f827653668
algorithm (needed for the file selector and useful for other purposes, like assembling lists of livery or screenshot files etc.) - io.nas: move fixpath to string.nas (it's not only useful for file paths but can also be used for property paths) - screen.nas: move trim to string.nas (used by screen.nas and nasal-console.xml) - gui.nas: add pattern matching to FileSelctor - ufo.nas: use patterm matching (only *.ac and *.xml files shall be listed)
287 lines
7.7 KiB
Text
287 lines
7.7 KiB
Text
# screen log window
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# =================
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#
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#
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# simple use:
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#
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# foo = screen.window.new()
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# foo.write("message in the middle of the screen");
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#
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#
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# advanced use:
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#
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# bar = screen.window.new(nil, -100, 3, 10);
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# bar.fg = [1, 1, 1, 1]; # choose white color
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# bar.align = "left";
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#
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# bar.write("first line");
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# bar.write("second line (red)", 1, 0, 0);
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#
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#
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#
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# arguments:
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# x ... x coordinate
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# y ... y coordinate
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# positive coords position relative to the left/lower corner,
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# negative coords from the right/upper corner, nil centers
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# maxlines ... max number of displayed lines; if more are pushed into the
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# screen, then the ones on top fall off
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# autoscroll ... seconds that each line should be shown; can be less if
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# a message falls off; if 0 then don't scroll at all
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#
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##
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# convert string for output; replaces tabs by spaces, and skips
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# delimitiers and the voice part in "{text|voice}" constructions
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#
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var sanitize = func(s) {
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var r = "";
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var skip = 0;
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for (var i = 0; i < size(s); i += 1) {
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var c = s[i];
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if (c == `\t`) {
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r ~= ' ';
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} elsif (c == `{`) {
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#
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} elsif (c == `|`) {
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skip = 1;
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} elsif (c == `}`) {
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skip = 0;
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} elsif (!skip) {
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r ~= chr(c);
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}
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}
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return r;
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}
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var dialog_id = 0;
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var theme_font = nil;
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var window = {
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new : func(x = nil, y = nil, maxlines = 10, autoscroll = 10) {
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var m = { parents : [window] };
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#
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# "public"
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m.x = x;
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m.y = y;
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m.maxlines = maxlines;
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m.autoscroll = autoscroll; # display time in seconds
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m.sticky = 0; # reopens on old place
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m.font = nil;
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m.bg = [0, 0, 0, 0]; # background color
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m.fg = [0.9, 0.4, 0.2, 1]; # default foreground color
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m.align = "center"; # "left", "right", "center"
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#
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# "private"
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m.name = "__screen_window_" ~ (dialog_id += 1) ~ "__";
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m.lines = [];
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m.skiptimer = 0;
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m.dialog = nil;
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m.namenode = props.Node.new({ "dialog-name" : m.name });
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setlistener("/sim/startup/xsize", func { m._redraw_() });
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setlistener("/sim/startup/ysize", func { m._redraw_() });
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return m;
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},
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write : func(msg, r = nil, g = nil, b = nil, a = nil) {
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if (me.namenode == nil) { return }
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if (r == nil) { r = me.fg[0] }
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if (g == nil) { g = me.fg[1] }
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if (b == nil) { b = me.fg[2] }
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if (a == nil) { a = me.fg[3] }
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foreach (var line; split("\n", string.trim(msg))) {
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line = sanitize(string.trim(line));
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append(me.lines, [line, r, g, b, a]);
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if (size(me.lines) > me.maxlines) {
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me.lines = subvec(me.lines, 1);
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if (me.autoscroll) {
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me.skiptimer += 1;
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}
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}
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if (me.autoscroll) {
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settimer(func { me._timeout_() }, me.autoscroll, 1);
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}
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}
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me.show();
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},
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show : func {
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if (me.dialog != nil) {
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me.close();
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}
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me.dialog = gui.Widget.new();
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me.dialog.set("name", me.name);
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if (me.x != nil) { me.dialog.set("x", me.x) }
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if (me.y != nil) { me.dialog.set("y", me.y) }
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me.dialog.set("layout", "vbox");
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me.dialog.set("default-padding", 2);
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if (me.font != nil) {
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me.dialog.setFont(me.font);
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} elsif (theme_font != nil) {
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me.dialog.setFont(theme_font);
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}
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me.dialog.setColor(me.bg[0], me.bg[1], me.bg[2], me.bg[3]);
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foreach (var line; me.lines) {
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var w = me.dialog.addChild("text");
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w.set("halign", me.align);
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w.set("label", line[0]);
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w.setColor(line[1], line[2], line[3], line[4]);
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}
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fgcommand("dialog-new", me.dialog.prop());
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fgcommand("dialog-show", me.namenode);
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},
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close : func {
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fgcommand("dialog-close", me.namenode);
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if (me.dialog != nil and me.sticky) {
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me.x = me.dialog.prop().getNode("lastx").getValue();
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me.y = me.dialog.prop().getNode("lasty").getValue();
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}
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},
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_timeout_ : func {
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if (me.skiptimer > 0) {
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me.skiptimer -= 1;
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return;
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}
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if (size(me.lines) > 1) {
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me.lines = subvec(me.lines, 1);
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me.show();
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} else {
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me.close();
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dialog = nil;
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me.lines = [];
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}
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},
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_redraw_ : func {
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if (me.dialog != nil) {
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me.close();
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me.show();
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}
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},
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};
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var log = nil;
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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setlistener("/sim/gui/current-style", func {
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var theme = getprop("/sim/gui/current-style");
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theme_font = getprop("/sim/gui/style[" ~ theme ~ "]/fonts/message-display/name");
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}, 1);
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log = window.new(nil, -30, 10, 10);
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log.sticky = 0; # don't turn on; makes scrolling up messages jump left and right
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var b = "/sim/screen/";
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setlistener(b ~ "black", func { log.write(cmdarg().getValue(), 0, 0, 0) });
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setlistener(b ~ "white", func { log.write(cmdarg().getValue(), 1, 1, 1) });
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setlistener(b ~ "red", func { log.write(cmdarg().getValue(), 0.8, 0, 0) });
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setlistener(b ~ "green", func { log.write(cmdarg().getValue(), 0, 0.6, 0) });
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setlistener(b ~ "blue", func { log.write(cmdarg().getValue(), 0, 0, 0.8) });
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setlistener(b ~ "yellow", func { log.write(cmdarg().getValue(), 0.8, 0.8, 0) });
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setlistener(b ~ "magenta", func { log.write(cmdarg().getValue(), 0.7, 0, 0.7) });
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setlistener(b ~ "cyan", func { log.write(cmdarg().getValue(), 0, 0.6, 0.6) });
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});
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##############################################################################
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# functions that make use of the window class (and don't belong anywhere else)
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##############################################################################
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var msg_repeat = func {
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if (getprop("/sim/tutorials/running")) {
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var last = getprop("/sim/tutorials/last-message");
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if (last == nil) {
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return;
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}
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setprop("/sim/messages/pilot", "Say again ...");
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settimer(func { setprop("/sim/messages/copilot", last) }, 1.5);
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} else {
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var last = atc.getValue();
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if (last == nil) {
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return;
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}
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setprop("/sim/messages/pilot", "This is " ~ callsign.getValue() ~ ". Say again, over.");
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settimer(func {
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atc.setValue(atclast.getValue());
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}, 6);
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}
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}
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var atc = nil;
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var callsign = nil;
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var atclast = nil;
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var listener = {};
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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# set /sim/screen/nomap=true to prevent default message mapping
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var nomap = getprop("/sim/screen/nomap");
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if (nomap != nil and nomap) {
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return;
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}
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callsign = props.globals.getNode("/sim/user/callsign", 1);
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atc = props.globals.getNode("/sim/messages/atc", 1);
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atclast = props.globals.getNode("/sim/messages/atc-last", 1);
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atclast.setValue("");
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# map ATC messages to the screen log and to the voice subsystem
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var map = func(type, msg, r, g, b) {
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setprop("/sim/sound/voices/" ~ type, msg);
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screen.log.write(msg, r, g, b);
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printlog("info", "{", type, "} ", msg);
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# save last ATC message for user callsign, unless this was already
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# a repetition; insert "I say again" appropriately
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if (type == "atc") {
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var cs = callsign.getValue();
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if (find(", I say again: ", atc.getValue()) < 0
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and (var pos = find(cs, msg)) >= 0) {
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var m = substr(msg, 0, pos + size(cs));
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msg = substr(msg, pos + size(cs));
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if ((pos = find("Tower, ", msg)) >= 0) {
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m ~= substr(msg, 0, pos + 7);
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msg = substr(msg, pos + 7);
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} else {
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m ~= ", ";
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}
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m ~= "I say again: " ~ msg;
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atclast.setValue(m);
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printlog("debug", "ATC_LAST_MESSAGE: ", m);
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}
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}
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}
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var m = "/sim/messages/";
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listener["atc"] = setlistener(m ~ "atc",
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func { map("atc", cmdarg().getValue(), 0.7, 1.0, 0.7) });
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listener["approach"] = setlistener(m ~ "approach",
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func { map("approach", cmdarg().getValue(), 0.7, 1.0, 0.7) });
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listener["ground"] = setlistener(m ~ "ground",
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func { map("ground", cmdarg().getValue(), 0.7, 1.0, 0.7) });
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listener["pilot"] = setlistener(m ~ "pilot",
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func { map("pilot", cmdarg().getValue(), 1.0, 0.8, 0.0) });
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listener["copilot"] = setlistener(m ~ "copilot",
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func { map("copilot", cmdarg().getValue(), 1.0, 1.0, 1.0) });
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listener["ai-plane"] = setlistener(m ~ "ai-plane",
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func { map("ai-plane", cmdarg().getValue(), 0.9, 0.4, 0.2) });
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});
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