- don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
- use Nasal features that were introduced after this code was first written: * var for local variables (and to make clear when a variable is first used) * += operator * listeners to import seldom changing variables and to avoid waiting for the FDM in a loop This new code started as empty file where I added my stuff and then copied parts from the old code, piece by piece. This is why the coding & indentation style has changed. Functionally the code should basically be equivalent.
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1 changed files with 120 additions and 106 deletions
226
Nasal/fuel.nas
226
Nasal/fuel.nas
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@ -1,130 +1,144 @@
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# Properties under /consumables/fuel/tank[n]:
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# + level-gal_us - OUTPUT ONLY property, do not try to set
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# + level-lbs - Current fuel load. Can be set by user code.
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# + level-gal_us - Current fuel load. Can be set by user code.
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# + level-lbs - OUTPUT ONLY property, do not try to set
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# + selected - boolean indicating tank selection.
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# + density-ppg - Fuel density, in lbs/gallon.
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# + capacity-gal_us - Tank capacity
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# + capacity-gal_us - Tank capacity
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#
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# Properties under /engines/engine[n]:
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# + fuel-consumed-lbs - Output from the FDM, zeroed by this script
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# + out-of-fuel - boolean, set by this code.
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UPDATE_PERIOD = 0.3;
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fuelUpdate = func {
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if(getprop("/sim/freeze/fuel")) { return registerTimer(); }
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var UPDATE_PERIOD = 0.3;
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AllEngines = props.globals.getNode("engines").getChildren("engine");
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# Sum the consumed fuel
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total = 0;
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foreach(e; AllEngines) {
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fuel = e.getNode("fuel-consumed-lbs", 1);
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consumed = fuel.getValue();
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if(consumed == nil) { consumed = 0; }
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total = total + consumed;
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fuel.setDoubleValue(0);
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}
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update = func {
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if (fuel_freeze) {
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return;
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}
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# Unfortunately, FDM initialization hasn't happened when we start
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# running. Wait for the FDM to start running before we set any output
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# properties. This also prevents us from mucking with FDMs that
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# don't support this fuel scheme.
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if(total == 0) { return registerTimer(); }
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if(!initialized) { initialize(); }
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var consumed_fuel = 0;
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foreach (var e; engines) {
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var fuel = e.getNode("fuel-consumed-lbs");
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consumed_fuel += fuel.getValue();
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fuel.setDoubleValue(0);
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}
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AllTanks = props.globals.getNode("consumables/fuel").getChildren("tank");
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if (!consumed_fuel) {
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return;
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}
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# Build a list of selected tanks. Note the filtering for
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# "zero-capacity" tanks. The FlightGear code likes to define
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# zombie tanks that have no meaning to the FDM, so we have to take
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# measures to ignore them here.
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selectedTanks = [];
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foreach(t; AllTanks) {
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cap = t.getNode("capacity-gal_us", 1).getValue();
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if(cap != nil and cap > 0.01) {
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if(t.getNode("selected", 1).getBoolValue()) {
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append(selectedTanks, t);
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}
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}
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}
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var selected_tanks = [];
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foreach (var t; tanks) {
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var cap = t.getNode("capacity-gal_us").getValue();
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if (cap > 0.01 and t.getNode("selected").getBoolValue()) {
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append(selected_tanks, t);
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}
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}
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# Subtract fuel from tanks, set auxilliary properties. Set out-of-fuel
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# when any one tank is dry.
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outOfFuel = 0;
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if(size(selectedTanks) == 0) {
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outOfFuel = 1;
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} else {
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fuelPerTank = total / size(selectedTanks);
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foreach(t; selectedTanks) {
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ppg = t.getNode("density-ppg").getValue();
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lbs = t.getNode("level-gal_us").getValue() * ppg;
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lbs = lbs - fuelPerTank;
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if(lbs < 0) {
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lbs = 0;
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# Kill the engines if we're told to, otherwise simply
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# deselect the tank.
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if(t.getNode("kill-when-empty", 1).getBoolValue()) { outOfFuel = 1; }
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else { t.getNode("selected", 1).setBoolValue(0); }
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}
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gals = lbs / ppg;
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t.getNode("level-gal_us").setDoubleValue(gals);
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t.getNode("level-lbs").setDoubleValue(lbs);
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}
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}
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# Total fuel properties
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gals = lbs = cap = 0;
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foreach(t; AllTanks) {
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cap = cap + t.getNode("capacity-gal_us").getValue();
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gals = gals + t.getNode("level-gal_us").getValue();
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lbs = lbs + t.getNode("level-lbs").getValue();
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}
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setprop("/consumables/fuel/total-fuel-gals", gals);
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setprop("/consumables/fuel/total-fuel-lbs", lbs);
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setprop("/consumables/fuel/total-fuel-norm", gals/cap);
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# Subtract fuel from tanks, set auxilliary properties. Set out-of-fuel
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# when any one tank is dry.
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var out_of_fuel = 0;
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if (size(selected_tanks) == 0) {
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out_of_fuel = 1;
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} else {
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var fuel_per_tank = consumed_fuel / size(selected_tanks);
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foreach (var t; selected_tanks) {
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var ppg = t.getNode("density-ppg").getValue();
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var lbs = t.getNode("level-gal_us").getValue() * ppg;
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lbs = lbs - fuel_per_tank;
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if (lbs < 0) {
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lbs = 0;
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# Kill the engines if we're told to, otherwise simply
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# deselect the tank.
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if (t.getNode("kill-when-empty", 1).getBoolValue()) {
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out_of_fuel = 1;
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} else {
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t.getNode("selected").setBoolValue(0);
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}
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}
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var gals = lbs / ppg;
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t.getNode("level-gal_us").setDoubleValue(gals);
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t.getNode("level-lbs").setDoubleValue(lbs);
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}
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}
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foreach(e; AllEngines) {
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e.getNode("out-of-fuel").setBoolValue(outOfFuel);
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}
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# Total fuel properties
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var lbs = 0;
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var gals = 0;
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var cap = 0;
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registerTimer();
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foreach (var t; tanks) {
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lbs += t.getNode("level-lbs").getValue();
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gals += t.getNode("level-gal_us").getValue();
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cap += t.getNode("capacity-gal_us").getValue();
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}
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total_lbs.setDoubleValue(lbs);
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total_gals.setDoubleValue(gals);
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total_norm.setDoubleValue(gals / cap);
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foreach (var e; engines) {
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e.getNode("out-of-fuel").setBoolValue(out_of_fuel);
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}
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}
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# Initalize: Make sure all needed properties are present and accounted
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# for, and that they have sane default values.
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initialized = 0;
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initialize = func {
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AllEngines = props.globals.getNode("engines").getChildren("engine");
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AllTanks = props.globals.getNode("consumables/fuel").getChildren("tank");
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foreach(e; AllEngines) {
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e.getNode("fuel-consumed-lbs", 1).setDoubleValue(0);
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e.getNode("out-of-fuel", 1).setBoolValue(0);
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}
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foreach(t; AllTanks) {
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initDoubleProp(t, "level-gal_us", 0);
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initDoubleProp(t, "level-lbs", 0);
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initDoubleProp(t, "capacity-gal_us", 0.01); # Not zero (div/zero issue)
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initDoubleProp(t, "density-ppg", 6.0); # gasoline
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if(t.getNode("selected") == nil) {
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t.getNode("selected", 1).setBoolValue(1);
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}
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}
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initialized = 1;
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loop = func {
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update();
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settimer(loop, UPDATE_PERIOD);
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}
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initDoubleProp = func(node, prop, val) {
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if(node.getNode(prop) != nil) {
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val = num(node.getNode(prop).getValue());
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}
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node.getNode(prop, 1).setDoubleValue(val);
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init_double_prop = func(node, prop, val) {
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if (node.getNode(prop) != nil) {
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val = num(node.getNode(prop).getValue());
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}
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node.getNode(prop, 1).setDoubleValue(val);
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}
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# Fire it up
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registerTimer = func {
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settimer(fuelUpdate, UPDATE_PERIOD);
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}
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registerTimer();
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var tanks = [];
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var engines = [];
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var fuel_freeze = nil;
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var total_gals = nil;
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var total_lbs = nil;
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var total_norm = nil;
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var L = _setlistener("/sim/signals/fdm-initialized", func {
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removelistener(L);
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setlistener("/sim/freeze/fuel", func { fuel_freeze = cmdarg().getBoolValue() }, 1);
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total_gals = props.globals.getNode("/consumables/fuel/total-fuel-gals", 1);
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total_lbs = props.globals.getNode("/consumables/fuel/total-fuel-lbs", 1);
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total_norm = props.globals.getNode("/consumables/fuel/total-fuel-norm", 1);
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engines = props.globals.getNode("engines", 1).getChildren("engine");
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foreach (var e; engines) {
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e.getNode("fuel-consumed-lbs", 1).setDoubleValue(0);
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e.getNode("out-of-fuel", 1).setBoolValue(0);
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}
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foreach (var t; props.globals.getNode("/consumables/fuel", 1).getChildren("tank")) {
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if (!size(t.getChildren())) {
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continue; # skip native_fdm.cxx generated zombie tanks
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}
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append(tanks, t);
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init_double_prop(t, "level-gal_us", 0.0);
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init_double_prop(t, "level-lbs", 0.0);
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init_double_prop(t, "capacity-gal_us", 0.01); # not zero (div/zero issue)
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init_double_prop(t, "density-ppg", 6.0); # gasoline
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if (t.getNode("selected") == nil) {
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t.getNode("selected", 1).setBoolValue(1);
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}
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}
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loop();
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});
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