TREE_LIST STG Verb
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@ -416,7 +416,7 @@ Syntax
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BUILDING_LIST <filename> <material name> <lon> <lat> <elev>
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Where:
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- <filename> is the name of a file containing building positions
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- <filename> is the name of a file containing building positions. May be a .gz file
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- <material name> is the name of the material that will be referenced to find
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random building parameters.
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- <lat>, <lon>, <elev> defines the center of the set of buildings, and also
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@ -463,6 +463,38 @@ For example, the following entries generates 3 small, 2 medium and 2 large build
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0 400 0 0 1
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0 500 0 0 2
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3.9 TREE_LIST
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------------------
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Defines a file containing tree coordinates that should be rendered using
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the tree shader (aka Random vegetation).
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Example:
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TREE_LIST trees.txt.gz DeciduousBroadCover -3.36074090 55.95297494 30.3822
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Syntax
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TREE_LIST <filename> <material name> <lon> <lat> <elev>
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Where:
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- <filename> is the name of a file containing tree positions, may be a .gz file
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- <material name> is the name of the material that will be referenced to find
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random vegetation parameters such as size, texture.
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- <lat>, <lon>, <elev> defines the center of the set of trees, and also
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the point at which the material definition will be evaluated (for regional
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materials).
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See README.materials for details on configuring the random building parameters.
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The referenced <filename> (in the example trees.txt.gz) contains lines of the form
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X Y Z A B C
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Where:
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- X,Y,Z are the cartesian coordinates of the tree. +X is East, +Y is North
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- A,B,C is optional and represents the normal of the underlying terrain. Used for shadows. Defaults to (0,0,1)
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4 model manager ("/models/model") --------------------------------------------
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