1
0
Fork 0
No description
Find a file
curt 22b63476ff Lee Elliott:
I've done a new Sea Hawk.  Well, the model and the fdm aren't new, just
slightly modified, but I've incorporated some more animation stuff and tried
a different way of texturing it.

The animation additions are things I worked out for the YF23 (still can't get
it to fly again) - mostly u/c related stuff.

This actual aircraft (WV908) is in the Royal Navy Historical Flight and so is
kept unusally clean;)  In the photographs I looked at, hardly any fuseage
panel lines were visible so I've not tried to include any.  Instead of the
normal fuselage side views and wing plan textures I've just used fairly
high-res detail 'patches' for the markings, applied to 'carrier' objects.

This is much more like the way I'd do things if I was working on a picture in
my 3d software - there I'd apply multiple textures to an object, as required,
using scope and priority settings to get what I want.  With .ac format models
you can only apply a single texture to an object - hence the need for the
carrier objects.  These are sections of the underlying 'real' object that
have been moved out/away from from the original object surface so that they
cover them.

The pros are 1) the resolution of the details is much higher - have a close
look at the Ace of Diamonds art on the nose and on the bit that sticks out of
the front of the tail-fin (I don't know the proper name for this), and 2)
less texture space is needed.

The most obvious con is that there's more potential for z-buffer problems.  I
notice that whilst on the ground (in chase view), there appears to be
z-buffer fighting for the texture patches but once the a/c has taken off and
has got to about 200ft or so, it clears up.  I've no idea why this should
happen as I'm not changing any of the view settings.

There are a few things I still need to figure out in this respect - I think
there's an issue with graduated textures - they seem to get reduced to 16bpp
and show a lot of banding that's absent on the texture and the model appears
inverted from tower views, at least in 16bpp, but ok from the chase view, and
stuff like that.

I said that the model and fdm aren't new but they have been modified a bit.
I've only reduced the approach aoa in the fdm but the model, whilst basically
the same, has had quite a few changes to accomodate the new u/c and texture
patches.  It also got into FG by a slightly different route - I found that
AC3D would support polys with > 3 sides and after looking at and comparing
.ac and .obj file formats (I can export from RS3D in .obj format) I wrote a C
prog to convert .obj format files into .ac format files.  It's a nasty bit of
hackery that even uses a temporary workfile (LOL), and it will only work with
the simplest of .obj files (e.g. no vertice normal or texture info) but it
allows me to export the model geometry in .obj format, convert it, and load
it straight into AC3D without turning everything into triangles or flipping
face normals.

The funny thing is that objects that consist of just a single rectangle (e.g.
an aileron or flap surface) are not recognised by FG and they have to be
split into two triangles, and once the model's loaded up into FG I can see
from some of the rendering artifacts that it's all still reduced to triangles
prior to display anyway. Still, it saves me from having to do a lot of face
flipping.

Really, the texturing method is experimental and I hope I get some feed-back
on it regarding display and performance issues.  Ultimately, I'd like to try
to reduce the texture size down from 512x512 to 256x256 - nearly half of the
current texture 'space' is unused.
2003-04-21 20:28:24 +00:00
Aircraft Lee Elliott: 2003-04-21 20:28:24 +00:00
Aircraft-uiuc fix path for beech99 doco 2002-05-01 01:27:18 +00:00
Aircraft-yasim Lee Elliott: 2003-04-21 20:28:24 +00:00
Airports Corrected location of LIMA, as reported by William Riley. Note that 2002-12-30 22:26:09 +00:00
Astro Initial revision 2000-10-22 21:05:31 +00:00
ATC Tower frequency data generated from the DAFIF 2003-03-11 13:17:06 +00:00
Data/SkyClouds New large.sky from Frederic Bouvier, remove most directories under 2002-09-16 23:28:06 +00:00
Docs Refference the new options layout in the documentation 2003-04-01 17:37:36 +00:00
Engine Correct XML well-formedness errors. 2003-04-05 15:24:03 +00:00
Fonts The new led font is now antialiased (`a la Andy) and has 2002-11-02 00:23:46 +00:00
gui Comment out the file selection menu option for now 2003-04-17 09:59:44 +00:00
Huds Updates from Norm Vine: 2002-03-27 19:32:18 +00:00
Input/Joysticks Add engine boost selection 2003-04-07 08:11:46 +00:00
Lighting Oops, fixed a typo. 2002-09-10 13:49:59 +00:00
Navaids Update from current DAFIFT data with a small tweak to the magvar parsing. 2003-04-10 16:50:03 +00:00
Protocol Use real properties rather than imaginary 2003-03-26 18:48:03 +00:00
Sounds Added some whine to go with the roar 2002-05-26 23:51:46 +00:00
Textures Remove some artifacts 2003-04-18 14:54:57 +00:00
Timezone Removed. 2000-11-03 20:18:05 +00:00
Translations Update the Dutch translation 2003-04-17 09:48:31 +00:00
Weather Initial revision 2000-10-22 21:05:31 +00:00
.cvsignore Support new attitude indicator with spin-down. 2002-09-24 16:39:53 +00:00
AtlasPalette Support file for Atlas mapping software. 2002-09-04 12:25:26 +00:00
AUTHORS Initial revision 2000-10-22 21:05:31 +00:00
ChangeLog text file updates. 2002-02-18 15:37:50 +00:00
COPYING Updated ... 2002-10-28 16:01:17 +00:00
joysticks.xml Adds RC joystick support via LewEngineering RCJOY USB box. Config file is setup for a Hitec Laser 4 radio, but nearly all major brands are supported (Futaba, Airtronics, JR, Hitec, Tower Hobbies, and Multiplex). For more details see http://www.leweng.com. MSS 2003-03-25 22:14:26 +00:00
keyboard.xml Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:41:12 +00:00
large.sky New large.sky from Frederic Bouvier, remove most directories under 2002-09-16 23:28:06 +00:00
materials.dtd Replaced old materials file with materials.xml, using the regular 2001-12-28 22:37:57 +00:00
materials.xml A greater variety of trees, from Erik Hofman. 2003-03-14 18:35:33 +00:00
menu.xml Added a "Presets" menu. 2002-11-18 21:29:52 +00:00
mice.xml Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:41:12 +00:00
NEWS Updated ... 2002-10-28 16:01:17 +00:00
options.xml Update the description of the generic I/O option 2003-04-17 09:47:59 +00:00
preferences.xml Initialize turbulence. 2003-04-19 11:59:02 +00:00
README Initial revision 2000-10-22 21:05:31 +00:00
runfgfs.bat Initial revision. 2001-06-11 22:11:49 +00:00
Thanks Various updates 2003-04-18 09:59:38 +00:00
version Updated for 0.9.1 2002-12-05 15:17:02 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!