.. |
Fallback
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
HDR
|
HDR pipeline: Use MRT to prefilter the environment map
|
2021-07-26 17:21:20 +02:00 |
agriculture.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
airfield.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
birdswarm.eff
|
ALS urban shader development, minor fixes
|
2016-08-08 09:19:22 +03:00 |
bowwave.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
building.eff
|
Simplify building.eff, fix lack of orthoTexCoord
|
2021-04-25 21:36:02 +01:00 |
bumpspec.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
chrome.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
chute.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
cityLM.eff
|
Maintenance: cityLM Effort
|
2021-02-27 00:26:39 -06:00 |
cliffs.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
cloud-impostor.eff
|
More infrastructure for perception filtering of moonlight
|
2017-11-13 10:27:25 +02:00 |
cloud-models.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
cloud-noctilucent.eff
|
More infrastructure for perception filtering of moonlight
|
2017-11-13 10:27:25 +02:00 |
cloud-static.eff
|
ALS: Detailed scattering model for light on Cirrus clouds
|
2018-09-01 09:42:34 +03:00 |
cloud.eff
|
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
|
2018-08-30 09:17:36 +03:00 |
clouds-box.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
clouds-layered.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
clouds-thick.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
clouds-thin.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
clouds-thinlayer.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
crop.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
cropgrass.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
dirt-runway.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
flutter.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
forest.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
glacier.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
glass.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
grass.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
herbtundra.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
hud.eff
|
Another ALS HUD bugfix, cannot have two uniforms named the same
|
2017-04-19 09:52:53 +03:00 |
landmass-nowood.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
landmass-scrub.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
landmass.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
lfeat.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
light-cone.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
light-point.eff
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
light-spot.eff
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
lightmap.eff
|
Fix inherits-from breaking lightmap.eff fallback
|
2021-04-22 10:29:59 +01:00 |
lightning.eff
|
More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
|
2015-08-12 11:31:05 +03:00 |
material-diffuse.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
material-off.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
model-combined-deferred.eff
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
model-combined-transparent.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
model-combined.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
model-default.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
model-interior-display.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
model-interior.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
model-pbr.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
model-transparent.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
model-wingflex.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
planet-aurora.eff
|
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
|
2017-04-05 16:50:31 +03:00 |
planet-cloudlayer.eff
|
Remove requests to generate normals as these are no-ops, because
|
2020-05-03 07:29:34 +01:00 |
planet.eff
|
Remove requests to generate normals as these are no-ops, because
|
2020-05-03 07:29:34 +01:00 |
procedural-light.eff
|
Procedural aircraft lights for ALS - WIP
|
2016-02-03 09:13:30 +02:00 |
rain-layer.eff
|
Groundwork for ALS g-force blackout filter, WIP
|
2017-03-03 19:50:13 +02:00 |
reflect-bump-spec.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
reflect.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
road-high.eff
|
osm2city building, road, railway materials.
|
2017-05-09 14:16:44 +01:00 |
road-low.eff
|
osm2city building, road, railway materials.
|
2017-05-09 14:16:44 +01:00 |
road-mid.eff
|
osm2city building, road, railway materials.
|
2017-05-09 14:16:44 +01:00 |
road.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
rock.eff
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
runway-dds.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
runway.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
schemes.xml
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
shadow-vol.eff
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
shadow.eff
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
skydome.eff
|
HDR pipeline: a lot of improvements to atmospheric scattering
|
2021-07-26 12:11:37 +02:00 |
space-combined.eff
|
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
|
2017-06-18 09:35:32 +03:00 |
space.eff
|
Experimental additional lighting options for ALS model shaders
|
2016-07-31 10:29:02 +03:00 |
stars.eff
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
surface-lights-directional.eff
|
Extend ALS flitering to more effects
|
2016-03-18 09:32:34 +02:00 |
surface-lights.eff
|
Extend ALS flitering to more effects
|
2016-03-18 09:32:34 +02:00 |
terrain-default.eff
|
Create overlay mixing scales based on texture scale.
|
2021-07-26 11:13:00 +01:00 |
terrain-overlay.eff
|
Fix terrain-overlay.eff not properly checking for geometry shaders
|
2021-04-02 21:44:17 +02:00 |
text-default.eff
|
Add shaders for osgText
|
2021-05-14 22:45:36 +02:00 |
thrust-flame.eff
|
Bugfix and noise seed option for ALS thrust flame shader
|
2017-04-17 10:30:49 +03:00 |
transition-base-dirt.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
transition-base-grass-inverse.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
transition-base-grass-rock.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
transition-base-rock.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
transition.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
tree-european-deciduous.eff
|
European deciduous trees change autumn color in ALS
|
2015-02-18 10:35:00 +02:00 |
tree-european-mixed.eff
|
European deciduous trees change autumn color in ALS
|
2015-02-18 10:35:00 +02:00 |
tree-forest.eff
|
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
|
2016-03-26 09:02:51 +02:00 |
tree-grass.eff
|
Random vegetation shadows for ALS
|
2015-02-20 09:55:13 +02:00 |
tree.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
urban.eff
|
Reduce shader complexity and implement graphics presets
|
2021-03-31 04:05:34 +02:00 |
water-dds.eff
|
Revert "UniformFactory: merge current uniform per <name> of effect"
|
2014-11-16 22:09:41 +01:00 |
water-inland.eff
|
Cleanup:
|
2021-05-10 11:52:28 +02:00 |
water.eff
|
Cleanup:
|
2021-05-10 11:52:28 +02:00 |
ws30.eff
|
HDR pipeline: add placeholder shaders for WS 3.0
|
2021-07-24 13:35:53 +02:00 |
ws30water.eff
|
HDR pipeline: add placeholder shaders for WS 3.0
|
2021-07-24 13:35:53 +02:00 |