diff --git a/Docs/README.scenery b/Docs/README.scenery index a3dd9dcbb..ab4af4508 100644 --- a/Docs/README.scenery +++ b/Docs/README.scenery @@ -321,7 +321,11 @@ The following commands are available -- for sign properties: @light=0 make sign non-emissive (default: 1, which uses the emission defined for the material in materials.xml) - (Turning emission "off" currently sets it to 0.3,0.3,0.3) + The GL material for lighted signs is defined in the + sign's entry (e.g. for "RedSign"), while + the state for the respective unlighted sign is defined + in an entry for the same name with ".unlighted" appended + ("RegSign.unlighted"). @@ -493,12 +497,12 @@ Then click anywhere on the terrain to add a model (left mouse button). You can open the adjustment dialog (Tab-key) to make adjustments to position and orientation. Click as often as you like, choose further models from the m-key dialog. You can select an already placed object -by clicking at its base (not the object itself, but the surface point -where it's located!) while holding the space-bar down. You can remove the -selected object with the Backspace-key. (See the ?-key dialog for futher -available keys.) After clicking on the input field right over the status -line (invisible if there's no text in it) you can enter a comment/legend -for the selected object. +by Ctrl-clicking at its base (not at the object itself, but the surface +point where it's located!). You can remove the selected object with the +Backspace-key. (See the ?-key dialog for futher available keys.) +After clicking on the input field right over the status line (invisible +if there's no text in it) you can enter a comment/legend for the selected +object. And finally, you dump the object data to the terminal (d-key) or export them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or