Thorsten Renk
5a2ada9619
Updates to Earthview
2014-04-25 09:40:32 +03:00
Thorsten Renk
23d7f41481
Earthview orbital rendering based on the NASA Visible Earth image collection
2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88
Randomness for ALS surface lights lense flare
2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087
Cleanup in shader code
2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69
ALS terrain shader uses noise library
2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e
Domain tiling effect for ALS tree shader
2014-04-17 12:18:11 +03:00
Emilian Huminiuc
03e5112c94
Move linear features to bin7 to be drawn beneath runway lights
2014-03-24 22:28:31 +01:00
Thorsten Renk
6cce2e64d4
Moved cloud shadows for vegetation into vertex shader, has much better performance
2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171
Cloud shadows for runway shader effect
2014-03-17 08:49:49 +02:00
Thorsten Renk
35d841adf5
Cloud shadows for airfield green
2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68
Cloud shadows for random vegetation
2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388
Cloud shadows for water shader effect
2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541
Cloud shadows for urban effect/random buildings
2014-03-11 11:53:57 +02:00
Thorsten Renk
3a87e5a514
Experimental support for cloud shadows on the terrain
2014-03-10 10:29:14 +02:00
Thorsten Renk
4286141f2a
Improvements and environment dependence to rendering of runway lighting for ALS
2014-02-28 09:15:41 +02:00
Stuart Buchanan
7cba9da8a1
Fix black halo around lights by removing depth write
2014-02-27 22:49:25 +00:00
Thorsten Renk
1d25257604
Surface light effect and shaders for ALS
2014-02-25 10:49:37 +02:00
Emilian Huminiuc
745874315b
Tentative fix for random buildings red flickering in some cases
2014-02-23 13:12:35 +01:00
Stuart Buchanan
f99745acd7
Effects file for surface lights
2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad
Impostors simulating distant clouds for Advanced Weather / ALS
2014-02-17 10:21:26 +02:00
James Turner
39cc76d1d6
Workaround for Effects crash.
...
Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.
(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
d334484f20
Improve framerate for default rendering when 3D clouds enabled
2014-02-11 00:44:18 +01:00
Stuart Buchanan
0522a6504a
Generate required binormal for Rembrandt
2014-02-09 22:07:43 +00:00
Emilian Huminiuc
1ec07461a5
Fix issue for objects using transparency with model-shader disabled
2014-02-02 15:11:05 +01:00
Thorsten Renk
1c1bcda8d6
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
2014-01-30 11:08:35 +02:00
Thorsten Renk
aae72d7266
High quality dirt runway effect for ALS
2014-01-23 13:16:20 +02:00
Emilian Huminiuc
ea7b6667f7
Fix airport linear features z-fighting
2014-01-15 23:34:55 +01:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
James Turner
830f8dacee
Fix depth-writes after early-Z kill.
2014-01-15 09:42:54 +00:00
James Turner
2c3da82ccd
Remove fill-rate burning early-Z passes.
...
Remove heavy early-Z passes from various default rendering effects.
Equates to a 25% FPS gain on Mac (no difference on my Linux box).
(Early-Z is fine in principle, but should use trivial shaders and no
lighting, texturing or fog. In local testing no measurable benefit
was found in even a true early-Z pass)
2014-01-13 20:22:39 +00:00
Stuart Buchanan
21ff9d9680
Follow-on fix for issue 212 - cities disappear with certain quality levels.
...
Fix for Rembrandt.
2013-12-30 22:15:39 +00:00
Stuart Buchanan
31dc0d7c60
Fix for issue 212 - cities disappear with certain quality levels.
...
Underlying cause was caching of textures in effects. Resolved by using consistent texture indexes across quality levels.
2013-12-30 22:08:27 +00:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
...
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Thorsten Renk
4a2d427a85
Ocean depth map support for ALS
2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7
Bugfix correcting tree fog lighting for cloudy days and low sun
2013-11-22 09:20:38 +02:00
Clément de l'Hamaide
cad2dc9e06
Fix missing elements in texture declaration in effects files. Fixes bug #1267
2013-11-18 03:17:58 +01:00
Vivian Meazza
cad41c4eff
Sea collour effect by Emilian Huminiuc
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:12 +00:00
Thorsten Renk
c11ac7295c
Fogline blur effect for Atmospheric Light Scattering high-detail shader
2013-10-17 11:09:42 +03:00
Vivian Meazza
b34bd7e68a
Bugfix for Rembrandt by Emilian Huminiuc
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-10-09 09:12:33 +01:00
Thorsten Renk
bdd9520ca5
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
Thorsten Renk
c937881caf
Shader trick to generate surf at steep coastlines
2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
Stuart Buchanan
1b8c05b162
Fix black border on trees.
...
- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
2013-05-16 22:40:36 +01:00
Vivian Meazza
646a74f915
Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Thorsten Renk
f62550e115
Optional overlay texture for models
2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
...
All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00