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- immediately unfreeze when mouse mode changes to a non-pointer mode

- rename variable s/speed/time/
This commit is contained in:
mfranz 2007-02-23 22:17:55 +00:00
parent 6650f2890f
commit 8f977f33ff

View file

@ -27,13 +27,17 @@
#
# The following commands move smoothly to a fixed view position and back.
# All values are relative to aircraft origin (absolute), not relative to
# the default cockpit view position. The speed and field-of-view argument
# the default cockpit view position. The time and field-of-view argument
# is optional.
#
# dynamic_view.lookat(hdg, pitch, roll, x, y, z [, speed=0.2 [, fov=55]]);
# dynamic_view.lookat(hdg, pitch, roll, x, y, z [, time=0.2 [, fov=55]]);
# dynamic_view.resume();
var FREEZE_DURATION = 2;
var BLEND_TIME = 0.2;
var sin = func(a) { math.sin(a * math.pi / 180.0) }
var cos = func(a) { math.cos(a * math.pi / 180.0) }
var sigmoid = func(x) { 1 / (1 + math.exp(-x)) }
@ -55,12 +59,6 @@ var normdeg = func(a) {
var FREEZE_DURATION = 2;
var BLEND_SPEED = 0.2;
# Class that reads a property value, applies factor & offset, clamps to min & max,
# and optionally lowpass filters.
#
@ -176,7 +174,7 @@ var ViewManager = {
# "lookat" blending
m.blendN = props.globals.getNode("/sim/view/dynamic/blend", 1);
m.blendN.setDoubleValue(0);
m.blendspeed = BLEND_SPEED;
m.blendtime = BLEND_TIME;
m.frozen = 0;
if (props.globals.getNode("rotors", 0) != nil) {
@ -239,7 +237,7 @@ var ViewManager = {
me.z_axis.apply(me.z);
me.fov_axis.apply(me.fov);
},
lookat : func(heading, pitch, roll, x, y, z, speed, fov) {
lookat : func(heading, pitch, roll, x, y, z, time, fov) {
me.target_heading = me.heading_axis.static(heading);
me.target_pitch = me.pitch_axis.static(pitch);
me.target_roll = me.roll_axis.static(roll);
@ -248,13 +246,13 @@ var ViewManager = {
me.target_z = me.z_axis.static(z);
me.target_fov = me.fov_axis.static(fov);
me.blendspeed = speed;
me.blendtime = time;
me.blendN.setValue(0);
interpolate(me.blendN, 1, me.blendspeed);
interpolate(me.blendN, 1, me.blendtime);
},
resume : func {
interpolate(me.blendN, 0, me.blendspeed);
me.blendspeed = BLEND_SPEED;
interpolate(me.blendN, 0, me.blendtime);
me.blendtime = BLEND_TIME;
},
freeze : func {
if (!me.frozen) {
@ -270,8 +268,10 @@ var ViewManager = {
me.frozen = me.elapsedN.getValue() + FREEZE_DURATION;
},
unfreeze : func {
me.frozen = 0;
me.resume();
if (me.frozen) {
me.frozen = 0;
me.resume();
}
},
};
@ -363,7 +363,7 @@ var reset = func {
view_manager.reset();
}
var lookat = func(h, p, r, x, y, z, s = BLEND_SPEED, f = 55) {
var lookat = func(h, p, r, x, y, z, s = BLEND_TIME, f = 55) {
view_manager.lookat(h, p, r, x, y, z, s, f);
}
@ -412,11 +412,15 @@ var L = _setlistener("/sim/signals/nasal-dir-initialized", func {
# let listeners keep some variables up-to-date, so that they don't have
# to be queried in the loop
setlistener("/sim/current-view/view-number", func { cockpit_view = !cmdarg().getValue() }, 1);
setlistener("/devices/status/mice/mouse/mode", func { mouse_mode = cmdarg().getValue() }, 1);
setlistener("/sim/panel/visibility", func { panel_visible = cmdarg().getValue() }, 1);
setlistener("/devices/status/mice/mouse/button", func { mouse_button = cmdarg().getValue() }, 1);
setlistener("/devices/status/mice/mouse/x", freeze);
setlistener("/devices/status/mice/mouse/y", freeze);
setlistener("/devices/status/mice/mouse/mode", func {
if (mouse_mode = cmdarg().getValue()) {
view_manager.unfreeze();
}
}, 1);
setlistener("/sim/signals/reinit", func {
cmdarg().getValue() and return;