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fgdata/Nasal
mfranz abaa43a1a5 add function to reload Nasal module at runtime. Very convenient for
development. The file must be an XML file with Nasal between a
header/footer. It's a good idea to give it a *.nas extension, so
that editors choose the Nasal syntax coloring.

  <PropertyList><script><![CDATA[

  ... here goes the Nasal code ...

  ]]></script></PropertyList>
2007-03-29 15:00:04 +00:00
..
aircraft.nas - move all module initialization code into one-shot listener 2007-02-08 18:42:02 +00:00
atc-chatter.nas noise reduction: only print file names if --log-level is at least "info" 2006-02-17 22:20:15 +00:00
controls.nas add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
debug.nas add function to reload Nasal module at runtime. Very convenient for 2007-03-29 15:00:04 +00:00
dynamic_view.nas - immediately unfreeze when mouse mode changes to a non-pointer mode 2007-02-23 22:17:55 +00:00
fuel.nas - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes) 2007-01-31 15:53:01 +00:00
geo.nas code from ufo.nas (used by ufo.nas and tutorial.nas) 2007-03-20 20:54:52 +00:00
globals.nas revert condition() patch. This can as easily be done in pure Nasal. 2007-03-18 10:52:08 +00:00
gui.nas - make fuel checkbox/slider "live" 2007-03-29 14:50:27 +00:00
lead_target.nas use gui.Dialog() class instead of gui.loadXMLDialog() function (which has 2006-08-24 16:32:58 +00:00
material.nas make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking 2005-11-05 14:19:53 +00:00
multiplayer.nas Modified Files: 2006-10-10 05:23:38 +00:00
props.nas make condition() slightly faster and prettier (or not) 2007-03-21 18:37:06 +00:00
screen.nas reverting; just saw why I hadn't turned it on 2007-03-27 18:02:12 +00:00
track_target.nas using printlog() wasn't a good idea, as we don't know if globals.nas was 2006-08-17 18:56:22 +00:00
tutorial.nas add tutorial loader function for AJ :-) 2007-03-24 23:28:41 +00:00
view.nas - replace "sprintf hack" by real sprintf 2007-03-22 16:22:41 +00:00