More last minute 0.9.2 tweaks.
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102
NEWS
102
NEWS
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New in 0.9.2
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* June 4, 2002
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* New aircraft available: P51-D (w/ full 3d cockpit), Sea Hawk
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(WV908), a research ornithopter (propelled by actual flapping
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wings), A10, B-52, F-104, F-15, F-16, OV10, PA28-161, T-6A Texan II,
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T-38, British TSR2, YF-23, 737,
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* Updated aircraft: airwave extreme hang glider, asw20 glider, A-4
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Skyhawk, Beech-99, Cessna 172 w/ 3d cockpit, Cessna 310 w/ 3d
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cockpit, DC3, Piper J3 Cub, 1903 Wright Flyer, Sopwith Camel, Space
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Shuttle, Boeing 747-400
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* Overhauled menu/gui system and made it xml configurable rather than
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hardwired. Include support for things like checkboxes, sliders, and
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dials.
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* Added some early multiplayer features.
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* Added support for in-air presets relative to a VOR, NDB, or fix.
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* Support for Futaba, Airtronics, Hitec, JR, Multiplex and Tower R/C
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transmitters using the RCJoy USB interface box (see
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http://www.rcjoy.com).
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* Much improved sky and coloring as well as more realistic coloring of
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the sunset and sunrise.
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* Clouds are drawn on a surface that better matches the underlying
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curve of the earth.
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* A few updated terrain textures, better variety of random ground
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cover objects.
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* Most weather options can now be set via the GUI. Added an option to
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randomize the weather.
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* Various instruments and systems can now be failed/unfailed via the
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GUI.
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* Developed scripts to build Navaid and ILS databases from DAFIFT,
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FAA, and other data sources.
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* Update Navaid and ILS databases based on DAFIFT, FAA, and other data
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sources.
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* Continued development of voice ATC, robot aircraft AI, logical
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taxiway networks (continues to be a work in progess, but much
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progress has been made.)
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* Separated out much of the low level model/material management code
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and moved it over to SimGear where it can be potentially used by
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other projects.
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* Separated out the low level sound effect playing/management code and
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moved it over to SimGear.
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* Added functions to the "telnet" interface to allow remote management
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of autopilot waypoints.
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* Support the parking brake in the "external" flight dynamics interface.
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* Added support for an audio panel (set of switches to set various
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avionics audio sources on/off in the aircraft.)
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* Add support for speed brake and spoiler controls.
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* Many code updates to UIUCmodel including support for ornithopters
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(flapping wing vehicles.)
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* Many JSBsim code updates include a new turbine engine model.
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* Added a "named pipe" external flight dynamics model interface.
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* YASim updates including support for manual-pitch control props,
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support for wing washout, and adjusting aircraft masses as fuel is
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consumed.
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* The property picker interface now shows the property values changing
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dynamically.
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* Added support for a simple annunciator panel (fuel, oil, vacuum,
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volts dummy warning lights.)
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* Added a "gyro" model. This can be driven electrically (turn
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coordinator) or via vacuum (attitude indicator). If one of these
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systems failes, the corresponding gyro will spin down realistically
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an introduce realistic errors in the gauge reading.
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* Model attitude indicator tumbling at extreme attitudes.
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* Modeled the pitot system and use that drive the air speed indicator.
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* Added a very simplistic volts/amps model to the electrical
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system...enough to make the gauges behave plausibly and drive the
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annunciator panel correctly.
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* Updated the vacuum/suction model to behave more realistically.
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* Added Italian and Polish translation for the GUI.
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* Mac OS X fixes.
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* Better FreeBSD support.
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* Mingwin fixes.
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* Improved native sgi compiler support.
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* MSVC fixes.
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* Fixed problems in marker beacon audio.
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* Fixed several subtle problems in the modeling/positioning of glide
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slope transmitters in FlightGear
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* Don't allow the dewpoint to go higher than the temperature.
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* Don't allow gust speed to be less than base wind speed.
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* Fix a couple problems in the external fdm interface that prevented
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FlightGear from being driven properly by an external source (i.e. to
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act as a image generator only.)
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* Fixes to camera parameters for external views (especially when rotating
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the view around the different axes.)
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* Many miscellaneous code clean ups, many bug fixes, and much code
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refactoring.
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New in 0.9.1
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* December 5, 2002
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39
Thanks
39
Thanks
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@ -257,6 +257,7 @@ David Megginson <david@megginson.com>
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Updates to README.running.
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Working on getting fgfs and ssg to work without textures.
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Also added the new 2D panel and the save/load support.
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Reorganization of the GUI to make it XML configurable.
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Property manager
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Generalized input module
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3D model animation module
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@ -321,8 +322,6 @@ Tony Peden <apeden@earthlink.net>
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Contributions on the flight model front, including a LaRCsim based
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Cessna 172. JSBsim: the initial conditions code, a more complete
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standard atmosphere model, and other bugfixes/additions.
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His Flight Dynamics page can be found at:
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http://www.nwlink.com/~apeden
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Robin Peel <robin@cpwd.com>
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@ -339,6 +338,11 @@ Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
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Contributed beginnings of a textured instrument panel.
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Frederic Bouvier <frbouvi@wanadoo.fr>
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Added French language support
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Keeps FlightGear MSVC compatible.
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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@ -355,6 +359,8 @@ William Riley <riley@technologist.com>
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Andy Ross <andy@plausible.org>
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Contributed a new configurable FDM, "YASim", based on geometry
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information rather than aerodynamic coefficients.
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Added support for placing 2D panel objects in 3D space.
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Modified the HUD code to make it more accurate and added 3D support.
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Paul Schlyter <pausch@saaf.se>
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@ -396,6 +402,11 @@ Martin Spott <Martin.Spott@uni-duisburg.de>
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Contributed to the installation / user guide.
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Martin Dressler <dr@musicabona.cz>
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Created some outstanding panel instrumentation textures
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for use in full-screen mode.
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U.S. Geological Survey
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Provided geographic data used by this project
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http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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@ -476,6 +487,13 @@ Darrell Walisser <dwaliss1@purdue.edu>
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Provides MacOS-specific info in the docs.
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Davud Culp <davidculp2@attbi.com>
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Changed the layout of the conbtrolls section and added a great number
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of extra controls which will prove to be usefull no and for the future.
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Contributed a number of aircraft configuration files, including a T-38 and
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Boeing 737.
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Ed Williams <Ed_Williams@compuserve.com>
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Contributed magnetic variation code (impliments Nima WMM 2000)
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We've also borrowed from Ed's wonderful aviation formulary at various
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@ -488,6 +506,8 @@ Jim Wilson <jimw@kelcomaine.com>
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and modular. Contributed many small fixes and bug reports.
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Contributed the the pui property browser.
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Contributed to the autopilot.
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Created several excellent 3D aircraft models, including the p-51 and
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Boeing 747.
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Jean-Claude Wippler <jcw@equi4.com>
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@ -503,6 +523,20 @@ John Wojnaroski <castle@mminternet.com>
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3d clouds
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Space Imaging, Inc
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Space Imaging has allowed us to use the images in their archive for
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commercial and non-commercial use, provided the original image can't be
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extracted from the textures.
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Some (if not all) of the best textures in use by FlightGear wouldn't be
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possible without the satellite images provided by them.
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Airservices Australia
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Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
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FlightGear when putting together a demonstration to show the possibilities
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of using Flightgear as the basis for an Air Traffic
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WoodSoup Project http://www.woodsoup.org
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[ FlightGear no longer uses woodsoup services, but we appreciate
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the support provided to our project during the time they hosted us. ]
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@ -532,3 +566,4 @@ Oliver Delise <delise@mail.isis.de>
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Updated 2001-12-11 by David Megginson, david@megginson.com
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Updated 2003-04-17 by Erik Hofman, erik@ehofman.com
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