");
upper_case_property("/autopilot/route-manager/input");
// check if the launcher is requested, since it affects config file parsing
bool showLauncher = flightgear::Options::checkForArg(argc, argv, "launcher");
// an Info.plist bundle can't define command line arguments, but it can set
// environment variables. This avoids needed a wrapper shell-script on OS-X.
showLauncher |= (::getenv("FG_LAUNCHER") != nullptr);
if (showLauncher) {
// to minimise strange interactions when launcher and config files
// set overlaping options, we disable the default files. Users can
// still explicitly request config files via --config options if they choose.
flightgear::Options::sharedInstance()->setShouldLoadDefaultConfig(false);
}
if (showLauncher && readOnlyFGHome) {
// this is perhaps not what the user wanted, let's inform them
flightgear::modalMessageBox("Multiple copies of FlightGear",
"Another copy of FlightGear is already running on this computer, "
"so this copy will run in read-only mode.");
}
// Load the configuration parameters. (Command line options
// override config file options. Config file options override
// defaults.)
int configResult = fgInitConfig(argc, argv, false);
if (configResult == flightgear::FG_OPTIONS_ERROR) {
return EXIT_FAILURE;
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS;
}
#if defined(HAVE_QT)
flightgear::initApp(argc, argv);
if (showLauncher) {
flightgear::checkKeyboardModifiersForSettingFGRoot();
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if (!flightgear::runLauncherDialog()) {
return EXIT_SUCCESS;
}
}
#else
if (showLauncher) {
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SG_LOG(SG_GENERAL, SG_ALERT, "\n!Launcher requested, but FlightGear was compiled without Qt support!\n");
}
#endif
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fgInitSecureMode();
fgInitAircraftPaths(false);
configResult = fgInitAircraft(false);
if (configResult == flightgear::FG_OPTIONS_ERROR) {
return EXIT_FAILURE;
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS;
}
addons::AddonManager::createInstance();
Improved infrastructure for add-ons: C++ classes, metadata file, Nasal interface This commit adds C++ classes for add-on management, most notably AddonManager, Addon and AddonVersion. The AddonManager is used to register add-ons. It relies on an std::map<std::string, AddonRef> to hold the metadata of each registered add-on (keys of the std::map are add-on identifiers, and AddonRef is currently SGSharedPtr<Addon>). Accessor methods are available for: - retrieving the list of registered or loaded add-ons (terminology explained in $FG_ROOT/Docs/README.add-ons); - checking if a particular add-on has already been registered or loaded; - for each add-on, obtaining an Addon instance which can be queried for its name, id, version, base path, the minimum and maximum FlightGear versions it requires, its base node in the Property Tree, its order in the load sequence, short and long description strings, home page, etc. The most important metadata is made accessible in the Property Tree under /addons/by-id/<addon-id> and the property /addons/by-id/<addon-id>/loaded can be checked or listened to, in order to determine when a particular add-on is loaded. There is also a Nasal interface to access add-on metadata in a convenient way. In order to provide this metadata, each add-on must from now on have in its base directory a file called 'addon-metadata.xml'. All this is documented in much more detail in $FG_ROOT/Docs/README.add-ons. Mailing-list discussion: https://sourceforge.net/p/flightgear/mailman/message/36146017/
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configResult = flightgear::Options::sharedInstance()->processOptions();
if (configResult == flightgear::FG_OPTIONS_ERROR) {
return EXIT_FAILURE;
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS;
}
// Set the lists of allowed paths for cases where a path comes from an
// untrusted source, such as the global property tree (this uses $FG_HOME
// and other paths set by Options::processOptions()).
fgInitAllowedPaths();
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
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const auto& resMgr = simgear::EmbeddedResourceManager::createInstance();
initFlightGearEmbeddedResources();
// The language was set in processOptions()
const std::string locale = globals->get_locale()->getPreferredLanguage();
// Must always be done after all resources have been added to 'resMgr'
resMgr->selectLocale(locale);
SG_LOG(SG_GENERAL, SG_INFO,
"EmbeddedResourceManager: selected locale '" << locale << "'");
// Copy the property nodes for the menus added by registered add-ons
addons::AddonManager::instance()->addAddonMenusToFGMenubar();
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// Initialize the Window/Graphics environment.
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
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fgRegisterIdleHandler( &fgIdleFunction );
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// Initialize sockets (WinSock needs this)
simgear::Socket::initSockets();
// Clouds3D requires an alpha channel
fgOSOpenWindow(true /* request stencil buffer */);
fgOSResetProperties();
fntInit();
globals->get_renderer()->preinit();
if (fgGetBool("/sim/ati-viewport-hack", true)) {
SG_LOG(SG_GENERAL, SG_WARN, "Enabling ATI/AMD viewport hack");
ATIScreenSizeHack();
}
fgOutputSettings();
//try to disable the screensaver
fgOSDisableScreensaver();
// pass control off to the master event handler
int result = fgOSMainLoop();
frame_signal.clear();
fgOSCloseWindow();
simgear::Emesary::GlobalTransmitter::instance()->NotifyAll(mln_stopped);
simgear::clearEffectCache();
// clean up here; ensure we null globals to avoid
// confusing the atexit() handler
delete globals;
globals = nullptr;
// delete the NavCache here. This will cause the destruction of many cached
// objects (eg, airports, navaids, runways).
delete flightgear::NavDataCache::instance();
return result;
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}