No description
4a1761de5d
I've added reheat to the engines to simulate water injection and then tweaked it so that it's just about possible to take off with the full fuel load/ferry configuration (a little under the mtow - 420,000lbs vs 450,000lbs). It's interesting to note that the normal combat tow for the F model was 291,570lbs - equivilent to a fuel load of about 0.46 (this would actually leave you with more fuel than in real life because some of that weight would be the weapons load but here it's fuel) Anyway, I've added all this info to the readme and explained some of the reasoning behind the fdm there. It still doesn't reach the correct altitudes, and certainly not with a full fuel load, but it starts getting into the right ball park at combat tow. I've also replaced the transparent instruments on the mini panel with some text/digital ones. I wanted more accurate numbers when I was monitoring the effects of fdm changes and the dials just didn't give the detail. They aren't perfect and be difficult to see against certain backgrounds and in certain lighting conditions but what the hey - nearly everything I do is a bit of an experiment;) Something I've noticed is that since I've started identifying flight surfaces and gear components individually I've noticed some problems with the flaps and gear in replay. I address the left and right flaps independently so they have left&right-flap-pos-norms and don't get controlled by the replay mechanism which must refer to the single flap-pos-norm. There's a similar thing with the gear - I have to identify them individually so I can animate them properly so on the b52 there're six gear elements but only the first three are actioned in replay. Personally, I think that the only way around this will be to provide control-overrides for all these items, much like there're the AP control overrides for throttle etc. |
||
---|---|---|
Aircraft | ||
Aircraft-uiuc | ||
Aircraft-yasim | ||
Airports | ||
Astro | ||
ATC | ||
Data/SkyClouds | ||
Docs | ||
Engine | ||
Fonts | ||
gui | ||
Huds | ||
Input/Joysticks | ||
Lighting | ||
Navaids | ||
Protocol | ||
Sounds | ||
Textures | ||
Timezone | ||
Translations | ||
Weather | ||
.cvsignore | ||
AtlasPalette | ||
AUTHORS | ||
ChangeLog | ||
COPYING | ||
joysticks.xml | ||
keyboard.xml | ||
large.sky | ||
materials.dtd | ||
materials.xml | ||
menu.xml | ||
mice.xml | ||
NEWS | ||
options.xml | ||
preferences.xml | ||
README | ||
runfgfs.bat | ||
Thanks | ||
version |
Welcome to the FlightGear Flight Simulator project. =================================================== The primary web page for this project is: http://www.flightgear.org For basic installation instructions see the "INSTALL" file. Before you can run FlightGear you will also need to download and install the "base" package which is a collection of textures, sounds, sample scenery, and other data files need by the sim. For additional install help for specific platforms please browse the "docs-mini/" subdirectory. More complete documentation is available from our web page as a separate distribution. Please take a look at the "Thanks" file for a list of people who have contributed to this project. If you have contributed something but don't find your name in this file. Please send a polite reminder to curt@flightgear.org For a summary of changes/additions by version see the "NEWS" file. This project is GPL'd. For complete details on our licensing please see the "COPYING" file. For information on available mailing lists, mailing list archives, and other available source code and documenation, please visit our web site. FlightGear is a product of the collaboration of large international group of volunteers. FlightGear is a work in progress. FlightGear comes with no warrantee. We hope you enjoy FlightGear and/or find it of some value!