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fgdata/Nasal/gui.nas
mfranz f827653668 - create new Nasal module string.nas with simple shell style pattern matching
algorithm (needed for the file selector and useful for other purposes, like
  assembling lists of livery or screenshot files etc.)
- io.nas: move fixpath to string.nas (it's not only useful for file paths
  but can also be used for property paths)
- screen.nas: move trim to string.nas (used by screen.nas and nasal-console.xml)
- gui.nas: add pattern matching to FileSelctor
- ufo.nas: use patterm matching (only *.ac and *.xml files shall be listed)
2007-06-22 14:13:30 +00:00

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##
# Pop up a "tip" dialog for a moment, then remove it. The delay in
# seconds can be specified as the second argument. The default is 1
# second. Note that the tip dialog is a shared resource. If
# someone else comes along and wants to pop a tip up before your delay
# is finished, you lose. :)
#
popupTip = func {
delay = if(size(arg) > 1) {arg[1]} else {DELAY};
tmpl = { name : "PopTip", modal : 0, layout : "hbox",
y: screenHProp.getValue() - 140,
text : { label : arg[0], padding : 6 } };
popdown();
fgcommand("dialog-new", props.Node.new(tmpl));
fgcommand("dialog-show", tipArg);
currTimer = currTimer + 1;
thisTimer = currTimer;
# Final argument is a flag to use "real" time, not simulated time
settimer(func { if(currTimer == thisTimer) { popdown() } }, DELAY, 1);
}
showDialog = func {
fgcommand("dialog-show",
props.Node.new({ "dialog-name" : arg[0]}));
}
##
# Enable/disable named menu entry
#
menuEnable = func(searchname, state) {
foreach (menu; props.globals.getNode("/sim/menubar/default").getChildren("menu")) {
foreach (name; menu.getChildren("name")) {
if (name.getValue() == searchname) {
menu.getNode("enabled").setBoolValue(state);
}
}
foreach (item; menu.getChildren("item")) {
foreach (name; item.getChildren("name")) {
if (name.getValue() == searchname) {
item.getNode("enabled").setBoolValue(state);
}
}
}
}
}
########################################################################
# Private Stuff:
########################################################################
##
# Initialize property nodes via a timer, to insure the props module is
# loaded. See notes in view.nas. Simply cache the screen height
# property and the argument for the "dialog-show" command. This
# probably isn't really needed...
#
screenHProp = tipArg = nil;
INIT = func {
screenHProp = props.globals.getNode("/sim/startup/ysize");
tipArg = props.Node.new({ "dialog-name" : "PopTip" });
props.globals.getNode("/sim/help/debug", 1).setValues(debug_keys);
props.globals.getNode("/sim/help/basic", 1).setValues(basic_keys);
props.globals.getNode("/sim/help/common", 1).setValues(common_aircraft_keys);
# enable/disable menu entries
menuEnable("fuel-and-payload", getprop("/sim/flight-model") == "yasim");
menuEnable("autopilot", props.globals.getNode("/autopilot/KAP140/locks") == nil);
menuEnable("tutorial-start", size(props.globals.getNode("/sim/tutorials").getChildren("tutorial")));
menuEnable("joystick-info", size(props.globals.getNode("/input/joysticks").getChildren("js")));
var fps = props.globals.getNode("/sim/rendering/fps-display", 1);
setlistener(fps, fpsDisplay, 1);
setlistener("/sim/startup/xsize",
func { if (fps.getValue()) { fpsDisplay(0); fpsDisplay(1) } });
}
settimer(INIT, 1);
##
# Show/hide the fps display dialog.
#
fpsDisplay = func {
var w = (caller(0)[0]["arg"] == nil) ? cmdarg().getBoolValue() : arg[0];
fgcommand(w ? "dialog-show" : "dialog-close", props.Node.new({"dialog-name": "fps"}));
}
##
# How many seconds do we show the tip?
#
DELAY = 1.0;
##
# Pop down the tip dialog, if it is visible.
#
popdown = func { fgcommand("dialog-close", tipArg); }
# Marker for the "current" timer. This value gets stored in the
# closure of the timer function, and is used to check that there
# hasn't been a more recent timer set that should override.
currTimer = 0;
########################################################################
# Widgets & Layout Management
########################################################################
##
# A "widget" class that wraps a property node. It provides useful
# helper methods that are difficult or tedious with the raw property
# API. Note especially the slightly tricky addChild() method.
#
Widget = {
set : func { me.node.getNode(arg[0], 1).setValue(arg[1]); },
prop : func { return me.node; },
new : func { return { parents : [Widget], node : props.Node.new() } },
addChild : func {
type = arg[0];
idx = size(me.node.getChildren(type));
name = type ~ "[" ~ idx ~ "]";
newnode = me.node.getNode(name, 1);
return { parents : [Widget], node : newnode };
},
setColor : func(r, g, b, a = 1) {
me.node.setValues({ color : { red:r, green:g, blue:b, alpha:a } });
},
setFont : func(n, s = 13, t = 0) {
me.node.setValues({ font : { name:n, "size":s, slant:t } });
},
setBinding : func(cmd, carg = nil) {
var idx = size(me.node.getChildren("binding"));
var node = me.node.getChild("binding", idx, 1);
node.getNode("command", 1).setValue(cmd);
if (cmd == "nasal") {
node.getNode("script", 1).setValue(carg);
} elsif (carg != nil and (cmd == "dialog-apply" or cmd == "dialog-update")) {
node.getNode("object-name", 1).setValue(carg);
}
},
};
##
# Dialog class. Maintains one XML dialog.
#
# SYNOPSIS:
# (B) Dialog.new(<dialog-name>); ... use dialog from $FG_ROOT/gui/dialogs/
#
# (A) Dialog.new(<prop>, <path> [, <dialog-name>]);
# ... load aircraft specific dialog from
# <path> under property <prop> and under
# name <dialog-name>; if no name is given,
# then it's taken from the XML dialog
#
# prop ... target node (name must be "dialog")
# path ... file path relative to $FG_ROOT
# dialog-name ... dialog <name> of dialog in $FG_ROOT/gui/dialogs/
#
# EXAMPLES:
#
# var dlg = gui.Dialog.new("/sim/gui/dialogs/foo-config/dialog",
# "Aircraft/foo/foo_config.xml");
# dlg.open();
# dlg.close();
#
# var livery_dialog = gui.Dialog.new("livery-select");
# livery_dialog.toggle();
#
Dialog = {
new : func(prop, path = nil, name = nil) {
var m = { parents : [Dialog] };
m.state = 0;
if (path == nil) { # global dialog in $FG_ROOT/gui/dialogs/
m.name = prop;
m.prop = props.Node.new({ "dialog-name" : prop });
} else { # aircraft dialog with given path
m.name = name;
m.path = path;
m.prop = isa(prop, props.Node) ? prop : props.globals.getNode(prop, 1);
if (m.prop.getName() != "dialog")
die("Dialog class: node name must end with '/dialog'");
m.listener = setlistener("/sim/signals/reinit-gui", func { m.load() }, 1);
}
return Dialog.instance[m.name] = m;
},
# doesn't need to be called explicitly, but can be used to force a reload
load : func {
var state = me.state;
if (state)
me.close();
me.prop.removeChildren();
fgcommand("loadxml", props.Node.new({"filename": getprop("/sim/fg-root") ~ "/" ~ me.path,
"targetnode": me.prop.getPath()}));
var n = me.prop.getNode("name");
if (n == nil)
die("Dialog class: XML dialog must have <name>");
if (me.name == nil)
me.name = n.getValue();
else
n.setValue(me.name);
me.prop.getNode("dialog-name", 1).setValue(me.name);
fgcommand("dialog-new", me.prop);
if (state)
me.open();
},
# allows access to dialog-embedded Nasal variables/functions
namespace : func {
var ns = "__dlg:" ~ me.name;
me.state and contains(globals, ns) ? globals[ns] : nil;
},
open : func {
fgcommand("dialog-show", me.prop);
me.state = 1;
},
close : func {
fgcommand("dialog-close", me.prop);
me.state = 0;
},
toggle : func {
me.state ? me.close() : me.open();
},
is_open : func {
me.state;
},
instance : {},
};
##
# FileSelector class (derived from Dialog class).
#
# SYNOPSIS: FileSelector.new(<callback>, <title>, <button> [, <pattern> [, <dir> [, <file> [, <dotfiles>]]]])
#
# callback ... callback function that gets return value as cmdarg().getValue()
# title ... dialog title
# button ... button text (should say "Save", "Load", etc. and not just "OK")
# pattern ... array with shell pattern or nil (which is equivalent to "*")
# dir ... starting dir ($FG_ROOT if unset)
# file ... pre-selected default file name
# dotfiles ... flag that decids whether UNIX dotfiles should be shown (1) or not (0)
#
# EXAMPLE:
#
# var report = func { print("file ", cmdarg().getValue(), " selected") }
# var selector = gui.FileSelector.new(
# report, # callback function
# "Save Flight", # dialot title
# "Save", # button text
# ["*.sav", "*.xml"], # pattern for displayed files
# "/tmp", # start dir
# "flight.sav"); # default file name
# selector.open();
#
# selector.close();
# selector.set_title("Save Another Flight");
# selector.open();
#
var FileSelector = {
new : func(callback, title, button, pattern = nil, dir = "", file = "", dotfiles = 0) {
var name = "file-select-";
var data = props.globals.getNode("/sim/gui/dialogs/", 1);
var i = nil;
for (i = 1; 1; i += 1)
if (data.getNode(name ~ i, 0) == nil)
break;
data = data.getNode(name ~= i, 1);
var m = Dialog.new(data.getNode("dialog", 1), "gui/dialogs/file-select.xml", name);
m.parents = [FileSelector, Dialog];
m.data = data;
m.set_title(title);
m.set_button(button);
m.set_directory(dir);
m.set_file(file);
m.set_dotfiles(dotfiles);
m.set_pattern(pattern);
m.cblistener = setlistener(data.getNode("path", 1), callback);
return m;
},
# setters only take effect after the next call to open()
set_title : func(title) { me.data.getNode("title", 1).setValue(title) },
set_button : func(button) { me.data.getNode("button", 1).setValue(button) },
set_directory : func(dir) { me.data.getNode("directory", 1).setValue(dir) },
set_file : func(file) { me.data.getNode("selection", 1).setValue(file) },
set_dotfiles : func(dot) { me.data.getNode("dotfiles", 1).setBoolValue(dot) },
set_pattern : func(pattern) {
me.data.removeChildren("pattern");
if (pattern != nil)
forindex (var i; pattern)
me.data.getChild("pattern", i, 1).setValue(pattern[i]);
},
del : func {
me.close();
delete(me.instance, me.name);
removelistener(me.cblistener);
props.globals.getNode("/sim/gui/dialogs", 1).removeChildren(me.name);
},
};
##
# Open property browser with given target path.
#
var property_browser = func(dir = "/") {
var dlgname = "property-browser";
foreach (var module; keys(globals)) {
if (find("__dlg:" ~ dlgname, module) == 0) {
globals[module].clone(dir);
return;
}
}
setprop("/sim/gui/dialogs/" ~ dlgname ~ "/last", dir);
fgcommand("dialog-show", props.Node.new({"dialog-name": dlgname}));
}
##
# Open one property browser per /browser[] property, where each contains
# the target path. On the command line use --prop:browser=orientation
#
settimer(func {
foreach (var b; props.globals.getChildren("browser")) {
var path = b.getValue();
if (path != nil and size(path))
property_browser(path);
}
props.globals.removeChildren("browser");
}, 0);
##
# Apply whole dialog or list of widgets. This copies the widgets'
# visible contents to the respective <property>.
#
var dialog_apply = func(dialog, objects...) {
var n = props.Node.new({ "dialog-name" : dialog });
if (!size(objects)) {
return fgcommand("dialog-apply", n);
}
var name = n.getNode("object-name", 1);
foreach (var o; objects) {
name.setValue(o);
fgcommand("dialog-apply", n);
}
}
##
# Update whole dialog or list of widgets. This makes the widgets
# adopt and display the value of their <property>.
#
var dialog_update = func(dialog, objects...) {
var n = props.Node.new({ "dialog-name" : dialog });
if (!size(objects)) {
return fgcommand("dialog-update", n);
}
var name = n.getNode("object-name", 1);
foreach (var o; objects) {
name.setValue(o);
fgcommand("dialog-update", n);
}
}
########################################################################
# GUI theming
########################################################################
nextStyle = func {
numStyles = size(props.globals.getNode("/sim/gui").getChildren("style"));
curr = getprop("/sim/gui/current-style") + 1;
if (curr >= numStyles) {
curr = 0;
}
setprop("/sim/gui/current-style", curr);
fgcommand("gui-redraw");
}
########################################################################
# Dialog Boxes
########################################################################
dialog = {};
var setWeight = func(wgt, opt) {
var lbs = opt.getNode("lbs", 1).getValue();
wgt.getNode("weight-lb", 1).setValue(lbs);
# Weights can have "tank" indices which set the capacity of the
# corresponding tank. This code should probably be moved to
# something like fuel.setTankCap(tank, gals)...
if(wgt.getNode("tank") == nil) { return 0; }
var ti = wgt.getNode("tank").getValue();
var gn = opt.getNode("gals");
var gals = gn == nil ? 0 : gn.getValue();
var tn = props.globals.getNode("consumables/fuel/tank["~ti~"]", 1);
var ppg = tn.getNode("density-ppg", 1).getValue();
var lbs = gals * ppg;
var curr = tn.getNode("level-gal_us", 1).getValue();
curr = curr > gals ? gals : curr;
tn.getNode("capacity-gal_us", 1).setValue(gals);
tn.getNode("level-gal_us", 1).setValue(curr);
tn.getNode("level-lbs", 1).setValue(curr * ppg);
return 1;
}
# Checks the /sim/weight[n]/{selected|opt} values and sets the
# appropriate weights therefrom.
var setWeightOpts = func {
var tankchange = 0;
foreach(w; props.globals.getNode("sim").getChildren("weight")) {
var selected = w.getNode("selected");
if(selected != nil) {
foreach(opt; w.getChildren("opt")) {
if(opt.getNode("name", 1).getValue() == selected.getValue()) {
if(setWeight(w, opt)) { tankchange = 1; }
break;
}
}
}
}
return tankchange;
}
# Run it at startup and on reset to make sure the tank settings are correct
_setlistener("/sim/signals/fdm-initialized", func { settimer(setWeightOpts, 0) });
_setlistener("/sim/signals/reset", func { cmdarg().getBoolValue() or setWeightOpts() });
# Called from the F&W dialog when the user selects a weight option
var weightChangeHandler = func {
var tankchanged = setWeightOpts();
# This is unfortunate. Changing tanks means that the list of
# tanks selected and their slider bounds must change, but our GUI
# isn't dynamic in that way. The only way to get the changes on
# screen is to pop it down and recreate it.
if(tankchanged) {
var p = props.Node.new({"dialog-name" : "WeightAndFuel"});
fgcommand("dialog-close", p);
showWeightDialog();
}
}
##
# Dynamically generates a weight & fuel configuration dialog specific to
# the aircraft.
#
showWeightDialog = func {
name = "WeightAndFuel";
title = "Weight and Fuel Settings";
#
# General Dialog Structure
#
dialog[name] = Widget.new();
dialog[name].set("name", name);
dialog[name].set("layout", "vbox");
header = dialog[name].addChild("text");
header.set("label", title);
dialog[name].addChild("hrule");
if (props.globals.getNode("/yasim") == nil) {
msg = dialog[name].addChild("text");
msg.set("label", "Not supported for this aircraft");
cancel = dialog[name].addChild("button");
cancel.set("legend", "Cancel");
cancel.setBinding("dialog-close");
fgcommand("dialog-new", dialog[name].prop());
showDialog(name);
return;
}
contentArea = dialog[name].addChild("group");
contentArea.set("layout", "hbox");
grossWgt = props.globals.getNode("/yasim/gross-weight-lbs");
if(grossWgt != nil) {
gwg = dialog[name].addChild("group");
gwg.set("layout", "hbox");
gwg.addChild("empty").set("stretch", 1);
gwg.addChild("text").set("label", "Gross Weight:");
txt = gwg.addChild("text");
txt.set("label", "0123456789");
txt.set("format", "%.0f lb");
txt.set("property", "/yasim/gross-weight-lbs");
txt.set("live", 1);
gwg.addChild("empty").set("stretch", 1);
}
buttonBar = dialog[name].addChild("group");
buttonBar.set("layout", "hbox");
buttonBar.set("default-padding", 10);
ok = buttonBar.addChild("button");
ok.set("legend", "OK");
ok.set("key", "esc");
ok.setBinding("dialog-apply");
ok.setBinding("dialog-close");
# Temporary helper function
tcell = func(parent, type, row, col) {
cell = parent.addChild(type);
cell.set("row", row);
cell.set("col", col);
return cell;
}
#
# Fill in the content area
#
fuelArea = contentArea.addChild("group");
fuelArea.set("layout", "vbox");
fuelArea.addChild("text").set("label", "Fuel Tanks");
fuelTable = fuelArea.addChild("group");
fuelTable.set("layout", "table");
fuelArea.addChild("empty").set("stretch", 1);
tcell(fuelTable, "text", 0, 0).set("label", "Tank");
tcell(fuelTable, "text", 0, 3).set("label", "Pounds");
tcell(fuelTable, "text", 0, 4).set("label", "Gallons");
tanks = props.globals.getNode("/consumables/fuel").getChildren("tank");
for(i=0; i<size(tanks); i+=1) {
t = tanks[i];
tname = i ~ "";
tnode = t.getNode("name");
if(tnode != nil) { tname = tnode.getValue(); }
tankprop = "/consumables/fuel/tank["~i~"]";
cap = t.getNode("capacity-gal_us", 1).getValue();
# Hack, to ignore the "ghost" tanks created by the C++ code.
if(cap == nil or cap < 1) { continue; }
title = tcell(fuelTable, "text", i+1, 0);
title.set("label", tname);
title.set("halign", "right");
sel = tcell(fuelTable, "checkbox", i+1, 1);
sel.set("property", tankprop ~ "/selected");
sel.set("live", 1);
sel.setBinding("dialog-apply");
slider = tcell(fuelTable, "slider", i+1, 2);
slider.set("property", tankprop ~ "/level-gal_us");
slider.set("live", 1);
slider.set("min", 0);
slider.set("max", cap);
slider.setBinding("dialog-apply");
lbs = tcell(fuelTable, "text", i+1, 3);
lbs.set("property", tankprop ~ "/level-lbs");
lbs.set("label", "0123456");
lbs.set("format", "%.3f");
lbs.set("live", 1);
gals = tcell(fuelTable, "text", i+1, 4);
gals.set("property", tankprop ~ "/level-gal_us");
gals.set("label", "0123456");
gals.set("format", "%.3f");
gals.set("live", 1);
}
weightArea = contentArea.addChild("group");
weightArea.set("layout", "vbox");
weightArea.addChild("text").set("label", "Payload");
weightTable = weightArea.addChild("group");
weightTable.set("layout", "table");
weightArea.addChild("empty").set("stretch", 1);
tcell(weightTable, "text", 0, 0).set("label", "Location");
tcell(weightTable, "text", 0, 2).set("label", "Pounds");
wgts = props.globals.getNode("/sim").getChildren("weight");
for(i=0; i<size(wgts); i+=1) {
var w = wgts[i];
var wname = w.getNode("name", 1).getValue();
var wprop = "/sim/weight[" ~ i ~ "]";
title = tcell(weightTable, "text", i+1, 0);
title.set("label", wname);
title.set("halign", "right");
if(w.getNode("opt") != nil) {
var combo = tcell(weightTable, "combo", i+1, 1);
combo.set("property", wprop ~ "/selected");
combo.set("pref-width", 300);
# Simple code we'd like to use:
#foreach(opt; w.getChildren("opt")) {
# var ent = combo.addChild("value");
# ent.prop().setValue(opt.getNode("name", 1).getValue());
#}
# More complicated workaround to move the "current" item
# into the first slot, because dialog.cxx doesn't set the
# selected item in the combo box.
var opts = [];
var curr = w.getNode("selected");
curr = curr == nil ? "" : curr.getValue();
foreach(opt; w.getChildren("opt")) {
append(opts, opt.getNode("name", 1).getValue());
}
forindex(oi; opts) {
if(opts[oi] == curr) {
var tmp = opts[0];
opts[0] = opts[oi];
opts[oi] = tmp;
break;
}
}
foreach(opt; opts) {
combo.addChild("value").prop().setValue(opt);
}
combo.setBinding("dialog-apply");
combo.setBinding("nasal", "gui.weightChangeHandler()");
} else {
var slider = tcell(weightTable, "slider", i+1, 1);
slider.set("property", wprop ~ "/weight-lb");
var min = w.getNode("min-lb", 1).getValue();
var max = w.getNode("max-lb", 1).getValue();
slider.set("min", min != nil ? min : 0);
slider.set("max", max != nil ? max : 100);
slider.set("live", 1);
slider.setBinding("dialog-apply");
}
lbs = tcell(weightTable, "text", i+1, 2);
lbs.set("property", wprop ~ "/weight-lb");
lbs.set("label", "0123456");
lbs.set("format", "%.0f");
lbs.set("live", 1);
}
# All done: pop it up
fgcommand("dialog-new", dialog[name].prop());
showDialog(name);
}
##
# Dynamically generates a dialog from a help node.
#
# gui.showHelpDialog([<path> [, toggle]])
#
# path ... path to help node
# toggle ... decides if an already open dialog should be closed
# (useful when calling the dialog from a key binding; default: 0)
#
# help node
# =========
# each of <title>, <key>, <line>, <text> is optional; uses
# "/sim/description" or "/sim/aircraft" if <title> is omitted;
# only the first <text> is displayed
#
#
# <help>
# <title>dialog title<title>
# <key>
# <name>g/G</name>
# <desc>gear up/down</desc>
# </key>
#
# <line>one line</line>
# <line>another line</line>
#
# <text>text in
# scrollable widget
# </text>
# </help>
#
showHelpDialog = func {
node = props.globals.getNode(arg[0]);
if (arg[0] == "/sim/help" and size(node.getChildren()) < 4) {
node = node.getChild("common");
}
name = node.getNode("title", 1).getValue();
if (name == nil) {
name = getprop("/sim/description");
if (name == nil) {
name = getprop("/sim/aircraft");
}
}
toggle = size(arg) > 1 and arg[1] != nil and arg[1] > 0;
if (toggle and contains(dialog, name)) {
fgcommand("dialog-close", props.Node.new({ "dialog-name" : name }));
delete(dialog, name);
return;
}
dialog[name] = Widget.new();
dialog[name].set("layout", "vbox");
dialog[name].set("default-padding", 0);
dialog[name].set("name", name);
# title bar
titlebar = dialog[name].addChild("group");
titlebar.set("layout", "hbox");
titlebar.addChild("empty").set("stretch", 1);
titlebar.addChild("text").set("label", name);
titlebar.addChild("empty").set("stretch", 1);
w = titlebar.addChild("button");
w.set("pref-width", 16);
w.set("pref-height", 16);
w.set("legend", "");
w.set("default", 1);
w.set("key", "esc");
w.setBinding("nasal", "delete(gui.dialog, \"" ~ name ~ "\")");
w.setBinding("dialog-close");
dialog[name].addChild("hrule");
# key list
keylist = dialog[name].addChild("group");
keylist.set("layout", "table");
keylist.set("default-padding", 2);
keydefs = node.getChildren("key");
n = size(keydefs);
row = col = 0;
foreach (key; keydefs) {
if (n >= 60 and row >= n / 3 or n >= 16 and row >= n / 2) {
col += 1;
row = 0;
}
w = keylist.addChild("text");
w.set("row", row);
w.set("col", 2 * col);
w.set("halign", "right");
w.set("label", " " ~ key.getNode("name").getValue());
w = keylist.addChild("text");
w.set("row", row);
w.set("col", 2 * col + 1);
w.set("halign", "left");
w.set("label", "... " ~ key.getNode("desc").getValue() ~ " ");
row += 1;
}
# separate lines
lines = node.getChildren("line");
if (size(lines)) {
if (size(keydefs)) {
dialog[name].addChild("empty").set("pref-height", 4);
dialog[name].addChild("hrule");
dialog[name].addChild("empty").set("pref-height", 4);
}
g = dialog[name].addChild("group");
g.set("layout", "vbox");
g.set("default-padding", 1);
foreach (var lin; lines) {
foreach (var l; split("\n", lin.getValue())) {
w = g.addChild("text");
w.set("halign", "left");
w.set("label", " " ~ l ~ " ");
}
}
}
# scrollable text area
if (node.getNode("text") != nil) {
dialog[name].addChild("empty").set("pref-height", 10);
width = [640, 800, 1152][col];
height = screenHProp.getValue() - (100 + (size(keydefs) / (col + 1) + size(lines)) * 28);
if (height < 200) {
height = 200;
}
w = dialog[name].addChild("textbox");
w.set("halign", "fill");
w.set("slider", 20);
w.set("pref-width", width);
w.set("pref-height", height);
w.set("editable", 0);
w.set("property", node.getPath() ~ "/text");
} else {
dialog[name].addChild("empty").set("pref-height", 8);
}
fgcommand("dialog-new", dialog[name].prop());
showDialog(name);
}
debug_keys = {
title : "Development Keys",
key : [
#{ name : "Ctrl-U", desc : "add 1000 ft of emergency altitude" },
{ name : "F2", desc : "force tile cache reload" },
{ name : "F4", desc : "force lighting update" },
{ name : "F8", desc : "cycle fog type" },
{ name : "F9", desc : "toggle textures" },
{ name : "Shift-F3", desc : "load panel" },
{ name : "Shift-F4", desc : "reload global preferences" },
{ name : "Shift-F9", desc : "toggle FDM data logging" },
{ name : "Shift-Space", desc : "open property browser" },
],
};
basic_keys = {
title : "Basic Keys",
key : [
{ name : "?", desc : "show/hide aircraft help dialog" },
#{ name : "Tab", desc : "show/hide aircraft config dialog" },
{ name : "Esc", desc : "quit FlightGear" },
{ name : "Shift-Esc", desc : "reset FlightGear" },
{ name : "a/A", desc : "increase/decrease speed-up" },
{ name : "c", desc : "toggle 3D/2D cockpit" },
{ name : "Ctrl-C", desc : "toggle clickable panel hotspots" },
{ name : "p", desc : "pause/continue sim" },
{ name : "r", desc : "activate instant replay system" },
{ name : "Ctrl-R", desc : "show radio setting dialog" },
{ name : "t/T", desc : "increase/decrease warp delta" },
{ name : "v/V", desc : "cycle views (forward/backward)" },
{ name : "Ctrl-V", desc : "select cockpit view" },
{ name : "w/W", desc : "increase/decrease warp" },
{ name : "x/X", desc : "zoom in/out" },
{ name : "Ctrl-X", desc : "reset zoom to default" },
{ name : "z/Z", desc : "increase/decrease visibility" },
{ name : "'", desc : "display ATC setting dialog" },
{ name : "+", desc : "let ATC/instructor repeat last message" },
{ name : "F1", desc : "load flight" },
{ name : "F3", desc : "capture screen" },
{ name : "F10", desc : "toggle menubar" },
{ name : "Shift-F2", desc : "save flight" },
{ name : "Shift-F10", desc : "cycle through GUI styles" },
],
};
common_aircraft_keys = {
title : "Common Aircraft Keys",
key : [
{ name : "Enter", desc : "move rudder right" },
{ name : "0/Insert", desc : "move rudder left" },
{ name : "1/End", desc : "decrease elevator trim" },
{ name : "2/Up", desc : "increase elevator or AP altitude" },
{ name : "3/PgDn", desc : "decr. throttle or AP autothrottle" },
{ name : "4/Left", desc : "move aileron left or adj. AP hdg." },
{ name : "5/KP5", desc : "center aileron, elev., and rudder" },
{ name : "6/Right", desc : "move aileron right or adj. AP hdg." },
{ name : "7/Home", desc : "increase elevator trim" },
{ name : "8/Down", desc : "decrease elevator or AP altitude" },
{ name : "9/PgUp", desc : "incr. throttle or AP autothrottle" },
{ name : "Space", desc : "fire starter on selected eng." },
{ name : "!/@/#/$", desc : "select engine 1/2/3/4" },
{ name : "b", desc : "apply all brakes" },
{ name : "B", desc : "toggle parking brake" },
#{ name : "Ctrl-B", desc : "toggle speed brake" },
{ name : "g/G", desc : "gear up/down" },
{ name : "h", desc : "cycle HUD (head up display)" },
{ name : "H", desc : "cycle HUD brightness" },
{ name : "i/Shift-i", desc : "normal/minimal HUD" },
#{ name : "j", desc : "decrease spoilers" },
#{ name : "k", desc : "increase spoilers" },
{ name : "l", desc : "toggle tail-wheel lock" },
{ name : "m/M", desc : "mixture richer/leaner" },
{ name : "n/N", desc : "propeller finer/coarser" },
{ name : "P", desc : "toggle 2D panel" },
{ name : "s", desc : "swap panels" },
{ name : ", .", desc : "left/right brake (comma, period)" },
{ name : "~", desc : "select all engines (tilde)" },
{ name : "[ ]", desc : "flaps up/down" },
{ name : "{ }", desc : "decr/incr magneto on sel. eng." },
{ name : "Ctrl-A", desc : "AP: toggle altitude lock" },
{ name : "Ctrl-G", desc : "AP: toggle glide slope lock" },
{ name : "Ctrl-H", desc : "AP: toggle heading lock" },
{ name : "Ctrl-N", desc : "AP: toggle NAV1 lock" },
{ name : "Ctrl-P", desc : "AP: toggle pitch hold" },
{ name : "Ctrl-S", desc : "AP: toggle auto-throttle" },
{ name : "Ctrl-T", desc : "AP: toggle terrain lock" },
{ name : "Ctrl-W", desc : "AP: toggle wing leveler" },
{ name : "F6", desc : "AP: toggle heading mode" },
{ name : "F11", desc : "pop up autopilot (AP) dialog" },
{ name : "Shift-F5", desc : "scroll 2D panel down" },
{ name : "Shift-F6", desc : "scroll 2D panel up" },
{ name : "Shift-F7", desc : "scroll 2D panel left" },
{ name : "Shift-F8", desc : "scroll 2D panel right" },
],
};