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3dcloud-ALS-detailed.frag
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS-detailed.vert
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3dcloud-ALS.frag
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3dcloud-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
3dcloud.frag
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3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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airfield-ALS.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
birds-ALS.frag
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birds-ALS.vert
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bowwave-ALS.frag
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bowwave.frag
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
building-ALS.vert
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building-default.frag
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Shader buildings multiple roof types
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2019-10-08 21:39:40 +01:00 |
building-default.vert
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Reduce shader attribute usage by packing floats
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2020-03-26 22:06:21 +00:00 |
building-model-ALS-ultra.vert
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Fix shader-based buildings on AMD/macOS
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2021-01-22 20:59:34 +00:00 |
building-ubershader.vert
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
bumpspec.frag
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Olaf Flebbe: Typo in shader, really check argument of pow()
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2012-04-14 22:15:51 +02:00 |
bumpspec.vert
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chute-ALS.vert
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cliffs-ALS.frag
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cloud-impostor-ALS.vert
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cloud-noctilucent-ALS.vert
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cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
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cloud-static-ALS-detailed.vert
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cloud-static-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static-ALS.vert
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cloud-static.frag
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cloud-static.vert
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clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-layered.vert
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clouds-test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thick.vert
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clouds-thin.frag
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clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clustered-include.frag
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color_temperature.frag
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contrail.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
contrail.vert
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crop.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
crop.vert
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
default.frag
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default.vert
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drunway-ALS.frag
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filters-ALS.frag
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Added dithering as an ALS post-processing effect to prevent banding
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2019-04-21 18:53:19 +02:00 |
filters-ALS.vert
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flutter-ALS.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
flutter.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
forest.frag
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Fix missing forward declaration in forest shader
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2021-01-10 16:40:05 +01:00 |
forest.vert
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generic-ALS-base.vert
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glass-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
glass-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
grass-ALS.frag
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grass-ALS.geom
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grass-ALS.vert
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
hazes.frag
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hud-ALS.frag
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hud-ALS.vert
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include_fog.frag
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include_fog.vert
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landmass-g.vert
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landmass.frag
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landmass.geom
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landmass.vert
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light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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light-cone.frag
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light-cone.vert
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lightmap.frag
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lightmap.vert
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lightspot-ALS.frag
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mat-anim.frag
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mat-anim.vert
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mode-diffuse.vert
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mode-off.vert
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model-ALS-base.frag
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model-ALS-ultra.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-ALS-ultra.vert
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
model-ALS-wingflex.vert
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model-default.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-interior-ALS-base.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.vert
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model-interior-ALS-detailed.frag
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model-interior-ALS-detailed.vert
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model-interior-display-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
night-vision.frag
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noise.frag
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planet-aurora.frag
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planet-aurora.vert
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planet-cloudlayer.frag
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planet-high.frag
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planet.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.vert
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Improvements and bugfixes for orbital rendering
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2015-03-29 13:16:19 +03:00 |
rain-layer-ALS.frag
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rain-layer-ALS.vert
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rain-layer.frag
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rain-layer.vert
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reflect-bump-spec.frag
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reflect-bump-spec.vert
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reflect.frag
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reflect.vert
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road-ALS-ultra.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
rock-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
runway-ALS.frag
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runway.frag
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runway.vert
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secondary_lights.frag
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
shadows-include.frag
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shadows-include.vert
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Tweak shadow offset parameters and cascade ranges
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2021-01-05 11:24:19 +01:00 |
skydome-ALS.frag
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skydome-ALS.vert
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space-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
space-ALS-base.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
space-ALS-ultra.frag
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
space-ALS-ultra.vert
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surface-light-ALS.frag
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surface-light-ALS.vert
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Fix for light point sprite shader when light definition is initially small and creates nmerical issues
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2019-10-06 11:26:42 +03:00 |
terrain-ALS-base.frag
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terrain-ALS-detailed.frag
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terrain-ALS-detailed.vert
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terrain-ALS-ultra.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
terrain-ALS-ultra.vert
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terrain-default.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
terrain-nocolor.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-overlay-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
terrain-overlay-ALS.geom
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test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
test.vert
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thrustflame-ALS-detailed.frag
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thrustflame-ALS.frag
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thrustflame-ALS.vert
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Improvements to flame effect
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2015-05-22 10:51:54 +03:00 |
transition.frag
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transition.vert
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tree-ALS-shadow.frag
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tree-ALS-shadow.vert
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tree-ALS.frag
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tree-ALS.vert
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tree.frag
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tree.vert
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trivial.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
trivial.vert
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trivial_transparent.frag
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ubershader.frag
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ubershader.vert
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
urban-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
urban-ALS.vert
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urban.frag
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urban.vert
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wake-ALS.vert
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wake.vert
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
water-ALS-base.frag
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water-ALS-high.frag
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water-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
water-inland.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.frag
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water-orig.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
water.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water_sine.frag
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ws30-ALS.frag
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WS30: Add basic shaders
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2021-01-23 17:15:12 +00:00 |
ws30-ALS.vert
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ws30-q1.frag
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WS30: Use perlin texture to reduce tiling
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2021-01-26 20:17:17 +00:00 |
ws30.frag
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WS30: Use perlin texture to reduce tiling
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2021-01-26 20:17:17 +00:00 |
ws30.vert
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WS30: Add basic shaders
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2021-01-23 17:15:12 +00:00 |