Fix missing forward declaration in forest shader
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@ -29,6 +29,7 @@ vec3 fog_Func(vec3 color, int type);
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//////////////////////
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float getShadowing();
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vec3 getClusteredLightsContribution(vec3 p, vec3 n, vec3 texel);
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float ray_intersect(sampler2D reliefMap, vec2 dp, vec2 ds)
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{
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