..
3dcloud-ALS-detailed.frag
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
3dcloud-ALS-detailed.vert
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
3dcloud.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
3dcloud.vert
Fix for black clouds on ATI (bug 1160)
2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
airfield-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
ambient.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
birds-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
birds-ALS.vert
ALS bird shader
2016-04-30 21:27:28 +03:00
bloom-combine.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
blur.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
bowwave-ALS.frag
Filtering for most remaining ALS shaders
2016-04-06 09:26:49 +03:00
bowwave.frag
Optimisation and tidying
2012-05-07 19:11:34 +01:00
building-ALS.vert
Instance based random buildings
2019-08-20 17:02:27 +01:00
building-default.frag
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
building-default.vert
Instance based random buildings
2019-08-20 17:02:27 +01:00
building-deferred-gbuffer.vert
Instance based random buildings
2019-08-20 17:02:27 +01:00
building-model-ALS-ultra.vert
Instance based random buildings
2019-08-20 17:02:27 +01:00
building-ubershader.vert
Instance based random buildings
2019-08-20 17:02:27 +01:00
bumpspec.frag
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
bumpspec.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
chute-ALS.vert
ALS drag/parachute animation shader
2016-12-10 10:40:25 +02:00
cinema.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
cliffs-ALS.frag
Cliffs effect and fragment shader by James Hester.
2019-03-31 15:28:34 -05:00
cloud-impostor-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag
ALS: Fix rainbow fringing order in Cirrus clouds
2018-09-05 09:20:20 +03:00
cloud-static-ALS-detailed.vert
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-static.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
cloud-static.vert
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
clouds-box.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-box.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-layered.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-layered.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-test.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thick.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thin.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
color_temperature.frag
Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
2017-05-26 12:19:06 +03:00
contrail.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
contrail.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
crop.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
crop.vert
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
default.frag
Standardize fog
2011-12-01 21:03:40 +00:00
default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
deferred-gbuffer.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
deferred-tree.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
deferred-tree.vert
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
display.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
drunway-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
filters-ALS.frag
Added dithering as an ALS post-processing effect to prevent banding
2019-04-21 18:53:19 +02:00
filters-ALS.vert
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
flutter-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
flutter.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
fog.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
fog.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
forest.frag
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
forest.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
fullscreen.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
gbuffer-encode.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
gbuffer-functions.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
generic-ALS-base.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
glass-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
glass-ALS.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
grass-ALS.frag
Tentatively make ALS grass shader more palatable to AMD/Radeon
2017-09-18 12:38:19 +03:00
grass-ALS.geom
Tentatively make ALS grass shader more palatable to AMD/Radeon
2017-09-18 12:38:19 +03:00
grass-ALS.vert
Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
2017-05-24 15:16:30 +03:00
hazes.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
hud-ALS.frag
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
hud-ALS.vert
ALS HUD effect approximating the appearance of light projected on the combiner
2017-02-24 09:28:54 +02:00
include_fog.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
include_fog.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
landmass-g.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
landmass.frag
Standardize fog
2011-12-01 21:05:05 +00:00
landmass.geom
Fix a few GLSL errors as reported by glslangValidator
2016-06-29 11:53:24 +02:00
landmass.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
light-ALS.frag
Make ALS procedural light shader palatable to nouveau driver
2017-09-01 12:57:11 +03:00
light-ALS.vert
Procedural aircraft lights for ALS - WIP
2016-02-03 09:13:30 +02:00
light-cone.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
light-point.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
light-spot.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
light-spot.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
lightmap.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
lightmap.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
lightspot-ALS.frag
ALS lightspot second projectable spot correction.
2016-10-05 14:47:44 -05:00
mat-anim.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
mat-anim.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
mode-diffuse.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-off.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-ALS-base.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
model-ALS-ultra.frag
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
model-ALS-ultra.vert
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
model-ALS-wingflex-organic.vert
Tentative change to linear-parabolic wingbeat animation for ALS wingflex shader
2015-11-14 13:27:38 +02:00
model-default.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
model-default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-interior-ALS-base.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
model-interior-ALS-detailed.frag
Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
2017-10-10 18:11:59 +02:00
model-interior-ALS-detailed.vert
Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
2017-10-10 18:11:59 +02:00
model-interior-display-ALS.frag
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
night-vision.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
noise.frag
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
planet-aurora.frag
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet-aurora.vert
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet-high.frag
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet.frag
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet.vert
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert
Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
2015-12-21 13:07:32 +02:00
rain-layer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
reflect.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
road-ALS-ultra.frag
ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
2019-01-14 13:57:02 +02:00
rock-ALS.frag
ALS: Improve snow rendering of procedural rock shader
2018-09-17 11:21:35 +03:00
runway-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
runway-gbuffer.frag
Improve runway reflection shader by Emilian H.
2014-01-23 17:23:03 +01:00
runway-gbuffer.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
runway.frag
Make the other sunlight shaders recognize water matId.
2012-07-19 22:08:35 +03:00
secondary_lights.frag
Bugfixes for ALS light addition
2016-08-18 09:25:03 +03:00
shadow-ALS.frag
flug:
2017-03-25 09:57:36 +01:00
shadow-ALS.vert
Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
2017-03-25 14:34:19 +01:00
shadow-vol-ALS.vert
flug:
2017-03-25 09:57:36 +01:00
skydome-ALS.frag
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
skydome-ALS.vert
ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
2018-02-13 15:00:21 +02:00
space-ALS-base.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
space-ALS-base.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
space-ALS-ultra.vert
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
ssao.frag
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
ssao.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
sunlight-nofiltering.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
sunlight-noshadow.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
sunlight.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
sunlight.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
surface-light-ALS.frag
Make ALS procedural light sprite more palatable to nouveau GPU driver
2017-03-04 10:01:45 +02:00
surface-light-ALS.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
terrain-ALS-base.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-ALS-detailed.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-ALS-detailed.vert
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
terrain-ALS-ultra.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-ALS-ultra.vert
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
terrain-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
terrain-nocolor.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
terrain-overlay-ALS.geom
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
test.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
thrustflame-ALS-detailed.frag
Introduce detailed version of thruster flame
2016-08-01 11:47:44 +03:00
thrustflame-ALS.frag
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert
Improvements to flame effect
2015-05-22 10:51:54 +03:00
transition-gbuffer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
transition-gbuffer.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
transition.frag
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition.vert
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
tree-ALS-shadow.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
tree-ALS.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
tree.frag
Standardized fog
2011-12-01 20:52:59 +00:00
tree.vert
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
trivial.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
trivial.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
trivial_transparent.frag
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
2015-05-25 16:29:56 +02:00
ubershader.frag
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
2015-05-25 16:29:56 +02:00
ubershader.vert
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
urban-ALS.frag
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
2017-02-23 10:13:22 +02:00
urban-ALS.vert
ALS urban shader development, minor fixes
2016-08-08 09:19:22 +03:00
urban-gbuffer.frag
Improved Random building texturesa - Gabo Huerta
2013-12-28 20:36:49 +00:00
urban-gbuffer.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
urban.frag
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
2017-02-23 10:13:22 +02:00
urban.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
wake-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
wake.vert
Optimisation and tidying
2012-05-07 19:11:34 +01:00
water-ALS-base.frag
Enable filtering for ALS lower quality terrain, water and model shaders
2016-03-27 20:27:32 +03:00
water-ALS-high.frag
ALS: rotor wash effect for volumetric grass and water shaders
2017-06-27 11:01:23 +03:00
water-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
water-gbuffer.frag
Restore the foam to the Rembrandt water shader
2012-10-06 14:14:27 +03:00
water-gbuffer.vert
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water-inland.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
water.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water.vert
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water_sine-gbuffer.frag
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water_sine.frag
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00