405 lines
14 KiB
XML
Executable file
405 lines
14 KiB
XML
Executable file
<?xml version="1.0"?>
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<!-- Regional definitions for the Azores -->
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<PropertyList>
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<name>Azores</name>
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<area>
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<lon1>-32</lon1>
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<lon2>-31</lon2>
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<lat1>39</lat1>
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<lat2>40</lat2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/airfield</effect>
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<texture-set>
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<texture>Terrain/airport-grass-summer.png</texture>
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<texture n="13">Terrain/airport-grass-summer.png</texture>
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<texture n="14">Terrain/airport_grass_structure_overlay2.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<base_layer_magnification>1.0</base_layer_magnification>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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</parameters>
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<xsize>256</xsize>
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<ysize>256</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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<!-- uncomment this to get volumetric grass on airport keep-->
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<!--
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<wood-coverage>10.0</wood-coverage>
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<tree-texture>Trees/grass_blades.png</tree-texture>
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<tree-varieties>1</tree-varieties>
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<tree-range-m>200.0</tree-range-m>
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<tree-height-m>0.3</tree-height-m>
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<tree-width-m>1.0</tree-width-m>
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<tree-effect>Effects/tree-grass</tree-effect>
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-->
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</material>
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<material>
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<effect>Effects/landmass-scrub</effect>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/pampas-shrub.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<effect>Effects/rock</effect>
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<texture-set>
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<texture>Terrain/rock.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock_alt.png</texture>
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<texture n="13">Terrain/rock.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.7</grain_strength>
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<transition_model>0.3</transition_model>
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<hires_overlay_bias>-0.2</hires_overlay_bias>
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<overlay-alpha type="float">0.4</overlay-alpha>
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<overlay-bias type="float">0.0</overlay-bias>
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<contrast type="float">1.0</contrast>
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<crack-depth type="float">0.6</crack-depth>
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<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
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<rock-brightness type="float">1.0</rock-brightness>
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<grain-fade-power type="float">1.0</grain-fade-power>
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<rock_strata>0</rock_strata>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material>
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<effect>Effects/cropgrass</effect>
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<tree-effect>Effects/tree-european-mixed</tree-effect>
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<name>CropGrassCover</name>
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<name>CropGrass</name>
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<texture>Terrain/cropgrass-hires-autumn.png</texture>
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<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>5000.0</wood-coverage>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<texture>Terrain/18th_century_city.png</texture>
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<object-mask>Terrain/18th_century_city.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>250000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>Town</name>
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<name>SubUrban</name>
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<texture>Terrain/town-europe-autumn.png</texture>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>1000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<texture>Terrain/marsh2a.png</texture>
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<texture>Terrain/marsh3a.png</texture>
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<texture>Terrain/marsh4a.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<texture>Terrain/tidal.png</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<effect>Effects/agriculture</effect>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture>Terrain/irrcrop-europe-autumn.png</texture>
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<parameters>
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<rotation_flag>1</rotation_flag>
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<rotation_scale>2000.0</rotation_scale>
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</parameters>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>Default</name>
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<effect>Effects/rock</effect>
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<texture-set>
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<texture>Terrain/rock.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock_alt.png</texture>
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<texture n="13">Terrain/rock.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.7</grain_strength>
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<transition_model>0.3</transition_model>
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<hires_overlay_bias>-0.2</hires_overlay_bias>
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<overlay-alpha type="float">0.4</overlay-alpha>
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<overlay-bias type="float">0.0</overlay-bias>
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<contrast type="float">1.0</contrast>
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<crack-depth type="float">0.6</crack-depth>
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<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
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<rock-brightness type="float">1.0</rock-brightness>
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<grain-fade-power type="float">1.0</grain-fade-power>
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<rock_strata>0</rock_strata>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material>
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<effect>Effects/crop</effect>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture>Terrain/irrcrop-europe-autumn.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<effect>Effects/forest</effect>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>Bog</name>
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<name>Heath</name>
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<texture>Terrain/deciduous-hires-autumn.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.85</bumpiness>
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</material>
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<material>
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<effect>Effects/forest</effect>
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<tree-effect>Effects/tree-european-mixed</tree-effect>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<texture>Terrain/mixedforest-hires-autumn.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>5000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.95</bumpiness>
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</material>
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</PropertyList>
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