Improve littoral areas
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8bafe4087e
commit
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12 changed files with 45 additions and 14 deletions
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@ -432,7 +432,9 @@
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<color_g type="double" userarchive="n">0.27</color_g>
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<color_b type="double" userarchive="n">0.3</color_b>
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<surface>
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<ice-cover> 0.0</ice-cover>
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<ice-cover type="double" userarchive="n">0.0</ice-cover>
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<tide-factor type="double" userarchive="n">0.6</tide-factor>
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<delta-T-tide type="double" userarchive="n">0.0</delta-T-tide>
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</surface>
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</sea>
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@ -534,6 +534,17 @@
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</input>
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<output>/sim/environment/windsock-light</output>
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</filter>
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<!--
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Tides
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-->
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<filter>
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<name>MetarController:layer:tide-level</name>
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<type>gain</type>
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<scale>0.5</scale>
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<offset>0.5</offset>
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<input>/sim/time/tide-level-norm</input>
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<output>/environment/sea/surface/delta-T-tide</output>
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</filter>
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<min>0.0</min>
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<max>1.0</max>
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</PropertyList>
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@ -353,8 +353,8 @@
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<material>
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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@ -316,8 +316,8 @@
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<material>
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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@ -267,8 +267,8 @@
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<texture>Terrain/tidal.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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@ -244,13 +244,31 @@
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<material>
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<texture>Terrain/tidal.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<texture-set>
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<texture>Terrain/tidal.png</texture>
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<texture n="10">Terrain/mud.png</texture>
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<texture n="14">Terrain/sand_overlay.png</texture>
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<texture n="20">Terrain/sand6_hires.png</texture>
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</texture-set>
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<parameters>
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<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>40000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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@ -489,8 +489,8 @@
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<material>
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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Textures/Terrain/water-inland.png
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Textures/Terrain/water-inland.png
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