diff --git a/Docs/README.scenery b/Docs/README.scenery index 63c50153c..7035990bd 100644 --- a/Docs/README.scenery +++ b/Docs/README.scenery @@ -416,7 +416,7 @@ Syntax BUILDING_LIST <filename> <material name> <lon> <lat> <elev> Where: -- <filename> is the name of a file containing building positions +- <filename> is the name of a file containing building positions. May be a .gz file - <material name> is the name of the material that will be referenced to find random building parameters. - <lat>, <lon>, <elev> defines the center of the set of buildings, and also @@ -463,6 +463,38 @@ For example, the following entries generates 3 small, 2 medium and 2 large build 0 400 0 0 1 0 500 0 0 2 +3.9 TREE_LIST +------------------ + +Defines a file containing tree coordinates that should be rendered using +the tree shader (aka Random vegetation). + +Example: + + TREE_LIST trees.txt.gz DeciduousBroadCover -3.36074090 55.95297494 30.3822 + +Syntax + + TREE_LIST <filename> <material name> <lon> <lat> <elev> + +Where: +- <filename> is the name of a file containing tree positions, may be a .gz file +- <material name> is the name of the material that will be referenced to find + random vegetation parameters such as size, texture. +- <lat>, <lon>, <elev> defines the center of the set of trees, and also + the point at which the material definition will be evaluated (for regional + materials). + +See README.materials for details on configuring the random building parameters. + +The referenced <filename> (in the example trees.txt.gz) contains lines of the form + +X Y Z A B C + +Where: +- X,Y,Z are the cartesian coordinates of the tree. +X is East, +Y is North +- A,B,C is optional and represents the normal of the underlying terrain. Used for shadows. Defaults to (0,0,1) + 4 model manager ("/models/model") --------------------------------------------