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Set the archive attribute for the properties we want to keep after exit

This commit is contained in:
Erik Hofman 2020-04-13 17:13:27 +02:00
parent 502c85780a
commit d1386633e2
5 changed files with 9 additions and 33 deletions

View file

@ -2,7 +2,7 @@
<PropertyList>
<shaders>
<shaders archive="true">
<custom-settings type="bool">true</custom-settings>
<generic type="float">1</generic>
<landmass type="float">6</landmass>
@ -18,20 +18,8 @@
<lights type="float">1</lights>
<quality-level-internal type="float">1</quality-level-internal>
</shaders>
<random-objects type="bool">true</random-objects>
<random-vegetation type="bool">true</random-vegetation>
<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
<random-vegetation-normals type="bool">false</random-vegetation-normals>
<vegetation-density type="double">1.3</vegetation-density>
<random-buildings type="bool">true</random-buildings>
<building-density type="double">0.7</building-density>
<point-sprites type="bool">true</point-sprites>
<particles type="bool">true</particles>
<clouds3d-enable type="bool">true</clouds3d-enable>
<clouds3d-vis-range type="float">10000</clouds3d-vis-range>
<clouds3d-detail-range type="float">10000</clouds3d-detail-range>
<clouds3d-density type="double">0.25</clouds3d-density>
<shadows>
<clouds3d-enable archive="true" type="bool">true</clouds3d-enable>
<shadows archive="true">
<enabled type="bool">true</enabled>
</shadows>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<PropertyList>
<shaders>
<shaders archive="true">
<custom-settings type="bool">true</custom-settings>
<generic type="double">1</generic>
<landmass type="double">6</landmass>
@ -18,20 +18,8 @@
<quality-level-internal type="double">1</quality-level-internal>
<quality-level type="double">-1</quality-level>
</shaders>
<random-objects type="bool">true</random-objects>
<random-vegetation type="bool">true</random-vegetation>
<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
<random-vegetation-normals type="bool">false</random-vegetation-normals>
<vegetation-density type="double">1</vegetation-density>
<random-buildings type="bool">false</random-buildings>
<building-density type="double">1</building-density>
<point-sprites type="bool">true</point-sprites>
<particles type="bool">true</particles>
<clouds3d-enable type="bool">true</clouds3d-enable>
<clouds3d-vis-range type="double">10000</clouds3d-vis-range>
<clouds3d-detail-range type="double">10000</clouds3d-detail-range>
<clouds3d-density type="double">0.25</clouds3d-density>
<shadows>
<clouds3d-enable archive="true" type="bool">true</clouds3d-enable>
<shadows archive="true">
<enabled type="bool">true</enabled>
</shadows>
</PropertyList>

View file

@ -8,7 +8,7 @@
<PropertyList>
<shaders>
<quality-level type="float">0</quality-level>
<quality-level archive="true" type="float">0</quality-level>
<shaders>
</PropertyList>

View file

@ -8,7 +8,7 @@
<PropertyList>
<shaders>
<quality-level type="float">0</quality-level>
<quality-level archive="true" type="float">0</quality-level>
<shaders>
</PropertyList>

View file

@ -8,7 +8,7 @@
<PropertyList>
<shaders>
<quality-level type="float">0</quality-level>
<quality-level archive="true" type="float">0</quality-level>
<shaders>
</PropertyList>