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Erik Hofman bf9c0f12e1 Materials changes version 1
1. Changed airport_grass_overlay.png to airport_grass_structure_overlay2.png

- africa_rainforest.xml, azores.xml, brazil_amazon_forest.xml, brazil_pampas.xml, brazil.pantanal.xml, california.xml, corse.xml, global-summer.xml, mexico.xml, south_east_asia.xml, southern_europe.xml, tropical_south_america.xml, us_southwest.xml

2. Added old airport_grass_overlay.png as airport_grass_structure_overlay1.png
- jan-mayen.xml, ascension.xml (volcanic island)

3. Changed <overlay_layer_magnification> for files using airport_grass_structure_overlay2.png. Conversion: 8.0 units in structure_overlay1 = 60.0 units in structure_overlay2.

- 60.0: africa_rainforest.xml, azores.xml, brazil_amazon_forest.xml, brazil_pampas.xml (4.0), brazil.pantanal.xml, california.xml (grain_layer), corse.xml (grain_layer), global-summer.xml, jan_mayen.xml, mexico.xml (grain_layer 4.0), south_east_asia.xml, southern_europe.xml (grain_layer 4.0), tropical_south_america.xml (grain_layer), us_southwest.xml (grain_layer)

4. Specified <overlay_layer_magnification> for AirportKeep using a normal texture in the n="14" slot instead of a structure texture without specifying magnification. The reason is the new default structure texture uses a much higher magnification. The old value used was 8.0 from global-summer.xml.
- us_southwest.xml (8.0), california.xml (8.0),

5. Specify <grain_layer_magnification> as 4.0 for jan-mayen.xml. Global-summer.xml didn't specify it so the material got settings from the effect default.

6. Multiply alpha channel of airport_grass_structure_overlay2.png by 0.7 to reduce very subtle tiling to almost zero for worst case (e.g. white areas of southern_europe.xml keep). This is visible only at closer ranges at very specific angles. Change southern_europe.xml grain_layer_magnification to 50.0. Best fixed with grain_alpha uniform.a new

7. Increase <overlay_alpha> to greater than 1.0 in global_summer.xml for structure overlays for keeps to compensate for multiplying strucuture_overlay2.png alpha by 0.7. Target goal was 0.85 - there is some almost imperceptible tiling from very specific angle close up and this can be lowered a bit further if needed.

8. Specify <overlay_alpha> as 1.0 for overlays where airport_grass_structure_overlay2.png is not used, or is used in the n="15" grain layer slot.
- africa_desert.xml,  africa_mediteranean.xml, ascension.xml, brazil-caatinga.xml, corse.xml, california.xml, greenland.xml (new definition), hawaii.xml, iceland.xml (new definition), southern_europe.xml, tropical_south_america.xml

9. Changed name of airport-grass-autumn.png to airport-grass-summer2.png.

10. Use airport-grass-summer2.png (brown-grey-green) grass texture for in greenland.xml as the green one is out of place. D-ECHO is working further on Northern area keep.

11. Changed <texture> reference in california.xml from airport-grass-autumn.png to airport-grass-summer.png.

12 Grass scale for airport-grass-structureoverlay2.png: roughly 60 (roughly guessed by displaying RBG strucuture texture against airport_grass2.png.).

13. Changed california-grass.png to california-grass2.png:
mexico.xml,

14. Added 3d grass to california and iceland grass definitions.

15. Iceland and BIKF for the moment uses the dull brown-grey.green airport-grass-summer2.png. Once a control for specifying grass texture magnification is in it's possible to do a dark volcanic underlying texture with spots of grass/moss.

16. Started a Keep definition in europe.xml so maybe in future a new global grass type can be a bit less yellow than for Europe and mid latitude locations away from the equator.

----
Note:

Possible unresolved minor problem found with colour of 3d grass: AirportKeep effects can specify textures with grass colours in either the base slot or the overlay slot. e.g. us-southwest.xml specifies the grass colour in the overlay slot and the ground underneath in the base layer slot.
The 3d grass shader assumes a magnification of 1.0. When overlay or base layer magnifications are not 1.0 same the grass colours don't quite line up. Some difference between ground underneath and grass is probably desired to make the grass blades more obvious. It's not a big problem in dryer areas as the grass density is low and the dry textures colours are similar looking. Eventual fix: add a <grass_color_layer_magnification>.
2020-10-13 10:38:41 +02:00
AI AI Traffic and Liveries for Northern Air Cargo 2020-09-19 22:11:24 +01:00
Aircraft FG1000: Fuel Publisher and PanDown bug-fix 2020-10-06 21:58:18 +01:00
Aircraft-aisim Add some documentation. Updates from validates data for aircraft. 2020-10-01 08:04:46 +02:00
Aircraft-uiuc fix path for beech99 doco 2002-05-01 01:27:18 +00:00
Airports update list of metar stations 2018-02-18 21:08:21 +01:00
Astro Expanded stars catalog from Chris 2019-03-03 11:46:47 +00:00
ATC Improvements to spoken ATIS 2016-04-24 10:45:57 +02:00
Compositor Fix interior effect for Compositor ALS model<2 2020-05-26 20:26:05 +01:00
Docs Link .dirindex spec with test data. 2020-10-03 11:26:54 +01:00
Effects Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
Environment Fix typos spotted by Slawek 2020-06-18 10:17:02 +01:00
Fonts add fonts: B612 2019-02-19 17:13:33 +00:00
Geodata Add some additional NaturalEarth data. 2015-11-27 23:27:11 +00:00
gui Sort checklist groups alphabetically 2020-10-11 19:58:44 +01:00
HLA hla: Bring the object model in line with fgviewer. 2012-12-16 17:46:34 +01:00
Huds Added missing developer HUD 2019-05-01 14:27:01 +02:00
Input Add helper for OpenTrack input 2020-03-26 17:45:40 +00:00
Lighting Cancel specular highlights due to sun at night 2012-07-12 09:27:35 +02:00
Materials Materials changes version 1 2020-10-13 10:38:41 +02:00
Models Update earthview textures with seemless boundaries and add normalmap alpha channel 2020-07-12 18:55:28 +02:00
MP Sync with VirtualAir (http://virtualair.sourceforge.net/). 2010-02-10 10:41:25 +00:00
Nasal Modules.nas: add return values to some methods. 2020-09-03 17:51:16 +01:00
Navaids Add Truman TACAN to carrier navaids 2017-09-01 12:35:05 +03:00
Phi Fix attributes for multiplayer and AI airplanes in Phi (fix #2274) 2020-06-25 11:11:39 +01:00
Protocol David Megginson: here are the generic protocols I implemented for ForeFlight's sim integration (also supported by Garmin Pilot). The XATT one isn't fully working in Garmin Pilot (I've checked that the output is correct by sending it to a file), so I'd be grateful if anyone with an iOS device could try it in ForeFlight. The XGPS one is working flawlessly in Garmin Pilot on Android. 2017-07-05 09:03:45 +02:00
Shaders Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
Sounds Provide sound stubs for Airbus-style callouts (2500, hundred above, retard) 2018-01-28 17:07:28 +01:00
Textures Materials changes version 1 2020-10-13 10:38:41 +02:00
Timezone Removed. 2000-11-03 20:18:05 +00:00
Translations Update the Italian translation 2020-10-06 21:16:12 +02:00
Video/NVIDIA Corporation Set the archive attribute for the properties we want to keep after exit 2020-04-13 17:13:27 +02:00
.gitignore Add gitignore file. 2012-02-18 14:26:17 +01:00
AtlasPalette Fix type 2005-01-31 14:20:38 +00:00
AUTHORS Updates in preparation for the 0.9.8 release. 2004-12-21 00:21:11 +00:00
ChangeLog text file updates. 2002-02-18 15:37:50 +00:00
COPYING Updates in preparation for the 0.9.8 release. 2004-12-21 00:21:11 +00:00
defaults.xml Default threaded GC to off for the moment 2020-09-03 17:51:16 +01:00
httpd-settings.xml Phi: move URL to the browsers root directory 2015-04-18 13:03:46 +02:00
joysticks.xml joysticks.xml: Manual revert of unintended changes from Alexis merge. 2010-10-29 20:43:09 +02:00
keyboard.xml keyboard.xml: alt-c toggles /sim/animation-tooltips. 2019-08-31 14:14:18 +01:00
location-presets.xml Updated default location to BIKF 2019-05-24 11:43:13 +01:00
mice.xml able to change FoV in spring-loaded mode 2014-01-19 23:29:33 +01:00
NEWS Preparation for 0.9.11-pre1 release. 2007-05-15 16:09:55 +00:00
options.xml Added help item about --load-tape arg. 2020-06-06 09:56:30 +01:00
README spelling fixes 2007-11-20 18:09:20 +00:00
README-textures-ng Stat adding Direct Draw Surface terrain textures 2011-09-05 12:01:45 +01:00
runfgfs.bat Initial revision. 2001-06-11 22:11:49 +00:00
Thanks Credit Martin's work for the world scenery 2016-01-31 20:49:21 +01:00
version new version: 2020.3.0 2020-06-15 12:33:53 +01:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files needed by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
http://www.flightgear.org/~curt

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

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other available source code and documentation, please visit our web
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FlightGear is a product of the collaboration of large international
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comes with no warranty.  We hope you enjoy FlightGear and/or find it
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