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Stuart Buchanan 580c375d4b WS30: Use perlin texture to reduce tiling
Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.

Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
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3dcloud-ALS-detailed.frag ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag
3dcloud-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
3dcloud.frag
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
airfield-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
birds-ALS.frag
birds-ALS.vert
bowwave-ALS.frag
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
building-ALS.vert
building-default.frag Shader buildings multiple roof types 2019-10-08 21:39:40 +01:00
building-default.vert Reduce shader attribute usage by packing floats 2020-03-26 22:06:21 +00:00
building-model-ALS-ultra.vert Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
building-ubershader.vert Make Compositor default 2020-11-16 13:46:30 +01:00
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert
chute-ALS.vert
cliffs-ALS.frag
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clustered-include.frag
color_temperature.frag
contrail.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
contrail.vert
crop.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
crop.vert Make Compositor default 2020-11-16 13:46:30 +01:00
default.frag
default.vert
drunway-ALS.frag
filters-ALS.frag Added dithering as an ALS post-processing effect to prevent banding 2019-04-21 18:53:19 +02:00
filters-ALS.vert
flutter-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
flutter.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
forest.frag Fix missing forward declaration in forest shader 2021-01-10 16:40:05 +01:00
forest.vert
generic-ALS-base.vert
glass-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
glass-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
grass-ALS.frag
grass-ALS.geom
grass-ALS.vert Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
hazes.frag
hud-ALS.frag
hud-ALS.vert
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert
light-cone.frag
light-cone.vert
lightmap.frag
lightmap.vert
lightspot-ALS.frag
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag
model-ALS-ultra.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
model-ALS-wingflex.vert
model-default.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-interior-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.vert
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
night-vision.frag
noise.frag
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag
planet.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
road-ALS-ultra.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
rock-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-ALS.frag
runway.frag
runway.vert
secondary_lights.frag Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00
shadows-include.frag
shadows-include.vert Tweak shadow offset parameters and cascade ranges 2021-01-05 11:24:19 +01:00
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
space-ALS-ultra.vert
surface-light-ALS.frag
surface-light-ALS.vert Fix for light point sprite shader when light definition is initially small and creates nmerical issues 2019-10-06 11:26:42 +03:00
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-ALS-ultra.vert
terrain-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
terrain-nocolor.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-overlay-ALS.geom
test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert Improvements to flame effect 2015-05-22 10:51:54 +03:00
transition.frag
transition.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag
tree-ALS.vert
tree.frag
tree.vert
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert
trivial_transparent.frag
ubershader.frag
ubershader.vert Make Compositor default 2020-11-16 13:46:30 +01:00
urban-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
urban-ALS.vert
urban.frag
urban.vert
wake-ALS.vert
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
water-inland.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.frag
water-orig.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine.frag
ws30-ALS.frag WS30: Add basic shaders 2021-01-23 17:15:12 +00:00
ws30-ALS.vert
ws30-q1.frag WS30: Use perlin texture to reduce tiling 2021-01-26 20:17:17 +00:00
ws30.frag WS30: Use perlin texture to reduce tiling 2021-01-26 20:17:17 +00:00
ws30.vert WS30: Add basic shaders 2021-01-23 17:15:12 +00:00