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- make view_manager singleton class

- simplify lookat wrapper with a call()
- cosmetics
This commit is contained in:
mfranz 2007-05-11 18:59:34 +00:00
parent 47d675bfd5
commit 5f97465d6e

View file

@ -22,7 +22,7 @@
# All offsets are by default 0, and you only need to set them if they should
# be non-zero. The registered function is called for each frame and the respective
# view parameters are set accordingly. The function can access all internal
# variables of the ViewManager class, such as me.roll, me.pitch, etc., and it
# variables of the view_manager class, such as me.roll, me.pitch, etc., and it
# can, of course, also use module variables from the file where it's defined.
#
# The following commands move smoothly to a fixed view position and back.
@ -48,12 +48,10 @@ var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
var normatan = func(x) { math.atan2(x, 1) * 2 / math.pi }
var normdeg = func(a) {
while (a >= 180) {
while (a >= 180)
a -= 360;
}
while (a < -180) {
while (a < -180)
a += 360;
}
return a;
}
@ -75,14 +73,12 @@ var Input = {
},
get : func {
var v = me.prop.getValue() * me.factor + me.offset;
if (me.min != nil and v < me.min) {
if (me.min != nil and v < me.min)
v = me.min;
}
if (me.max != nil and v > me.max) {
if (me.max != nil and v > me.max)
v = me.max;
}
return me.lowpass == nil ? v : me.lowpass.filter(v);
return me.lowpass == nil ? v : me.lowpass.filter(v);
},
set : func(v) {
me.prop.setDoubleValue(v);
@ -97,9 +93,9 @@ var ViewAxis = {
new : func(prop) {
var m = { parents : [ViewAxis] };
m.prop = props.globals.getNode(prop, 1);
if (m.prop.getType() == "NONE") {
if (m.prop.getType() == "NONE")
m.prop.setDoubleValue(0);
}
m.reset();
return m;
},
@ -126,64 +122,61 @@ var ViewAxis = {
# Class that manages a dynamic cockpit view by manipulating
# Singleton class that manages a dynamic cockpit view by manipulating
# sim/current-view/goal-*-offset-deg properties.
#
var ViewManager = {
new : func {
var m = { parents : [ViewManager] };
m.elapsedN = props.globals.getNode("/sim/time/elapsed-sec", 1);
m.deltaN = props.globals.getNode("/sim/time/delta-realtime-sec", 1);
var view_manager = {
init : func {
me.elapsedN = props.globals.getNode("/sim/time/elapsed-sec", 1);
me.deltaN = props.globals.getNode("/sim/time/delta-realtime-sec", 1);
m.headingN = props.globals.getNode("/orientation/heading-deg", 1);
m.pitchN = props.globals.getNode("/orientation/pitch-deg", 1);
m.rollN = props.globals.getNode("/orientation/roll-deg", 1);
m.slipN = props.globals.getNode("/orientation/side-slip-deg", 1);
m.speedN = props.globals.getNode("velocities/airspeed-kt", 1);
me.headingN = props.globals.getNode("/orientation/heading-deg", 1);
me.pitchN = props.globals.getNode("/orientation/pitch-deg", 1);
me.rollN = props.globals.getNode("/orientation/roll-deg", 1);
me.slipN = props.globals.getNode("/orientation/side-slip-deg", 1);
me.speedN = props.globals.getNode("velocities/airspeed-kt", 1);
m.wind_dirN = props.globals.getNode("/environment/wind-from-heading-deg", 1);
m.wind_speedN = props.globals.getNode("/environment/wind-speed-kt", 1);
me.wind_dirN = props.globals.getNode("/environment/wind-from-heading-deg", 1);
me.wind_speedN = props.globals.getNode("/environment/wind-speed-kt", 1);
m.axes = [
m.heading_axis = ViewAxis.new("/sim/current-view/goal-heading-offset-deg"),
m.pitch_axis = ViewAxis.new("/sim/current-view/goal-pitch-offset-deg"),
m.roll_axis = ViewAxis.new("/sim/current-view/goal-roll-offset-deg"),
m.x_axis = ViewAxis.new("/sim/current-view/x-offset-m"),
m.y_axis = ViewAxis.new("/sim/current-view/y-offset-m"),
m.z_axis = ViewAxis.new("/sim/current-view/z-offset-m"),
m.fov_axis = ViewAxis.new("/sim/current-view/field-of-view"),
me.axes = [
me.heading_axis = ViewAxis.new("/sim/current-view/goal-heading-offset-deg"),
me.pitch_axis = ViewAxis.new("/sim/current-view/goal-pitch-offset-deg"),
me.roll_axis = ViewAxis.new("/sim/current-view/goal-roll-offset-deg"),
me.x_axis = ViewAxis.new("/sim/current-view/x-offset-m"),
me.y_axis = ViewAxis.new("/sim/current-view/y-offset-m"),
me.z_axis = ViewAxis.new("/sim/current-view/z-offset-m"),
me.fov_axis = ViewAxis.new("/sim/current-view/field-of-view"),
];
# accelerations are converted to G (Earth gravitation is omitted)
m.ax = Input.new("/accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 0.58, 0);
m.ay = Input.new("/accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 0.95);
m.az = Input.new("/accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 0.46);
me.ax = Input.new("/accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 0.58, 0);
me.ay = Input.new("/accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 0.95);
me.az = Input.new("/accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 0.46);
# velocities are converted to knots
m.vx = Input.new("/velocities/uBody-fps", 0.5924838, 0, 0.45);
m.vy = Input.new("/velocities/vBody-fps", 0.5924838, 0);
m.vz = Input.new("/velocities/wBody-fps", 0.5924838, 0);
me.vx = Input.new("/velocities/uBody-fps", 0.5924838, 0, 0.45);
me.vy = Input.new("/velocities/vBody-fps", 0.5924838, 0);
me.vz = Input.new("/velocities/wBody-fps", 0.5924838, 0);
# turn WoW bool into smooth values ranging from 0 to 1
m.wow = Input.new("/gear/gear/wow", 1, 0, 0.74);
m.hdg_change = aircraft.lowpass.new(0.95);
m.ubody = aircraft.lowpass.new(0.95);
m.last_heading = m.headingN.getValue();
m.size_factor = getprop("/sim/chase-distance-m") / -25;
me.wow = Input.new("/gear/gear/wow", 1, 0, 0.74);
me.hdg_change = aircraft.lowpass.new(0.95);
me.ubody = aircraft.lowpass.new(0.95);
me.last_heading = me.headingN.getValue();
me.size_factor = getprop("/sim/chase-distance-m") / -25;
# "lookat" blending
m.blendN = props.globals.getNode("/sim/view/dynamic/blend", 1);
m.blendN.setDoubleValue(0);
m.blendtime = BLEND_TIME;
m.frozen = 0;
me.blendN = props.globals.getNode("/sim/view/dynamic/blend", 1);
me.blendN.setDoubleValue(0);
me.blendtime = BLEND_TIME;
me.frozen = 0;
if (props.globals.getNode("rotors", 0) != nil) {
m.calculate = m.default_helicopter;
} else {
m.calculate = m.default_plane;
}
m.reset();
return m;
if (props.globals.getNode("rotors", 0) != nil)
me.calculate = me.default_helicopter;
else
me.calculate = me.default_plane;
me.reset();
},
reset : func {
me.heading_offset = me.heading = me.target_heading = 0;
@ -196,9 +189,9 @@ var ViewManager = {
interpolate(me.blendN);
me.blendN.setDoubleValue(0);
foreach (var a; me.axes) {
foreach (var a; me.axes)
a.reset();
}
me.add_offset();
},
add_offset : func {
@ -208,11 +201,10 @@ var ViewManager = {
me.fov_axis.add_offset();
},
apply : func {
if (me.elapsedN.getValue() < me.frozen) {
if (me.elapsedN.getValue() < me.frozen)
return;
} elsif (me.frozen) {
elsif (me.frozen)
me.unfreeze();
}
me.pitch = me.pitchN.getValue();
me.roll = me.rollN.getValue();
@ -279,7 +271,7 @@ var ViewManager = {
# default calculations for a plane
#
ViewManager.default_plane = func {
view_manager.default_plane = func {
var wow = me.wow.get();
# calculate steering factor
@ -314,7 +306,7 @@ ViewManager.default_plane = func {
# default calculations for a helicopter
#
ViewManager.default_helicopter = func {
view_manager.default_helicopter = func {
var lowspeed = 1 - normatan(me.speedN.getValue() / 20);
me.heading_offset = # view heading due to
@ -334,15 +326,12 @@ ViewManager.default_helicopter = func {
# /sim/view[0]/dynamic/enabled is true.
#
var main_loop = func(id) {
if (id != loop_id) {
return;
}
id == loop_id or return;
if (cockpit_view and !panel_visible) {
if (mouse_button) {
if (mouse_button)
freeze();
} else {
else
view_manager.apply();
}
}
settimer(func { main_loop(id) }, 0);
}
@ -350,9 +339,8 @@ var main_loop = func(id) {
var freeze = func {
if (mouse_mode == 0) {
if (mouse_mode == 0)
view_manager.freeze();
}
}
var register = func(f) {
@ -363,8 +351,8 @@ var reset = func {
view_manager.reset();
}
var lookat = func(h, p, r, x, y, z, s = BLEND_TIME, f = 55) {
view_manager.lookat(h, p, r, x, y, z, s, f);
var lookat = func {
call(view_manager.lookat, arg, view_manager);
}
var resume = func {
@ -375,7 +363,6 @@ var resume = func {
var original_resetView = nil;
var panel_visibilityN = nil;
var dynamic_view = nil;
var view_manager = nil;
var cockpit_view = nil;
var panel_visible = nil; # whether 2D panel is visible
@ -388,8 +375,7 @@ var loop_id = 0;
# Initialization.
#
var L = _setlistener("/sim/signals/nasal-dir-initialized", func {
removelistener(L);
_setlistener("/sim/signals/nasal-dir-initialized", func {
# disable menu entry and return for inappropriate FDMs (see Main/fg_init.cxx)
var fdms = {
acms:0, ada:0, balloon:0, external:0,
@ -397,9 +383,8 @@ var L = _setlistener("/sim/signals/nasal-dir-initialized", func {
null:0, pipe:0, ufo:0, yasim:1,
};
var fdm = getprop("/sim/flight-model");
if (!contains(fdms, fdm) or !fdms[fdm]) {
if (!contains(fdms, fdm) or !fdms[fdm])
return gui.menuEnable("dynamic-view", 0);
}
# some properties may still be unavailable or nil
props.globals.getNode("/accelerations/pilot/x-accel-fps_sec", 1).setDoubleValue(0);
@ -411,15 +396,14 @@ var L = _setlistener("/sim/signals/nasal-dir-initialized", func {
# let listeners keep some variables up-to-date, so that they don't have
# to be queried in the loop
setlistener("/sim/current-view/view-number", func { cockpit_view = !cmdarg().getValue() }, 1);
setlistener("/sim/panel/visibility", func { panel_visible = cmdarg().getValue() }, 1);
setlistener("/sim/current-view/view-number", func { cockpit_view = !cmdarg().getValue() }, 1);
setlistener("/devices/status/mice/mouse/button", func { mouse_button = cmdarg().getValue() }, 1);
setlistener("/devices/status/mice/mouse/x", freeze);
setlistener("/devices/status/mice/mouse/y", freeze);
setlistener("/devices/status/mice/mouse/mode", func {
if (mouse_mode = cmdarg().getValue()) {
if (mouse_mode = cmdarg().getValue())
view_manager.unfreeze();
}
}, 1);
setlistener("/sim/signals/reinit", func {
@ -428,14 +412,13 @@ var L = _setlistener("/sim/signals/nasal-dir-initialized", func {
view_manager.reset();
}, 0);
view_manager = ViewManager.new();
view_manager.init();
original_resetView = view.resetView;
view.resetView = func {
original_resetView();
if (cockpit_view and dynamic_view) {
if (cockpit_view and dynamic_view)
view_manager.add_offset();
}
}
settimer(func {
@ -443,9 +426,8 @@ var L = _setlistener("/sim/signals/nasal-dir-initialized", func {
dynamic_view = cmdarg().getBoolValue();
loop_id += 1;
view.resetView();
if (dynamic_view) {
if (dynamic_view)
main_loop(loop_id);
}
}, 1);
}, 0);
});