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317 commits

Author SHA1 Message Date
Thorsten Renk
5a2ada9619 Updates to Earthview 2014-04-25 09:40:32 +03:00
Thorsten Renk
23d7f41481 Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88 Randomness for ALS surface lights lense flare 2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087 Cleanup in shader code 2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69 ALS terrain shader uses noise library 2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e Domain tiling effect for ALS tree shader 2014-04-17 12:18:11 +03:00
Emilian Huminiuc
03e5112c94 Move linear features to bin7 to be drawn beneath runway lights 2014-03-24 22:28:31 +01:00
Thorsten Renk
6cce2e64d4 Moved cloud shadows for vegetation into vertex shader, has much better performance 2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171 Cloud shadows for runway shader effect 2014-03-17 08:49:49 +02:00
Thorsten Renk
35d841adf5 Cloud shadows for airfield green 2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68 Cloud shadows for random vegetation 2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388 Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
Thorsten Renk
3a87e5a514 Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
Thorsten Renk
4286141f2a Improvements and environment dependence to rendering of runway lighting for ALS 2014-02-28 09:15:41 +02:00
Stuart Buchanan
7cba9da8a1 Fix black halo around lights by removing depth write 2014-02-27 22:49:25 +00:00
Thorsten Renk
1d25257604 Surface light effect and shaders for ALS 2014-02-25 10:49:37 +02:00
Emilian Huminiuc
745874315b Tentative fix for random buildings red flickering in some cases 2014-02-23 13:12:35 +01:00
Stuart Buchanan
f99745acd7 Effects file for surface lights 2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
James Turner
39cc76d1d6 Workaround for Effects crash.
Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.

(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
d334484f20 Improve framerate for default rendering when 3D clouds enabled 2014-02-11 00:44:18 +01:00
Stuart Buchanan
0522a6504a Generate required binormal for Rembrandt 2014-02-09 22:07:43 +00:00
Emilian Huminiuc
1ec07461a5 Fix issue for objects using transparency with model-shader disabled 2014-02-02 15:11:05 +01:00
Thorsten Renk
1c1bcda8d6 Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Emilian Huminiuc
ea7b6667f7 Fix airport linear features z-fighting 2014-01-15 23:34:55 +01:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
James Turner
830f8dacee Fix depth-writes after early-Z kill. 2014-01-15 09:42:54 +00:00
James Turner
2c3da82ccd Remove fill-rate burning early-Z passes.
Remove heavy early-Z passes from various default rendering effects.
Equates to a 25% FPS gain on Mac (no difference on my Linux box).

(Early-Z is fine in principle, but should use trivial shaders and no
lighting, texturing or fog. In local testing no measurable benefit
was found in even a true early-Z pass)
2014-01-13 20:22:39 +00:00
Stuart Buchanan
21ff9d9680 Follow-on fix for issue 212 - cities disappear with certain quality levels.
Fix for Rembrandt.
2013-12-30 22:15:39 +00:00
Stuart Buchanan
31dc0d7c60 Fix for issue 212 - cities disappear with certain quality levels.
Underlying cause was caching of textures in effects.  Resolved by using consistent texture indexes across quality levels.
2013-12-30 22:08:27 +00:00
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Thorsten Renk
4a2d427a85 Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7 Bugfix correcting tree fog lighting for cloudy days and low sun 2013-11-22 09:20:38 +02:00
Clément de l'Hamaide
cad2dc9e06 Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
Vivian Meazza
cad41c4eff Sea collour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:12 +00:00
Thorsten Renk
c11ac7295c Fogline blur effect for Atmospheric Light Scattering high-detail shader 2013-10-17 11:09:42 +03:00
Vivian Meazza
b34bd7e68a Bugfix for Rembrandt by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-10-09 09:12:33 +01:00
Thorsten Renk
bdd9520ca5 Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering 2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
Thorsten Renk
c937881caf Shader trick to generate surf at steep coastlines 2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88 Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement 2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083 Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
Stuart Buchanan
1b8c05b162 Fix black border on trees.
- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
2013-05-16 22:40:36 +01:00
Vivian Meazza
646a74f915 Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Thorsten Renk
f62550e115 Optional overlay texture for models 2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed Proper wetness effect on runway and airfield green dependent on quality level 2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00