diff --git a/Shaders/forest.frag b/Shaders/forest.frag index 220474bc9..dfd8609b5 100644 --- a/Shaders/forest.frag +++ b/Shaders/forest.frag @@ -29,6 +29,7 @@ vec3 fog_Func(vec3 color, int type); ////////////////////// float getShadowing(); +vec3 getClusteredLightsContribution(vec3 p, vec3 n, vec3 texel); float ray_intersect(sampler2D reliefMap, vec2 dp, vec2 ds) {