Set the archive attribute for the properties we want to keep after exit
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502c85780a
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5 changed files with 9 additions and 33 deletions
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@ -2,7 +2,7 @@
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<PropertyList>
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<shaders>
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<shaders archive="true">
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<custom-settings type="bool">true</custom-settings>
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<generic type="float">1</generic>
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<landmass type="float">6</landmass>
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@ -18,20 +18,8 @@
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<lights type="float">1</lights>
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<quality-level-internal type="float">1</quality-level-internal>
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</shaders>
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<random-objects type="bool">true</random-objects>
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<random-vegetation type="bool">true</random-vegetation>
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<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
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<random-vegetation-normals type="bool">false</random-vegetation-normals>
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<vegetation-density type="double">1.3</vegetation-density>
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<random-buildings type="bool">true</random-buildings>
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<building-density type="double">0.7</building-density>
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<point-sprites type="bool">true</point-sprites>
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<particles type="bool">true</particles>
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<clouds3d-enable type="bool">true</clouds3d-enable>
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<clouds3d-vis-range type="float">10000</clouds3d-vis-range>
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<clouds3d-detail-range type="float">10000</clouds3d-detail-range>
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<clouds3d-density type="double">0.25</clouds3d-density>
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<shadows>
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<clouds3d-enable archive="true" type="bool">true</clouds3d-enable>
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<shadows archive="true">
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<enabled type="bool">true</enabled>
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</shadows>
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@ -1,7 +1,7 @@
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<?xml version="1.0"?>
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<PropertyList>
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<shaders>
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<shaders archive="true">
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<custom-settings type="bool">true</custom-settings>
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<generic type="double">1</generic>
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<landmass type="double">6</landmass>
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@ -18,20 +18,8 @@
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<quality-level-internal type="double">1</quality-level-internal>
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<quality-level type="double">-1</quality-level>
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</shaders>
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<random-objects type="bool">true</random-objects>
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<random-vegetation type="bool">true</random-vegetation>
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<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
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<random-vegetation-normals type="bool">false</random-vegetation-normals>
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<vegetation-density type="double">1</vegetation-density>
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<random-buildings type="bool">false</random-buildings>
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<building-density type="double">1</building-density>
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<point-sprites type="bool">true</point-sprites>
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<particles type="bool">true</particles>
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<clouds3d-enable type="bool">true</clouds3d-enable>
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<clouds3d-vis-range type="double">10000</clouds3d-vis-range>
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<clouds3d-detail-range type="double">10000</clouds3d-detail-range>
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<clouds3d-density type="double">0.25</clouds3d-density>
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<shadows>
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<clouds3d-enable archive="true" type="bool">true</clouds3d-enable>
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<shadows archive="true">
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<enabled type="bool">true</enabled>
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</shadows>
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</PropertyList>
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@ -8,7 +8,7 @@
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<PropertyList>
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<shaders>
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<quality-level type="float">0</quality-level>
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<quality-level archive="true" type="float">0</quality-level>
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<shaders>
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</PropertyList>
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@ -8,7 +8,7 @@
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<PropertyList>
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<shaders>
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<quality-level type="float">0</quality-level>
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<quality-level archive="true" type="float">0</quality-level>
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<shaders>
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</PropertyList>
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@ -8,7 +8,7 @@
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<PropertyList>
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<shaders>
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<quality-level type="float">0</quality-level>
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<quality-level archive="true" type="float">0</quality-level>
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<shaders>
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</PropertyList>
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