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fgdata/Textures/Terrain
Erik Hofman bf9c0f12e1 Materials changes version 1
1. Changed airport_grass_overlay.png to airport_grass_structure_overlay2.png

- africa_rainforest.xml, azores.xml, brazil_amazon_forest.xml, brazil_pampas.xml, brazil.pantanal.xml, california.xml, corse.xml, global-summer.xml, mexico.xml, south_east_asia.xml, southern_europe.xml, tropical_south_america.xml, us_southwest.xml

2. Added old airport_grass_overlay.png as airport_grass_structure_overlay1.png
- jan-mayen.xml, ascension.xml (volcanic island)

3. Changed <overlay_layer_magnification> for files using airport_grass_structure_overlay2.png. Conversion: 8.0 units in structure_overlay1 = 60.0 units in structure_overlay2.

- 60.0: africa_rainforest.xml, azores.xml, brazil_amazon_forest.xml, brazil_pampas.xml (4.0), brazil.pantanal.xml, california.xml (grain_layer), corse.xml (grain_layer), global-summer.xml, jan_mayen.xml, mexico.xml (grain_layer 4.0), south_east_asia.xml, southern_europe.xml (grain_layer 4.0), tropical_south_america.xml (grain_layer), us_southwest.xml (grain_layer)

4. Specified <overlay_layer_magnification> for AirportKeep using a normal texture in the n="14" slot instead of a structure texture without specifying magnification. The reason is the new default structure texture uses a much higher magnification. The old value used was 8.0 from global-summer.xml.
- us_southwest.xml (8.0), california.xml (8.0),

5. Specify <grain_layer_magnification> as 4.0 for jan-mayen.xml. Global-summer.xml didn't specify it so the material got settings from the effect default.

6. Multiply alpha channel of airport_grass_structure_overlay2.png by 0.7 to reduce very subtle tiling to almost zero for worst case (e.g. white areas of southern_europe.xml keep). This is visible only at closer ranges at very specific angles. Change southern_europe.xml grain_layer_magnification to 50.0. Best fixed with grain_alpha uniform.a new

7. Increase <overlay_alpha> to greater than 1.0 in global_summer.xml for structure overlays for keeps to compensate for multiplying strucuture_overlay2.png alpha by 0.7. Target goal was 0.85 - there is some almost imperceptible tiling from very specific angle close up and this can be lowered a bit further if needed.

8. Specify <overlay_alpha> as 1.0 for overlays where airport_grass_structure_overlay2.png is not used, or is used in the n="15" grain layer slot.
- africa_desert.xml,  africa_mediteranean.xml, ascension.xml, brazil-caatinga.xml, corse.xml, california.xml, greenland.xml (new definition), hawaii.xml, iceland.xml (new definition), southern_europe.xml, tropical_south_america.xml

9. Changed name of airport-grass-autumn.png to airport-grass-summer2.png.

10. Use airport-grass-summer2.png (brown-grey-green) grass texture for in greenland.xml as the green one is out of place. D-ECHO is working further on Northern area keep.

11. Changed <texture> reference in california.xml from airport-grass-autumn.png to airport-grass-summer.png.

12 Grass scale for airport-grass-structureoverlay2.png: roughly 60 (roughly guessed by displaying RBG strucuture texture against airport_grass2.png.).

13. Changed california-grass.png to california-grass2.png:
mexico.xml,

14. Added 3d grass to california and iceland grass definitions.

15. Iceland and BIKF for the moment uses the dull brown-grey.green airport-grass-summer2.png. Once a control for specifying grass texture magnification is in it's possible to do a dark volcanic underlying texture with spots of grass/moss.

16. Started a Keep definition in europe.xml so maybe in future a new global grass type can be a bit less yellow than for Europe and mid latitude locations away from the equator.

----
Note:

Possible unresolved minor problem found with colour of 3d grass: AirportKeep effects can specify textures with grass colours in either the base slot or the overlay slot. e.g. us-southwest.xml specifies the grass colour in the overlay slot and the ground underneath in the base layer slot.
The 3d grass shader assumes a magnification of 1.0. When overlay or base layer magnifications are not 1.0 same the grass colours don't quite line up. Some difference between ground underneath and grass is probably desired to make the grass blades more obvious. It's not a big problem in dryer areas as the grass density is low and the dry textures colours are similar looking. Eventual fix: add a <grass_color_layer_magnification>.
2020-10-13 10:38:41 +02:00
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18th_century_city-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
18th_century_city.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
18th_century_city.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
18th_century_city_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
airport-grass-summer.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport-grass-summer2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport-grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
airport_grass2.png Airport keep follows autumn coloring 2014-11-30 13:30:56 +02:00
airport_grass_structure_overlay1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport_grass_structure_overlay2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
asphalt.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
caatinga-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
caatinga-crop.png agsagostinho: 2016-03-24 14:17:50 +01:00
caatinga-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
california-airport.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-airport2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-drycrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-forest.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-grass-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-grass2.png Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert 2020-10-08 12:37:21 +02:00
california-industry-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
california-industry.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-port.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-rock.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-sand.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub3.png Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
california-town-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
carpark.png agsagostinho: 2016-03-24 14:17:50 +01:00
cerrado-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-shrub-green.png agsagostinho: 2016-03-24 14:17:50 +01:00
city1-middle-east.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
city1-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
city1_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
city2-middle-east.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
city2-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
coniferous_forest.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside1.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.ireland-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside2.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside2.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside2.green.png Materials changes version 1 2020-10-13 10:38:41 +02:00
countryside3.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside3.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside3.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside4.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside4.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside4.green.png Materials changes version 1 2020-10-13 10:38:41 +02:00
crop-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
crop.png Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
cropgrass-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropgrass-hires-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass-hires.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass-madagascar.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
cropgrass.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass2.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropwood-autumn.png Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropwood.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropwood.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropwood.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dark_gravel.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
dec_evergreen-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dec_evergreen.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
desert-airport2.png Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert 2020-10-08 12:37:21 +02:00
dirt3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
dirtrock.png Procedural Texturing 2012-08-07 09:01:14 +02:00
dirtrock_dark.png Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
dry_pasture4.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
drycrop.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dunes-lencois.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
dunes.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
evergreen.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest-colors.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
forest-relief.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
forest.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1a.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1b.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1c.png Materials changes version 1 2020-10-13 10:38:41 +02:00
glacier1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
glacier3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
golfcourse-caribbean.png Materials changes version 1 2020-10-13 10:38:41 +02:00
golfcourse1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
golfcourse1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
golfcourse1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
grain_texture.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass-caribbean.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
grass10b.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass10c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2.png Removal of the unused executable bit from two affected Textures PNG files. 2015-04-29 17:49:08 +02:00
grass_dry2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2a_darker.png agsagostinho: 2016-03-24 14:17:50 +01:00
grass_dry3.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
grass_dry3a.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
grass_green_hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_green_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_marsh_hires.png Regional texture definitions for Florida 2015-05-25 15:01:35 +03:00
gravel.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
gravel_brown.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_gray.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
gravel_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra_iceland.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
iceland_grass-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
iceland_grass.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
industrial-mask.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial.png agsagostinho: 2016-03-24 14:17:50 +01:00
industrial_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
industry-midle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
industry-midle-east.png agsagostinho: 2016-03-24 14:17:50 +01:00
irrcrop-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
irrcrop-europe-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
irrcrop-europe.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop-europe.png Materials changes version 1 2020-10-13 10:38:41 +02:00
irrcrop.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
latin_american_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
latin_american_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_city1.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_slum.png Replace CC-BY-SA textures. 2015-07-05 19:49:32 +01:00
lava1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava_drylake.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh3a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mediterranean_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mediterranean_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mediterranean_city1.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mixedcrop-caribbean.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedcrop.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedcrop1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedcrop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop3.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedcrop4.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedforest-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest-hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest1c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mud.png Add UK Textures 2013-02-16 09:22:35 +00:00
naturalcrop1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
naturalcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
naturalcrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
orchard.mask.png add Orchard textures 2013-03-04 00:03:00 +00:00
orchard.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
packice-overlay.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice1.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice2.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
pampas-grass-hires.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pampas-grass.png agsagostinho: 2016-03-24 14:17:50 +01:00
pampas-shrub.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rainforest-hawaii.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rainforest-patch.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rice1.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
rice1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock.png Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
rock7.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_alt.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_brown.png Easing tiling and contrasts in South America rainforest 2016-03-29 09:11:12 +03:00
rock_brown2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rock_dark.png Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
rock_grain01.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rocks-desert.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rocks-lava.png Iceland regional textures 2012-12-13 15:40:20 +02:00
sand-hawaii4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand5.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand5.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand6.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand6.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand6_hires.png agsagostinho: 2016-03-24 14:17:50 +01:00
sand_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_ochre.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
savanna-grass.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-grass2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-overlay.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-overlay2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
savanna.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub-hawaii-green.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-hawaii.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-southwest.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub1-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub1.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1_dark.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrubcover-relief.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
snow1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tidal.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
town-caribbean.png Hue blending between Caribbean textures and birds for the region 2016-05-03 11:15:29 +03:00
town-europe-autumn.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-europe-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
town-europe-south-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe-south.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe.mask.png Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
town-europe.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-madagascar.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-middle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-middle-east.png agsagostinho: 2016-03-24 14:17:50 +01:00
Town1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Town1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition1.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition2.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transport-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
transport.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
tundra-hawaii-green-autumn.png Tweaks and autumn fix for Europe regional textures 2018-09-17 11:34:46 +03:00
tundra-hawaii-green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra-hawaii.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
uk_countryside1.dds Update to match the png version 2020-10-09 09:27:54 +02:00
uk_countryside1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
uk_countryside2.dds Update to match the png version 2020-10-09 09:27:54 +02:00
uk_countryside2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
unknown.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
void.png Procedural Texturing 2012-08-07 09:01:14 +02:00
wash.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
wash.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water-inland.dds Make water-inland.eff Rembrandt compatible. 2012-07-08 15:58:42 +03:00
water-lake.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
water.png Optimise water shaders after ideas and suggestions by Thorsten Renk 2012-05-05 19:59:22 +01:00