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Improve littoral areas

This commit is contained in:
Erik Hofman 2020-10-18 11:27:23 +02:00
parent 8bafe4087e
commit 7583a51b0a
12 changed files with 45 additions and 14 deletions

View file

@ -432,7 +432,9 @@
<color_g type="double" userarchive="n">0.27</color_g>
<color_b type="double" userarchive="n">0.3</color_b>
<surface>
<ice-cover> 0.0</ice-cover>
<ice-cover type="double" userarchive="n">0.0</ice-cover>
<tide-factor type="double" userarchive="n">0.6</tide-factor>
<delta-T-tide type="double" userarchive="n">0.0</delta-T-tide>
</surface>
</sea>

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@ -534,6 +534,17 @@
</input>
<output>/sim/environment/windsock-light</output>
</filter>
<!--
Tides
-->
<filter>
<name>MetarController:layer:tide-level</name>
<type>gain</type>
<scale>0.5</scale>
<offset>0.5</offset>
<input>/sim/time/tide-level-norm</input>
<output>/environment/sea/surface/delta-T-tide</output>
</filter>
<min>0.0</min>
<max>1.0</max>
</PropertyList>

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@ -353,8 +353,8 @@
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>

View file

@ -316,8 +316,8 @@
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>

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@ -267,8 +267,8 @@
<name>Littoral</name>
<effect>Effects/water</effect>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>

View file

@ -244,13 +244,31 @@
<material>
<name>Littoral</name>
<effect>Effects/water</effect>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<texture-set>
<texture>Terrain/tidal.png</texture>
<texture n="10">Terrain/mud.png</texture>
<texture n="14">Terrain/sand_overlay.png</texture>
<texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>

View file

@ -489,8 +489,8 @@
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>

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