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fgdata/Effects
2021-05-08 20:41:58 +01:00
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Fallback Remove unused fallback Effect 2020-11-17 15:28:01 +01:00
agriculture.eff
airfield.eff
birdswarm.eff
bowwave.eff
building.eff
bumpspec.eff
chrome.eff
chute.eff
cityLM.eff
cliffs.eff
cloud-impostor.eff
cloud-models.eff
cloud-noctilucent.eff
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff
clouds-thinlayer.eff
crop.eff
cropgrass.eff
dirt-runway.eff
flutter.eff
forest.eff
glacier.eff
glass.eff Fix missing display size uniforms for ALS glass shader with filter option 2017-09-19 11:46:30 +03:00
grass.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
herbtundra.eff
hud.eff
landmass-nowood.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass-scrub.eff
landmass.eff
lfeat.eff
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff
lightning.eff
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
model-combined-transparent.eff
model-combined.eff Add dummy techniques to model-combined.eff 2021-04-29 12:44:58 +02:00
model-default.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior-display.eff
model-interior.eff
model-transparent.eff
model-wingflex.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
planet-aurora.eff
planet-cloudlayer.eff
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
reflect.eff
road-high.eff
road-low.eff
road-mid.eff
road.eff
rock.eff
runway-dds.eff
runway.eff
schemes.xml
shadow-vol.eff
shadow.eff
skydome.eff
space-combined.eff
space.eff
surface-lights-directional.eff
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff
terrain-overlay.eff
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff
transition-base-rock.eff
transition.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff
tree-grass.eff
tree.eff
urban.eff
water-dds.eff
water-inland.eff
water.eff
ws30.eff
ws30water.eff WS30 Use proper inheritance for ws30water 2021-05-08 20:41:58 +01:00