..
Fallback
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
HDR
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
agriculture.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
airfield.eff
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
birdswarm.eff
ALS urban shader development, minor fixes
2016-08-08 09:19:22 +03:00
bowwave.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
building.eff
Change buildings and lights vertex attributes (again)
2023-04-28 22:56:25 +02:00
bumpspec.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
chrome.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
chute.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
cityLM.eff
HDR: Add support for random and OSG buildings
2023-04-23 21:26:26 +02:00
cliffs.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
cloud-impostor.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
cloud-models.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
cloud-static.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
cloud.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
clouds-box.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-layered.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-thick.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-thin.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
crop.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
cropgrass.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
dirt-runway.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
flutter.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
forest.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
galaxy.eff
HDR: Render the Moon, stars and planets
2023-11-06 14:56:45 +01:00
glacier.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
glass.eff
HDR: Better technique ordering
2021-08-31 18:42:21 +02:00
grass.eff
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
herbtundra.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
hud.eff
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
landmass-nowood.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
landmass-scrub.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
landmass.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
lfeat.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
light-cone.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
light-point.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
light-spot.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
lightmap.eff
Fix inherits-from breaking lightmap.eff fallback
2021-04-22 10:29:59 +01:00
lightning.eff
More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
2015-08-12 11:31:05 +03:00
marker-pin.eff
Marker-pins FGData changes
2022-01-27 12:11:24 +00:00
material-diffuse.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
material-off.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
model-combined-deferred.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
model-combined-transparent.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model-combined.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model-default.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model-interior-display.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
model-interior.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
model-pbr-transparent.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model-pbr.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model-transparent.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model-wingflex.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
moon.eff
HDR: Render the Moon, stars and planets
2023-11-06 14:56:45 +01:00
object-instancing-colored.eff
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object-instancing.eff
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
planet-aurora.eff
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff
Remove requests to generate normals as these are no-ops, because
2020-05-03 07:29:34 +01:00
planet.eff
Remove requests to generate normals as these are no-ops, because
2020-05-03 07:29:34 +01:00
procedural-light.eff
Procedural aircraft lights for ALS - WIP
2016-02-03 09:13:30 +02:00
rain-layer.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
reflect.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
road-high.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road-low.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road-mid.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road.eff
HDR: Add support for random and OSG buildings
2023-04-23 21:26:26 +02:00
rock.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
runway-dds.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
runway.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
scenery-lights.eff
Change buildings and lights vertex attributes (again)
2023-04-28 22:56:25 +02:00
schemes.xml
HDR: Optimize the G-Buffer and do not separate the occlusion texture
2021-08-27 00:03:43 +02:00
shadow-vol.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
shadow.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
skydome.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
space-combined.eff
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
2017-06-18 09:35:32 +03:00
space.eff
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
stars.eff
HDR: Improve stars rendering
2024-01-07 16:18:55 +01:00
surface-lights-directional.eff
Extend ALS flitering to more effects
2016-03-18 09:32:34 +02:00
surface-lights.eff
Extend ALS flitering to more effects
2016-03-18 09:32:34 +02:00
terrain-default.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
terrain-overlay.eff
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
text-default.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
thrust-flame.eff
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
transition-base-dirt.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
transition-base-rock.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
transition.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
tree-european-mixed.eff
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
tree-forest.eff
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
2016-03-26 09:02:51 +02:00
tree-grass.eff
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
tree.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
urban.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
water-dds.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
water-inland.eff
Cleanup:
2021-05-10 11:52:28 +02:00
water.eff
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
ws30-overlay.eff
WS30: Separate out haze calculations
2022-01-18 21:13:29 +00:00
ws30-railway.eff
WS30: Workaround for ALS Ultra road effect
2022-01-11 21:38:38 +00:00
ws30-road-high.eff
WS30: Road rendering improvements
2023-01-11 21:40:42 +00:00
ws30-road-mid.eff
WS30: Road rendering improvements
2023-01-11 21:40:42 +00:00
ws30-road.eff
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
ws30-water.eff
WS30: Improve water line features
2022-10-24 19:53:12 +01:00
ws30.eff
HDR: W3.0 water shader - initial implementation
2024-02-24 17:09:51 +00:00