diff --git a/Video/NVIDIA Corporation/GeForce 9600 GT.xml b/Video/NVIDIA Corporation/GeForce 9600 GT.xml index 565cf829f..d0b8dfa3b 100644 --- a/Video/NVIDIA Corporation/GeForce 9600 GT.xml +++ b/Video/NVIDIA Corporation/GeForce 9600 GT.xml @@ -2,7 +2,7 @@ <PropertyList> - <shaders> + <shaders archive="true"> <custom-settings type="bool">true</custom-settings> <generic type="float">1</generic> <landmass type="float">6</landmass> @@ -18,20 +18,8 @@ <lights type="float">1</lights> <quality-level-internal type="float">1</quality-level-internal> </shaders> - <random-objects type="bool">true</random-objects> - <random-vegetation type="bool">true</random-vegetation> - <random-vegetation-shadows type="bool">false</random-vegetation-shadows> - <random-vegetation-normals type="bool">false</random-vegetation-normals> - <vegetation-density type="double">1.3</vegetation-density> - <random-buildings type="bool">true</random-buildings> - <building-density type="double">0.7</building-density> - <point-sprites type="bool">true</point-sprites> - <particles type="bool">true</particles> - <clouds3d-enable type="bool">true</clouds3d-enable> - <clouds3d-vis-range type="float">10000</clouds3d-vis-range> - <clouds3d-detail-range type="float">10000</clouds3d-detail-range> - <clouds3d-density type="double">0.25</clouds3d-density> - <shadows> + <clouds3d-enable archive="true" type="bool">true</clouds3d-enable> + <shadows archive="true"> <enabled type="bool">true</enabled> </shadows> diff --git a/Video/NVIDIA Corporation/GeForce GTX 750.xml b/Video/NVIDIA Corporation/GeForce GTX 750.xml index 3ce0f299c..e1c9fbbe7 100644 --- a/Video/NVIDIA Corporation/GeForce GTX 750.xml +++ b/Video/NVIDIA Corporation/GeForce GTX 750.xml @@ -1,7 +1,7 @@ <?xml version="1.0"?> <PropertyList> - <shaders> + <shaders archive="true"> <custom-settings type="bool">true</custom-settings> <generic type="double">1</generic> <landmass type="double">6</landmass> @@ -18,20 +18,8 @@ <quality-level-internal type="double">1</quality-level-internal> <quality-level type="double">-1</quality-level> </shaders> - <random-objects type="bool">true</random-objects> - <random-vegetation type="bool">true</random-vegetation> - <random-vegetation-shadows type="bool">false</random-vegetation-shadows> - <random-vegetation-normals type="bool">false</random-vegetation-normals> - <vegetation-density type="double">1</vegetation-density> - <random-buildings type="bool">false</random-buildings> - <building-density type="double">1</building-density> - <point-sprites type="bool">true</point-sprites> - <particles type="bool">true</particles> - <clouds3d-enable type="bool">true</clouds3d-enable> - <clouds3d-vis-range type="double">10000</clouds3d-vis-range> - <clouds3d-detail-range type="double">10000</clouds3d-detail-range> - <clouds3d-density type="double">0.25</clouds3d-density> - <shadows> + <clouds3d-enable archive="true" type="bool">true</clouds3d-enable> + <shadows archive="true"> <enabled type="bool">true</enabled> </shadows> </PropertyList> diff --git a/Video/NVIDIA Corporation/Quadro K1000M.xml b/Video/NVIDIA Corporation/Quadro K1000M.xml index b4ecd299b..c8d7829f6 100644 --- a/Video/NVIDIA Corporation/Quadro K1000M.xml +++ b/Video/NVIDIA Corporation/Quadro K1000M.xml @@ -8,7 +8,7 @@ <PropertyList> <shaders> - <quality-level type="float">0</quality-level> + <quality-level archive="true" type="float">0</quality-level> <shaders> </PropertyList> diff --git a/Video/NVIDIA Corporation/Quadro K2100M.xml b/Video/NVIDIA Corporation/Quadro K2100M.xml index b4ecd299b..c8d7829f6 100644 --- a/Video/NVIDIA Corporation/Quadro K2100M.xml +++ b/Video/NVIDIA Corporation/Quadro K2100M.xml @@ -8,7 +8,7 @@ <PropertyList> <shaders> - <quality-level type="float">0</quality-level> + <quality-level archive="true" type="float">0</quality-level> <shaders> </PropertyList> diff --git a/Video/NVIDIA Corporation/Quadro K5200.xml b/Video/NVIDIA Corporation/Quadro K5200.xml index b4ecd299b..c8d7829f6 100644 --- a/Video/NVIDIA Corporation/Quadro K5200.xml +++ b/Video/NVIDIA Corporation/Quadro K5200.xml @@ -8,7 +8,7 @@ <PropertyList> <shaders> - <quality-level type="float">0</quality-level> + <quality-level archive="true" type="float">0</quality-level> <shaders> </PropertyList>