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curt 4a1761de5d Lee Elliott:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.

I've also replaced the transparent instruments on the mini panel with some
text/digital ones.  I wanted more accurate numbers when I was monitoring the
effects of fdm changes and the dials just didn't give the detail.  They
aren't perfect and be difficult to see against certain backgrounds and in
certain lighting conditions but what the hey - nearly everything I do is a
bit of an experiment;)

Something I've noticed is that since I've started identifying flight surfaces
and gear components individually I've noticed some problems with the flaps
and gear in replay.  I address the left and right flaps independently so they
have left&right-flap-pos-norms and don't get controlled by the replay
mechanism which must refer to the single flap-pos-norm.  There's a similar
thing with the gear - I have to identify them individually so I can animate
them properly so on the b52 there're six gear elements but only the first
three are actioned in replay.

Personally, I think that the only way around this will be to provide
control-overrides for all these items, much like there're the AP control
overrides for throttle etc.
2003-08-14 18:59:57 +00:00
Aircraft Lee Elliott: 2003-08-14 18:59:57 +00:00
Aircraft-uiuc fix path for beech99 doco 2002-05-01 01:27:18 +00:00
Aircraft-yasim Lee Elliot: 2003-08-14 18:57:44 +00:00
Airports Corrected location of LIMA, as reported by William Riley. Note that 2002-12-30 22:26:09 +00:00
Astro Initial revision 2000-10-22 21:05:31 +00:00
ATC Tower frequency data generated from the DAFIF 2003-03-11 13:17:06 +00:00
Data/SkyClouds New large.sky from Frederic Bouvier, remove most directories under 2002-09-16 23:28:06 +00:00
Docs Update joystick docs for addition of interval parameter to digital hat bindings. 2003-07-01 19:43:15 +00:00
Engine Add engine components for the Fokker 50 2003-07-27 12:49:41 +00:00
Fonts The new led font is now antialiased (`a la Andy) and has 2002-11-02 00:23:46 +00:00
gui Add V/S and A/T Speed to dialog 2003-07-19 21:11:44 +00:00
Huds adds g load to minimal HUD 2003-05-23 00:40:21 +00:00
Input/Joysticks Alex Perry: 2003-07-31 14:54:46 +00:00
Lighting Adjusted global ambient light values to improve light effects in 3D cockpits. 2003-04-24 20:39:06 +00:00
Navaids Add XTZ localizer and ITZ localizer/glidescope for Toronto/City Centre 2003-08-12 21:12:34 +00:00
Protocol It's typo time 2003-06-22 08:02:27 +00:00
Sounds Fan wav 2003-06-03 01:33:45 +00:00
Textures New halo texture from Erik. 2003-08-14 18:24:03 +00:00
Timezone Removed. 2000-11-03 20:18:05 +00:00
Translations Added options to set up avionics from the command line: 2003-07-16 23:34:24 +00:00
Weather Initial revision 2000-10-22 21:05:31 +00:00
.cvsignore Support new attitude indicator with spin-down. 2002-09-24 16:39:53 +00:00
AtlasPalette Support file for Atlas mapping software. 2002-09-04 12:25:26 +00:00
AUTHORS Initial revision 2000-10-22 21:05:31 +00:00
ChangeLog text file updates. 2002-02-18 15:37:50 +00:00
COPYING Updated ... 2002-10-28 16:01:17 +00:00
joysticks.xml Fix a small typo 2003-07-25 17:11:13 +00:00
keyboard.xml Norman Vine: 2003-08-05 16:38:44 +00:00
large.sky New large.sky from Frederic Bouvier, remove most directories under 2002-09-16 23:28:06 +00:00
materials.dtd Replaced old materials file with materials.xml, using the regular 2001-12-28 22:37:57 +00:00
materials.xml Decrease the number of vertices even furtherModels/Buildings 2003-07-12 08:35:37 +00:00
menu.xml It's typo time 2003-06-22 08:02:27 +00:00
mice.xml Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:41:12 +00:00
NEWS More last minute 0.9.2 tweaks. 2003-06-05 03:17:28 +00:00
options.xml Added options to set up avionics from the command line: 2003-07-16 23:34:24 +00:00
preferences.xml Add a /test/scene_lighting property to switch between new and old behavior 2003-08-04 09:35:30 +00:00
README Initial revision 2000-10-22 21:05:31 +00:00
runfgfs.bat Initial revision. 2001-06-11 22:11:49 +00:00
Thanks Frederic Bouvier: 2003-06-18 09:40:45 +00:00
version Updates to prepair for 0.9.2 release. 2003-06-04 20:21:29 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!