Stuart Buchanan
334e9bfd13
WS30 - Document LINEAR_FEATURE_LIST
2021-02-26 10:53:31 +00:00
Chris Frey
50c76ec338
Docs: fixed incorrect terragear URL in README.scenery
2020-11-21 21:35:25 +00:00
Stuart Buchanan
37110ad34a
TREE_LIST documentation updates
...
Thanks to Rick Gruber-Riemer for proof-reading.
2020-11-19 14:22:58 +00:00
Stuart Buchanan
255717d812
TREE_LIST STG Verb
2020-11-17 21:19:15 +00:00
Stuart Buchanan
6f52d094a5
Document new STG range noun
2020-11-17 20:00:26 +00:00
Stuart Buchanan
e9e0f00568
Link .dirindex spec with test data.
2020-10-03 11:26:54 +01:00
Stuart Buchanan
887ec93df4
Improve scenery path, terrasync, .dirindex docs
2020-02-19 22:18:33 +00:00
Stuart Buchanan
119fb5efe2
Random Buildings - improved texture mapping
...
Previously the front and side faces of random/OSM buildings
had identical texture coordinates. This resulted in the sides
of buildings texture mapping being squeezed or stretched.
This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:08:04 +00:00
Stuart Buchanan
564e7b31fd
Shader buildings multiple roof types
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Shader buildings now support different roof types
- flat
- gabled
- hipped
- pyramidal
Primarily for osm2city use.
2019-10-08 21:39:40 +01:00
Stuart Buchanan
87e9118965
Shader buildings - split wall and roof tex index
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Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling. Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.
Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
Stuart Buchanan
4784a929d7
Instance based random buildings
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Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Stuart Buchanan
b83e930736
Document additional STG Verbs
2018-11-19 19:50:57 +00:00
Stuart Buchanan
c974f5242d
Clean up README files.
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- Remove trailing whitespace
- Replace tabs with spaces
- Reformat to < 85 characters to avoid autogenerate readme.pdf bleeding over
margins.
2013-06-20 23:02:17 +01:00
Christian Schmitt
7d10fb4619
Doc: Update scenery readme for upcoming signs changes
2012-06-08 23:01:29 +02:00
Clement de l'Hamaide
057cf86290
Document the new OBJECT_SHARED/OBJECT_STATIC pitch/roll options
2012-06-06 12:08:20 +02:00
martin
5001ecf403
Fix references to antiquated 'Models/fgfsdb/' directory.
2008-12-07 22:31:42 +00:00
mfranz
2aa8e41828
rename '.' glyph and arrow glyph names according to the new sign language spec
2008-02-13 19:06:46 +00:00
mfranz
f0b41d5737
add section about Nasal embedded in OBJECT_STATIC or AI models
2007-04-03 15:41:29 +00:00
mfranz
780222aa60
ufo-editor: mention multi-selection and changed key def
2007-02-28 17:38:12 +00:00
mfranz
b79192de03
- document lighted/unlighted sign textures
...
- ufo model editor: consider change from spacebar to Ctrl key combinations
2006-06-05 14:18:50 +00:00
mfranz
9f37927237
minor corrections & cosmetics
2006-04-15 17:34:38 +00:00
mfranz
11fdae87a6
update
2006-04-14 17:00:46 +00:00
mfranz
c8f0839185
tweaks (to keep cvslogs busy :-)
2006-04-12 16:11:19 +00:00
mfranz
ae7b90c439
updates/fixes
2006-04-12 13:25:40 +00:00
mfranz
f709a0a4e0
woohoo ... first bugfix
2006-04-12 11:54:30 +00:00
mfranz
331baa40bf
document some black magic about object placing
2006-04-12 11:52:30 +00:00