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fgdata/Textures/Terrain
Erik Hofman 21675f903f vnts:
Materials changes version 2 - Iceland and California

1. Keep regional definitions for the new default airport BIKF, and Iceland. Uses
 new grass colours texture airport-grass-summer3.png with custom autumn effect i
n alpha channel, and bare volcanic bare ground layer - to produce patchy grass a
nd blend in with surrounding landclasses. 3d grass overlays have height modulati
on turned on so grass patches are followed. Actual grass cover and colour at BIK
F varies a lot even for the same month in different years going by photos, needs
 autumn effect to depict the range properly. The grass near the terminal areas s
eems to receive a more water while the rest is often quite bare in photos - the
current patchy-ness is a compromise. The texture for low settings is still autum
n-grass-summer2.png.

2. Keep regional definitions for KSFO and California. Switches to grass effect s
o 3d grass is enabled. Grass layer and patchy bare ground layer format with heig
ht modulation for 3d grass. Currently tuned to hints of dry green grass similar
to the old version.
2020-10-22 15:13:04 +02:00
..
18th_century_city-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
18th_century_city.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
18th_century_city.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
18th_century_city_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
airport-grass-summer.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport-grass-summer2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport-grass-summer3.png vnts: 2020-10-22 15:13:04 +02:00
airport-grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
airport_grass2.png Airport keep follows autumn coloring 2014-11-30 13:30:56 +02:00
airport_grass_structure_overlay1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
airport_grass_structure_overlay2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
asphalt.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
caatinga-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
caatinga-crop.png agsagostinho: 2016-03-24 14:17:50 +01:00
caatinga-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
california-airport.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-airport2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-drycrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-drycrop2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-forest.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-golf.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-grass-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
california-grass2.png Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert 2020-10-08 12:37:21 +02:00
california-industry-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
california-industry.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop-mask.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-mixedcrop.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-port.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-rock.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-sand.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-shrub3.png Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
california-town-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
california-town2.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
carpark.png agsagostinho: 2016-03-24 14:17:50 +01:00
cerrado-crop-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-crop2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-generic.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-scrub.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
cerrado-shrub-green.png agsagostinho: 2016-03-24 14:17:50 +01:00
city1-middle-east.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
city1-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
city1_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
city2-middle-east.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
city2-relief-light.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
city2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
coniferous_forest.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside1.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside1.ireland-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside2.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside2.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside2.green.png Materials changes version 1 2020-10-13 10:38:41 +02:00
countryside3.green.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside3.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside3.green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
countryside4.green.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
countryside4.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside4.green.png Materials changes version 1 2020-10-13 10:38:41 +02:00
crop-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
crop.png Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
cropgrass-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropgrass-hires-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass-hires.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass-madagascar.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
cropgrass.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass2.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropgrass2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropgrass3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
cropwood-autumn.png Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropwood.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
cropwood.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropwood.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dark_gravel.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
dec_evergreen-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dec_evergreen.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous-hires.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
deciduous2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
deciduous4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
desert-airport2.png Fix an issue for deserts introduced by the texture color matching process: too dark spots in the desert 2020-10-08 12:37:21 +02:00
dirt3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
dirtrock.png Procedural Texturing 2012-08-07 09:01:14 +02:00
dirtrock_dark.png Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
dry_pasture4.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
drycrop.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
drycrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
dunes-lencois.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
dunes.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
evergreen.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest-colors.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
forest-relief.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
forest.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1a.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1b.png Materials changes version 1 2020-10-13 10:38:41 +02:00
forest1c.png Materials changes version 1 2020-10-13 10:38:41 +02:00
glacier1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
glacier3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
golfcourse-caribbean.png Materials changes version 1 2020-10-13 10:38:41 +02:00
golfcourse1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
golfcourse1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
golfcourse1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
grain_texture.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass-caribbean.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass.png Materials changes version 1 2020-10-13 10:38:41 +02:00
grass10b.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass10c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2.png Removal of the unused executable bit from two affected Textures PNG files. 2015-04-29 17:49:08 +02:00
grass_dry2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_dry2a_darker.png agsagostinho: 2016-03-24 14:17:50 +01:00
grass_dry3.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
grass_dry3a.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
grass_green_hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_green_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
grass_marsh_hires.png Regional texture definitions for Florida 2015-05-25 15:01:35 +03:00
gravel.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
gravel_brown.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_gray.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
gravel_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
gravel_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra_iceland.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
iceland_grass-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
iceland_grass.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
industrial-mask.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
industrial.png agsagostinho: 2016-03-24 14:17:50 +01:00
industrial_overlay.png Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
industry-midle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
industry-midle-east.png agsagostinho: 2016-03-24 14:17:50 +01:00
irrcrop-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
irrcrop-europe-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
irrcrop-europe.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop-europe.png Materials changes version 1 2020-10-13 10:38:41 +02:00
irrcrop.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
irrcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
latin_american_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
latin_american_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_city1.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
latin_american_slum.png Replace CC-BY-SA textures. 2015-07-05 19:49:32 +01:00
lava1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava_drylake.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lava_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh2a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh3a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
marsh4a.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mediterranean_city1-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mediterranean_city1.mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mediterranean_city1.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
mixedcrop-caribbean.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedcrop.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedcrop1.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedcrop2-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
mixedcrop3.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedcrop4.dds Work towards a consistent hue, saturation and brightneess across textures. 2020-10-04 10:33:53 +02:00
mixedcrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop4.png Materials changes version 1 2020-10-13 10:38:41 +02:00
mixedforest-hires-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest-hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest1c.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mixedforest3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
mud.png Add UK Textures 2013-02-16 09:22:35 +00:00
naturalcrop1-autumn.png Materials changes version 1 2020-10-13 10:38:41 +02:00
naturalcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
naturalcrop1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
orchard.mask.png add Orchard textures 2013-03-04 00:03:00 +00:00
orchard.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
packice-overlay.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice1.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
packice2.png Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
pampas-grass-hires.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pampas-grass.png agsagostinho: 2016-03-24 14:17:50 +01:00
pampas-shrub.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal-mask.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
pantanal.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rainforest-hawaii.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rainforest-patch.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rice1.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
rice1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock.png Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
rock7.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_alt.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_brown.png Easing tiling and contrasts in South America rainforest 2016-03-29 09:11:12 +03:00
rock_brown2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
rock_dark.png Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
rock_grain01.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rock_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
rocks-desert.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rocks-lava.png Iceland regional textures 2012-12-13 15:40:20 +02:00
sand-hawaii4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand5.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand5.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand6.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand6.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand6_hires.png agsagostinho: 2016-03-24 14:17:50 +01:00
sand_hires.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_ochre.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_hires_red.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
sand_overlay.png agsagostinho: 2016-03-24 14:17:50 +01:00
savanna-grass.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-grass2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-overlay.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna-overlay2.png New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
savanna.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
savanna.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub-hawaii-green.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-hawaii.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub-southwest.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub1-autumn.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub1.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub1_dark.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
shrub2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrub3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
shrubcover-relief.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
snow1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
snow4.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tidal.png Improve littoral areas 2020-10-18 11:27:23 +02:00
town-caribbean.png Hue blending between Caribbean textures and birds for the region 2016-05-03 11:15:29 +03:00
town-europe-autumn.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-europe-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
town-europe-south-relief-light.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe-south.png Gilberto Agostinho: 2015-12-30 10:06:57 +01:00
town-europe.mask.png Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
town-europe.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-madagascar.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
town-middle-east-relief-light.png agsagostinho: 2016-03-24 14:17:50 +01:00
town-middle-east.png agsagostinho: 2016-03-24 14:17:50 +01:00
Town1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Town1.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition1.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition2.dds Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transport-relief-light.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
transport.png Gilberto Agostinho: 2015-10-30 10:24:13 +01:00
tundra-hawaii-green-autumn.png Tweaks and autumn fix for Europe regional textures 2018-09-17 11:34:46 +03:00
tundra-hawaii-green.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra-hawaii.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2-autumn.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra2.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tundra3.png Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
uk_countryside1.dds Update to match the png version 2020-10-09 09:27:54 +02:00
uk_countryside1.png Materials changes version 1 2020-10-13 10:38:41 +02:00
uk_countryside2.dds Update to match the png version 2020-10-09 09:27:54 +02:00
uk_countryside2.png Materials changes version 1 2020-10-13 10:38:41 +02:00
unknown.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
void.png Procedural Texturing 2012-08-07 09:01:14 +02:00
wash.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
wash.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water-inland.dds Improve littoral areas 2020-10-18 11:27:23 +02:00
water-inland.png Improve littoral areas 2020-10-18 11:27:23 +02:00
water-lake.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water.dds Improve littoral areas 2020-10-18 11:27:23 +02:00
water.png Improve littoral areas 2020-10-18 11:27:23 +02:00