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Stuart Buchanan 580c375d4b WS30: Use perlin texture to reduce tiling
Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.

Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
..
Fallback Remove unused fallback Effect 2020-11-17 15:28:01 +01:00
agriculture.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
airfield.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bowwave.eff More ALS filter work 2017-03-05 12:36:51 +02:00
building.eff Reduce shader attribute usage by packing floats 2020-03-26 22:06:21 +00:00
bumpspec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
chrome.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
chute.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cityLM.eff Add building flag to cityLM (OSM structure effect) to get fallback up direction 2018-09-01 09:25:59 +03:00
cliffs.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cropgrass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
dirt-runway.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
flutter.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
forest.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
glacier.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
glass.eff Fix missing display size uniforms for ALS glass shader with filter option 2017-09-19 11:46:30 +03:00
grass.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
herbtundra.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass-scrub.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass.eff Photoscenery: Initial commit 2020-11-23 19:48:01 -06:00
lfeat.eff Fix taxiway flickering at lower shader quality levels 2020-12-03 19:25:01 +01:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Make Compositor default 2020-11-16 13:46:30 +01:00
light-spot.eff Make Compositor default 2020-11-16 13:46:30 +01:00
lightmap.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined-transparent.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-default.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-display.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-transparent.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-wingflex.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
reflect.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
rock.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
schemes.xml Make Compositor default 2020-11-16 13:46:30 +01:00
shadow-vol.eff Make Compositor default 2020-11-16 13:46:30 +01:00
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-overlay.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
tree.eff Make Compositor default 2020-11-16 13:46:30 +01:00
urban.eff Photoscenery: Initial commit 2020-11-23 19:48:01 -06:00
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff Make Compositor default 2020-11-16 13:46:30 +01:00
water.eff Make Compositor default 2020-11-16 13:46:30 +01:00
ws30.eff WS30: Use perlin texture to reduce tiling 2021-01-26 20:17:17 +00:00