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ufo-editor: mention multi-selection and changed key def

This commit is contained in:
mfranz 2007-02-28 17:38:12 +00:00
parent b887d8b253
commit 780222aa60

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@ -487,8 +487,8 @@ You feed longitude and latitude to it and it returns the path to the
The ufo has a scenery object editor built-in. It uses the model manager
described in section 4. To place objects with it, start fgfs, optionally
with specifying an initial model type (cursor) and a list of subdirectories
of $FG_ROOT where the ufo should search for available 3D models (source):
with specifying an initial model type ("cursor") and a list of subdirectories
of $FG_ROOT where the ufo should search for available 3D models ("source"):
$ fgfs --aircraft=ufo --prop:cursor=Models/Airport/radar.xml \
--prop:source=Models,Scenery/Objects
@ -496,13 +496,14 @@ of $FG_ROOT where the ufo should search for available 3D models (source):
Then click anywhere on the terrain to add a model (left mouse button).
You can open the adjustment dialog (Tab-key) to make adjustments to
position and orientation. Click as often as you like, choose further
models from the m-key dialog. You can select an already placed object
models from the space-key dialog. You can select an already placed object
by Ctrl-clicking at its base (not at the object itself, but the surface
point where it's located!). You can remove the selected object with the
Backspace-key. (See the ?-key dialog for futher available keys.)
After clicking on the input field right over the status line (invisible
if there's no text in it) you can enter a comment/legend for the selected
object.
point where it's located!). By also holding the Shift key down, you
can select several objects or add them to a selection. You can remove
the selected object(s) with the Backspace-key. (See the ?-key dialog
for futher available keys.) After clicking on the input field right
over the status line (invisible if there's no text in it) you can enter
a comment/legend for the selected object.
And finally, you dump the object data to the terminal (d-key) or export
them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or