ufo-editor: mention multi-selection and changed key def
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@ -487,8 +487,8 @@ You feed longitude and latitude to it and it returns the path to the
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The ufo has a scenery object editor built-in. It uses the model manager
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described in section 4. To place objects with it, start fgfs, optionally
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with specifying an initial model type (cursor) and a list of subdirectories
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of $FG_ROOT where the ufo should search for available 3D models (source):
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with specifying an initial model type ("cursor") and a list of subdirectories
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of $FG_ROOT where the ufo should search for available 3D models ("source"):
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$ fgfs --aircraft=ufo --prop:cursor=Models/Airport/radar.xml \
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--prop:source=Models,Scenery/Objects
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@ -496,13 +496,14 @@ of $FG_ROOT where the ufo should search for available 3D models (source):
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Then click anywhere on the terrain to add a model (left mouse button).
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You can open the adjustment dialog (Tab-key) to make adjustments to
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position and orientation. Click as often as you like, choose further
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models from the m-key dialog. You can select an already placed object
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models from the space-key dialog. You can select an already placed object
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by Ctrl-clicking at its base (not at the object itself, but the surface
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point where it's located!). You can remove the selected object with the
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Backspace-key. (See the ?-key dialog for futher available keys.)
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After clicking on the input field right over the status line (invisible
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if there's no text in it) you can enter a comment/legend for the selected
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object.
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point where it's located!). By also holding the Shift key down, you
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can select several objects or add them to a selection. You can remove
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the selected object(s) with the Backspace-key. (See the ?-key dialog
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for futher available keys.) After clicking on the input field right
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over the status line (invisible if there's no text in it) you can enter
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a comment/legend for the selected object.
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And finally, you dump the object data to the terminal (d-key) or export
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them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or
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