1
0
Fork 0
Commit graph

344 commits

Author SHA1 Message Date
mfranz
6cb769ebf7 in addition to aircraft dialogs from arbitrary paths also allow gui.Dialog
to handle regular dialogs from $FG_ROOT/gui/dialogs/.
Example:   var fps = gui.Dialog.new("fps"); fps.open(); fps.close();
2007-06-04 12:42:29 +00:00
mfranz
fef7057bfc flyby: don't choke on <view>s without <name>, even though these are bugs 2007-06-03 20:54:31 +00:00
mfranz
9a37371eaa document geo.put_model() 2007-05-31 20:19:26 +00:00
mfranz
eb1e986889 whoops ... no comment 2007-05-15 20:46:59 +00:00
curt
203c61aaa1 Minor cosmetic changes. 2007-05-15 16:07:15 +00:00
mfranz
bec64d9c9e s/play-audio-message/play-audio-sample/ 2007-05-15 14:40:58 +00:00
mfranz
436bf87c54 debug.benchmark(): helper function that prints the system time in seconds
for the given function call
2007-05-14 16:28:53 +00:00
mfranz
a9b9c86750 - add Node.getValues() in analogy to Node.setValues(). Returns a hash with
all children, vectors for multiply used names, further hashes for subtrees
  etc. Meant for quickly pulling in config branches where (almost) all values
  are needed.
- usage of "var" keyword and named parameters in other (but not all) funcs
2007-05-14 15:15:00 +00:00
mfranz
02b4dc58e8 geo.nas:
- add put_model() function to place models at given lon/lat. If
  elevation is nil, then it will be put on the surface. The path is
  relative to $FG_ROOT.
- let geo.click_position() and geo.aircraft_position() return copies
  of the Coord class, not just a reference

view.nas: adaptation for geo.nas change; minor changes
2007-05-12 18:38:57 +00:00
mfranz
1a19f8a8e5 - make viewReset reset fly-by view
- cleanup
2007-05-11 21:16:35 +00:00
mfranz
874d55b6e7 simplify by using the props.Node.setBinding() method 2007-05-11 19:02:20 +00:00
mfranz
5f97465d6e - make view_manager singleton class
- simplify lookat wrapper with a call()
- cosmetics
2007-05-11 18:59:34 +00:00
mfranz
47d675bfd5 - make the HUD and the data class singleton classes
- use var everywhere, cosmetics
2007-05-11 18:04:51 +00:00
mfranz
c54fbb1e39 _c should be a valid function from the beginning 2007-05-11 18:03:44 +00:00
mfranz
d92ae39349 - skip DOCTYPE
- optional attr prefix in xml.dump
2007-05-11 15:44:16 +00:00
mfranz
8befda2655 whoops ... forgot one "arg" fix 2007-05-10 17:37:28 +00:00
mfranz
e22a4086ff "fixed" the "arg bug". (Wasn't really a bug, just old-style Nasal code
that doesn't work with new nasal. :-)
2007-05-10 17:33:28 +00:00
mfranz
80fd0740e5 new commands:
debug.color(bool)                 turns terminal colors on/off
  debug.tree(property="", mode=1);  dumps property tree in flat
                                    mode (0) or space indented mode (1).

Flat tree mode is similar to props.debug(), but colored, and it outputs
all attribute flags and the number of attached listeners.
2007-05-09 17:31:45 +00:00
mfranz
3b6a79ee8b - use Nasal's rethrow capabilities
- remove redundant lines
2007-05-08 22:21:34 +00:00
mfranz
072610c001 aircraft.steering: redefine the controls.applyBrakes() wrapper, too.
If this isn't what the aircraft developer wants, then s/he can still
redefine it again afterwards.
2007-05-08 14:22:54 +00:00
mfranz
6b533c19a9 add class that implements differential braking with rudder input 2007-05-08 09:52:13 +00:00
mfranz
f7a9ef4d37 - use heading instead of last course (works better in curves)
- stop at crash
2007-05-05 21:36:31 +00:00
mfranz
d225de2aea fix behavior for begin and end of replay 2007-05-05 15:07:54 +00:00
mfranz
c13914937e make "terrain-elevation" wrapper more efficient 2007-05-05 10:09:13 +00:00
mfranz
d4e030f9c6 - don't update when aircraft stays within threshold distance
- randomize left/right, better parameters
- don't reset on pause
2007-05-04 22:48:40 +00:00
mfranz
66f9e552ba - first stab at fly-by view mode
- hack for the panView functions: work in paused mode, too!
2007-05-04 18:01:26 +00:00
mfranz
9785ce8e36 - make stepView robuster and view order changeable (via view.views vector)
- de-classify view.point
2007-05-04 17:19:31 +00:00
mfranz
9f1bc7efeb add "terrain-elevation" utility function 2007-05-03 22:09:34 +00:00
mfranz
d9b0226d30 - add process_file() function (still reads the whole file into memory)
- handle "processing instructions"
- don't gobble leading spaces in non-cdata data sections
- minor fixes, cosmetics, documentation changes
2007-05-03 15:56:59 +00:00
mfranz
af56aed55e simple xml parser that allows to read non-fgfs-standard xml files such as
those from traffic manager and AI, so that it will later be possible to
load the data into the UFO Scenery Object Editor, to visualize and edit
parking positions, taxiing routes etc. The parser also allows to suck
arbitrary (simple) XML data files into fgfs from Nasal context.

In the long run the non-standard XML files in fgfs shall, of course, be
converted to standard format, in which no data may be stored in attributes.
2007-05-02 20:55:54 +00:00
mfranz
24b8156e9f HUD: only consider i/I/H presses when a HUD is displayed 2007-05-01 19:36:41 +00:00
mfranz
1e446a26ae setlistener(): don't drop calls with invalid property -- the c++ side
outputs a nice error message in this case
2007-04-27 15:52:54 +00:00
mfranz
944e6a8548 in debug levels "debug" and "bulk" output listener id, file name, and
line-number for every setlistener() wrapper call. This allows to identify
listeners later by their id.
2007-04-27 14:27:01 +00:00
sydadams
bafa93e8fd Added volume control to the atc-chatter 2007-04-19 04:42:20 +00:00
mfranz
47f5e58005 can't hurt to initialized light.endstate (state after number of sequences) 2007-04-06 21:53:46 +00:00
mfranz
5471f0cd5b - remove hack around Nasal bug, which is already fixed
- add second optional argument to light.blink() method, which
  defines which state should be set after the end of the sequences
  (defaults: 0)
2007-04-06 21:33:22 +00:00
mfranz
c331a49dea add optional argument to blink() method:
blink()  ... set signal generator to unlimited blinking
blink(3) ... set signal generator to blinking only 3 sequences
             after turning the switch on.
2007-04-06 20:03:47 +00:00
mfranz
38c170baa5 props.copy: add third argument that, if set, also copies the node attributes 2007-04-04 14:44:13 +00:00
mfranz
2893846dea - add <abort> group (like <exit> but works when <error>s are still made)
- rename <interval> to <wait>
- add <step-time> and <exit-time> on the <tutorial> level for default
  step iteration and exit time
- let <init>, <step>, <error>, <end>, <abort> share handler for
  <marker>, <set>, <view>, <nasal>
2007-03-30 20:24:26 +00:00
andy
3bcfb0624a Add soft-coded utilites to the "io" and "math" modules. The math
stuff is, for the most part, already available in the geo module; but
it's small and this naming matches the evolvoing "standard nasal
library".
2007-03-29 22:09:25 +00:00
andy
3bcb193cb9 Fix symbol lookup issue via a caller() hack. Not sure what the
underlying problem is, but this allows fpsDisplay() to be called both
as a command handler and as a function.
2007-03-29 19:32:59 +00:00
mfranz
de80a63ae6 don't rely on the existence of an "arg" pointer 2007-03-29 18:39:10 +00:00
mfranz
abaa43a1a5 add function to reload Nasal module at runtime. Very convenient for
development. The file must be an XML file with Nasal between a
header/footer. It's a good idea to give it a *.nas extension, so
that editors choose the Nasal syntax coloring.

  <PropertyList><script><![CDATA[

  ... here goes the Nasal code ...

  ]]></script></PropertyList>
2007-03-29 15:00:04 +00:00
mfranz
88b81056e1 - make fuel checkbox/slider "live"
- add two dialog helper functions dialog_apply() and dialog_update()
2007-03-29 14:50:27 +00:00
mfranz
44bb7bb192 reload XML dialogs on gui-reinit 2007-03-28 20:35:12 +00:00
mfranz
6fdf07b79e reverting; just saw why I hadn't turned it on 2007-03-27 18:02:12 +00:00
mfranz
bf1f438380 make the screen.log window keep the position it was dragged to 2007-03-27 17:48:16 +00:00
mfranz
bcb244be92 use <hrule/> without dummy children 2007-03-26 15:26:23 +00:00
mfranz
c09c7ac5c6 When loading a dialog, first close it, then remove the whole branch,
then load, and finally open the dialog again if it was open at the
beginning. That way it's easy to edit and to update a Nasal-loaded
XML dialog.
2007-03-25 10:00:53 +00:00
mfranz
7a300fca3e add tutorial loader function for AJ :-) 2007-03-24 23:28:41 +00:00
mfranz
269396c421 - remove tutorial dialogs from gui.nas and create a new XML dialog
$FG_ROOT/gui/dialogs/tutorial.xml. It combines the former selection
  and description dialogs, which makes browsing much more pleasant.
  No more switching back and forth between the two old dialogs. Also,
  the <list> box can handle a bigger number of tutorials than the
  <combo> box could.
- remove comments from the top of tutorial.nas. The documentation is
  now $FG_ROOT/Docs/README.tutorials
2007-03-24 20:56:40 +00:00
mfranz
b47f8f439d change <marker><[xyz]> to <marker><[xyz]-m> (for consistency with the
animation syntax, and to make tutorials noisier and harder to read :-)
2007-03-24 18:10:33 +00:00
mfranz
44305607b3 - s,/sim/tutorial,/sim/tutorials,
- add a <delay> property that can be used at top level (for the default),
  and in <init> and <step>  (Time in seconds in which the main loop should
  run again.)
- fix initialization bug
2007-03-24 13:39:01 +00:00
mfranz
7f375cf76c s,/sim/tutorial,/sim/tutorials, 2007-03-24 13:32:15 +00:00
mfranz
10093284ba If text contains "{display|voice}" groups, skip the delimiters and discard
the "voice" part. It's no longer possible to display the three letters {|}
in screen message at the moment, but they aren't overly useful. We may want
to support escaping in the future, if necessary.
2007-03-23 15:56:34 +00:00
mfranz
03ba6e2b80 - now *really* disable marker on stopTutorial()
- add target heading
2007-03-23 10:58:15 +00:00
mfranz
8a288f59c2 calculate "Estimated Time of Arrival" (ETA) in minutes for each <target>.
Negative values show that you are actually moving away. To avoid division
by zero, a small value is always added to speed. So, if you aren't moving
at all, you still get a non-infinity, but huge ETA.
2007-03-22 22:10:55 +00:00
mfranz
ef9caa1310 - <targets> can have arbitrary names
- <set> pair: allow to set <property> from <value> or second <property>
- support <set> pairs in <end>, too. This can be used to restore values.
- add optional <view> to <init>/<step>/<exit>/<end>. This is meant for
  cockpit tutorials. See the Lightning's startup tutorial for an example.
2007-03-22 17:08:05 +00:00
mfranz
9a0600b150 - replace "sprintf hack" by real sprintf
- add view manager for saving/restoring and moving/interpolating view
  axes & fov to absolute values. This is used for cockpit tutorials in
  $FG_ROOT/Nasal/tutorial.nas
2007-03-22 16:22:41 +00:00
mfranz
0606fa3703 make condition() slightly faster and prettier (or not) 2007-03-21 18:37:06 +00:00
mfranz
54693a663f - fix <audio> bug
- check a step's errors in random order (otherwise a retarded instructor
  bitches minutes about the climb angle, and only then notices that the
  heading is totally wrong ;-) ... mabye simple scheduling would be better
- document embedded <nasal>
- start of <view> support
2007-03-21 17:31:26 +00:00
mfranz
b482f5d852 - add <target> feature: for each defined <target> lon/lat pair, corresponding
entries /sim/tutorial/targets/target[n]/{distance-m,direction-deg} are
  provided and kept up-to-date. A direction angle of 0 means that the target
  is straight ahead, 90 means it's to the right (3 o'clock) 179 means the
  target is right behind, etc.

- everywhere where <message> and/or <audio> is supported, there can be more
  of those entries, in which case one is randomly chosen. This is to make
  the instructions less monotone:

  <message>You are too fast. Fly at 100 knots.</message>
  <message>Not so fast. 100 knots are more than enough.</message>
  <message>Slower! Idiot!</message>                                  ;-)
2007-03-21 00:21:51 +00:00
mfranz
80913de2e0 code from ufo.nas (used by ufo.nas and tutorial.nas)
- simple geo coordinates class: geo.Coord with methods to set/get single
  components, to apply distance/course and the get distance/course to other
  coords
- functions that return click and aircraft position as geo.Coord
- function that returns tile_path for given lon/lat
- function that returns normalized angle (0 <= angle < 360)
2007-03-20 20:54:52 +00:00
mfranz
cf16f4de88 support <model> definition in a tutorial file, so that tutorials can place
static scenery objects, like air-racing pylons, etc.
2007-03-20 17:32:28 +00:00
mfranz
6d20159866 - trim/sanitize screen messages, so that tabs aren't displayed as
question marks
- make listeners one-shot (saves a couple of bytes of RAM :-)
2007-03-20 16:25:11 +00:00
mfranz
7319f5e772 better condition() comment & cosmetics 2007-03-20 16:23:23 +00:00
mfranz
dcd471b63d - add dialog wrapper, so that "tutorial.dialog()" typed into the
Help->Nasal-Console opens the adjustment dialog
- reset Nasal namespace for emebedded Nasal for every tutorial
- rename <voice> to <audio>  (in the hope that this won't be mixed up
  with Festival voice synthesis; should we call it <audio-sample>?)
- rename <instruction> to <message> for consistency reasons, so there
  are now <step><message>s, <error><message>s, and <end><message>s
2007-03-20 16:22:26 +00:00
mfranz
7cb5ad477c major overhaul/part I:
- add <marker> support (blinking magenta circle to point to switches etc.)
- use "real" conditions instead of tutorial-only ones
- list of <error> with <message> and <condition> children, instead
  of one <error> group with <check> items (necessary because of <condition>)
- only one <exit> (use <condition><and>... to define a set
- rename properties <prop><val><msg> to <property><value><message>
  (consistency with other systems)
- <end><message>/<voice> instead of <endtext> and <endtext-voice> etc.
- add <nasal> support everywhere, with separate namespace and predefined
  tutorial functions in it (currently only say(), next(), previous())
- make <timeofday> property actually work

TODO:
- more cleanup/re-organization
- add optional <view> group, to direct user view to switches (for startup
  tutorials etc.)

2-space indentation changed to tabs (with Stuarts permission), and braces
to K&R style (rationale on request :-)
2007-03-19 23:46:50 +00:00
mfranz
5b812986fb undefined <condition>s are "true" 2007-03-19 18:17:05 +00:00
mfranz
b2f57eab81 boolify <property> result 2007-03-18 15:49:11 +00:00
mfranz
0b4e6f934e add a props.condition(property) command that evaluates a property branch
as <condition> according to the rules set out in $FG_ROOT/Docs/README.condition
2007-03-18 13:57:32 +00:00
mfranz
5f7104ac8a revert condition() patch. This can as easily be done in pure Nasal. 2007-03-18 10:52:08 +00:00
mfranz
d1c4bcea85 condition(property) wrapper for the _condition function.
See $FG_ROOT/Docs/README.condition
2007-03-17 15:59:39 +00:00
mfranz
ad8048627d add Dialog.namespace() method, which returns the XML dialog's namespace
if the dialog is open and contains embedded <nasal>, or nil otherwise.
This can be used to call dialog functions.
2007-02-26 11:00:04 +00:00
mfranz
2987f9660f let Shift-Space open property browser 2007-02-24 10:16:26 +00:00
mfranz
8f977f33ff - immediately unfreeze when mouse mode changes to a non-pointer mode
- rename variable s/speed/time/
2007-02-23 22:17:55 +00:00
mfranz
9e11e2102f - add property /sim/startup/terminal-ansi-colors {BOOL}. This is used
by debug.nas to turn on/off syntax coloring for dumped data (which
  is desirable as compound data types can fill several screens with
  rather hard to read data). Unfortunately, it can't be reliably deduced
  from the OS whether ANSI colors are available or not.
- move "multiplayer chat" properties to where they belong
2007-02-18 17:21:50 +00:00
mfranz
dfb4316b43 - make duration of view change configurable (default 0.2 seconds)
- extract some constants
2007-02-11 16:56:15 +00:00
mfranz
7763462f24 - add some documentation
- reset values
2007-02-10 23:47:02 +00:00
mfranz
7f30f1599e prevent math.ln(0) 2007-02-10 20:42:36 +00:00
mfranz
892f665997 small fix; need to remove the whole silly wrapper, anyway 2007-02-09 18:10:22 +00:00
mfranz
4b7c559b69 - extend lookat() function: dynamic_view.lookat(hdg, pitch, roll, x, y, z [, fov])
- use extra function for resuming normal mode after lookat: dynamic_view.resume()
- add fov (field-of-view) to interface:  me.fov_offset
- remove register_headshake and me.headshake; this can still be done via
  normal register(). If only headshaking is to be added, while keeping default
  plane view, do this:

  dynamic_view.register(func {
      default_plane();
      me.x_offset = ...
      me.y_offset = ...
      me.z_offset = ...
  });
2007-02-08 22:16:10 +00:00
mfranz
4ebd876c85 - move all module initialization code into one-shot listener
- initialize /sim/time/delta-realtime-sec, so that the lowpass filter doesn't
  complain if it's starter eraly (of course the results won't be correct
  until the delta is real)
2007-02-08 18:42:02 +00:00
mfranz
12f5714b37 add support for x/y/z axes. The built-in function is (still) a NOOP, but
aircraft can plug a custom function. This function can access all internal
variables of the ViewManager class. It can set me.{x,y,z}_offset, and also
add offsets to me.{heading,pitch,roll}_offset. Example:

dynamic_view.register_headshake(func {
        me.x_offset = rand() * 0.02;  # Parkinson effect
});

The advantage of this implementation is that it doesn't break MMB drag
functionality, and that is can be frozen by mouse movements.
2007-02-07 22:13:51 +00:00
mfranz
b07ebf0dfa work around Nasal bug (and/or operators) 2007-02-07 17:31:41 +00:00
mfranz
caf96d76c8 minor documentation fix 2007-02-07 17:06:52 +00:00
mfranz
3bec4f4cfc - add debug.local([<frame>]) to output local variables of frame #0
or of given frame
- add debug.string(<variable>). This returns the variable dump as
  string.
- add var to module function variables to avoid collisions with module names
2007-02-07 17:06:05 +00:00
mfranz
a1556fa69a make lookat work correctly for when the user changed view direction;
Remember: dynamic_view.lookat(heading, pitch, roll) moves view
smoothly to this direction, while dynamic_view.lookat() moves it back.
This can be used for quick view changes to the panel etc. It's currently
only used in the bo105 (flaps-up binding).
2007-02-07 16:58:46 +00:00
mfranz
e034e66c57 interpolate between frozen or lookat direction and current view direction 2007-02-06 16:25:44 +00:00
mfranz
df1bd972f8 - fix reinit/reset (has this caused the spinning view on reset for some?)
- add var to module functions to avoid conflicts with module names
2007-02-06 14:33:59 +00:00
mfranz
c9db8c22a3 don't waste time when we aren't in dyn-view mode at all 2007-02-05 22:59:51 +00:00
mfranz
286629c3e1 oh, and freeze while a button is pressed in arrow mode ... 2007-02-05 20:57:19 +00:00
mfranz
ea2d56aa33 don't generally freeze dynamic_view in arrow mouse mode, but only a short
time after mouse movements or clicks. After that period a rather ugly jump
happens. TODO: make this smoother
2007-02-05 20:36:29 +00:00
mfranz
90100e2514 disable dynamic view in mouse arrow mode. Operating all the tiny switches
on 3d panels while hopping over bumpy terrain has become difficult -- much
harder than in real life. I'm open for better solutions. Just complain. :-)
2007-02-05 16:14:51 +00:00
mfranz
0f07c14bd3 getBoolValue() on an undefined node shall return "false", not "true".
This isn't only more logical, it's also how SGPropertyNode::getBoolValue()
acts. The fix has potential to break code, but so far I haven't seen any
problems. I added a debug message to my copy and will for a while check
all cases that I run into. To check yourself, just add one line:

    getBoolValue : func {
        val = me.getValue();
+       if(val == nil) { debug.dump(me) }
        if(me.getType() == "STRING" and val == "false") { 0 }
        else { val != nil and val != 0 }
    }

This will output a debug message to the terminal for each case where
formerly "true" was returned, and now "false" is.
2007-02-05 11:40:49 +00:00
mfranz
cb25691c03 call setWeightOpts on reset, too 2007-01-31 21:37:14 +00:00
mfranz
003ba28784 make sure that setWeightOpts isn't called before fuel.nas' init fdm listener.
This is a bit hackish and needs to be reconsidered.
2007-01-31 21:13:16 +00:00
mfranz
221c23e18b - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
- use Nasal features that were introduced after this code was first written:
  * var for local variables (and to make clear when a variable is first used)
  * += operator
  * listeners to import seldom changing variables and to avoid waiting for
    the FDM in a loop

This new code started as empty file where I added my stuff and then copied
parts from the old code, piece by piece. This is why the coding & indentation
style has changed. Functionally the code should basically be equivalent.
2007-01-31 15:53:01 +00:00
mfranz
80b188706f cosmetics and stuff 2007-01-30 23:22:36 +00:00
mfranz
7ecdeec89e better backtrace section titles with added frame number 2007-01-29 23:48:41 +00:00