..
aircraft.nas
don't multiply with nil
2007-06-20 15:16:29 +00:00
atc-chatter.nas
s/play-audio-message/play-audio-sample/
2007-05-15 14:40:58 +00:00
controls.nas
add interface function for selecting weapons
2006-06-24 12:31:58 +00:00
debug.nas
add ghost(type) output, just like nasal/lib/debug.nas :-)
2007-06-21 20:00:21 +00:00
dynamic_view.nas
- make view_manager singleton class
2007-05-11 18:59:34 +00:00
fuel.nas
- don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
2007-01-31 15:53:01 +00:00
geo.nas
always the same module dependency problems ... sigh
2007-06-18 15:15:16 +00:00
globals.nas
The screen-capture command no longer pops up a dialog, so toss up a tip
2007-06-07 16:59:07 +00:00
gui.nas
- create new Nasal module string.nas with simple shell style pattern matching
2007-06-22 14:13:30 +00:00
io.nas
- create new Nasal module string.nas with simple shell style pattern matching
2007-06-22 14:13:30 +00:00
lead_target.nas
Minor cosmetic changes.
2007-05-15 16:07:15 +00:00
material.nas
simplify by using the props.Node.setBinding() method
2007-05-11 19:02:20 +00:00
math.nas
Add soft-coded utilites to the "io" and "math" modules. The math
2007-03-29 22:09:25 +00:00
multiplayer.nas
Modified Files:
2006-10-10 05:23:38 +00:00
props.nas
- add Node.getValues() in analogy to Node.setValues(). Returns a hash with
2007-05-14 15:15:00 +00:00
screen.nas
- create new Nasal module string.nas with simple shell style pattern matching
2007-06-22 14:13:30 +00:00
string.nas
- create new Nasal module string.nas with simple shell style pattern matching
2007-06-22 14:13:30 +00:00
track_target.nas
Minor cosmetic changes.
2007-05-15 16:07:15 +00:00
tutorial.nas
aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg
2007-06-12 16:20:55 +00:00
view.nas
adapt for geo.nas changes (swapping lon & lat)
2007-06-18 10:23:14 +00:00
xml.nas
aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg
2007-06-12 16:20:55 +00:00