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- document lighted/unlighted sign textures

- ufo model editor: consider change from spacebar to Ctrl key combinations
This commit is contained in:
mfranz 2006-06-05 14:18:50 +00:00
parent 6fb75899a0
commit b79192de03

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@ -321,7 +321,11 @@ The following commands are available -- for sign properties:
@light=0 make sign non-emissive (default: 1, which uses the
emission defined for the material in materials.xml)
(Turning emission "off" currently sets it to 0.3,0.3,0.3)
The GL material for lighted signs is defined in the
sign's <material> entry (e.g. for "RedSign"), while
the state for the respective unlighted sign is defined
in an entry for the same name with ".unlighted" appended
("RegSign.unlighted").
@ -493,12 +497,12 @@ Then click anywhere on the terrain to add a model (left mouse button).
You can open the adjustment dialog (Tab-key) to make adjustments to
position and orientation. Click as often as you like, choose further
models from the m-key dialog. You can select an already placed object
by clicking at its base (not the object itself, but the surface point
where it's located!) while holding the space-bar down. You can remove the
selected object with the Backspace-key. (See the ?-key dialog for futher
available keys.) After clicking on the input field right over the status
line (invisible if there's no text in it) you can enter a comment/legend
for the selected object.
by Ctrl-clicking at its base (not at the object itself, but the surface
point where it's located!). You can remove the selected object with the
Backspace-key. (See the ?-key dialog for futher available keys.)
After clicking on the input field right over the status line (invisible
if there's no text in it) you can enter a comment/legend for the selected
object.
And finally, you dump the object data to the terminal (d-key) or export
them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or