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2014-11-16 12:28:09 +02:00
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3dcloud-ALS.frag Basic ALS + AW infrastructure to use new cloud transparency parameter 2014-11-16 12:28:09 +02:00
3dcloud-ALS.vert Basic ALS + AW infrastructure to use new cloud transparency parameter 2014-11-16 12:28:09 +02:00
3dcloud.frag Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
airfield-ALS.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
ambient.frag Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-combine.frag Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.frag Generic blur effect 2012-05-12 09:20:05 +02:00
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
bowwave_lightfield.frag Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
building-default.frag Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-haze.vert Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
building-ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
cinema.frag Preserve film grain aspect ratio 2012-08-06 10:27:29 +01:00
cloud-impostor-lightfield.vert Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
cloud-noctilucent-lightfield.vert Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
cloud-shadowfunc.frag GUI option and some internal tweaks for cloud shadow functionality 2014-04-17 12:39:53 +03:00
cloud-static-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
cloud-static-lightfield.vert Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
cloud-static.frag Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
drunway-ALS.frag ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
flutter-ALS.vert ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
fog.vert Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
forest.frag Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
forest.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fullscreen.vert Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
gbuffer-encode.frag Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached. 2012-05-05 00:10:56 +02:00
gbuffer-functions.frag Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
generic-ALS-base.vert ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
hazes.frag Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
include_fog.frag Shaders/include_fog.frag: better fix for the common fog function 2012-03-15 21:09:27 +02:00
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
landmass.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-point.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
lightmap.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
lightmap.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-diffuse.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-off.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-ALS-base.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
model-ALS-ultra.frag Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example 2014-11-08 10:42:42 +02:00
model-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
night-vision.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
noise.frag Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
planet-cloudlayer.frag Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
planet.frag Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
planet.vert Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
rain-layer-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
rock-ALS.frag ALS procedural rock work 2014-10-19 13:22:20 +03:00
runway-ALS.frag vec3 is not the same as float 2014-11-05 08:47:02 +02:00
runway-gbuffer.frag Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
runway-gbuffer.vert fix runway shader normals in Rembrandt. 2012-07-01 23:20:02 +03:00
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
secondary_lights.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
skydome-ALS.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
skydome-ALS.vert ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
ssao.vert Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
sunlight.vert Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
surface-light-ALS.frag Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc 2014-10-24 09:36:03 +03:00
surface-light-ALS.vert Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc 2014-10-24 09:36:03 +03:00
terrain-ALS-base.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
terrain-ALS-detailed.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
terrain-ALS-detailed.vert ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
terrain-ALS-ultra.frag Cleanup and skylight reflection improved ALS wet runway effect 2014-11-01 15:42:54 +02:00
terrain-ALS-ultra.vert No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
terrain-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
terrain-nocolor.frag Tidy up 2011-12-02 14:33:34 +00:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition-gbuffer.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition-gbuffer.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
tree-ALS.frag Consistent Rayleigh haze for trees is hard... 2014-11-04 12:33:29 +02:00
tree-ALS.vert Consistent Rayleigh haze for trees is hard... 2014-11-04 12:33:29 +02:00
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial_transparent.frag Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
urban-ALS.frag ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
urban-ALS.vert ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
urban-gbuffer.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban-gbuffer.vert Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
urban.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban.vert Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4 2012-12-01 20:51:30 +00:00
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
wake_lightfield.vert Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
water-ALS-base.frag Improvements to sky reflection in ALS water shaders 2014-10-31 12:25:59 +02:00
water-ALS-high.frag Continuous water coloring between ocean and inland 2014-11-12 09:16:32 +02:00
water-ALS.vert Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water-inland.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine-gbuffer.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00